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ad457f717b
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engine: client: no sense to check for position history pointers for NULL in CL_FindInterpolationUpdates, as they never are
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2024-11-06 01:39:45 +03:00 |
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f95ce7f52d
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engine: client: cl_font: fix possible NULL dereference
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2024-11-06 01:39:45 +03:00 |
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ec73f23e4a
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engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors
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2024-11-05 17:43:09 +03:00 |
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2972d7c309
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wscript: disable enum-float-conversion on clang
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2024-11-03 04:24:54 +03:00 |
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4d003bc13f
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ref: remove Mod_LoadMapSprite from RefAPI
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2024-11-03 02:59:44 +03:00 |
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4cb11861e4
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engine: client: reimplement Mod_LoadMapSprite on engine side
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2024-11-03 02:58:31 +03:00 |
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addd50467e
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engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter
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2024-11-03 02:24:36 +03:00 |
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6cd2dbf178
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engine: remove R_DrawTileClear from RefAPI
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2024-11-03 02:21:38 +03:00 |
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f079e63737
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engine: client: reimplement R_DrawTileClear on engine-side
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2024-11-03 02:19:49 +03:00 |
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d807041aa5
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engine: client: register sound cvars even if audio was disabled
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2024-11-03 01:20:30 +03:00 |
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6153d7f168
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engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
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2024-11-03 01:20:30 +03:00 |
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e37feece4d
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engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI
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2024-11-03 01:20:30 +03:00 |
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6cf11cb6cf
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ref: soft: migrate to new way to get lightstyles and dlights
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2024-11-03 01:20:30 +03:00 |
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bb4e64ea58
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ref: gl: migrate to new way to get lightstyles and dlights
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2024-11-03 01:20:30 +03:00 |
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9ed55776a9
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engine: add PARM_GET_*_PTR for lightstyles and dlights arrays
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2024-11-03 01:20:30 +03:00 |
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b45bc9af67
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engine: remove gamma functions from RefAPI
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2024-11-03 01:20:30 +03:00 |
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2227e487c0
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engine: client: explicitly set rendermode for R_ShowTree
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2024-11-03 01:20:30 +03:00 |
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1f49ce599f
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engine: client: fix out of bound read in gamma table access functions
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2024-11-03 01:20:30 +03:00 |
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8af995cc28
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engine: introduce REF_GET_*_PTR for gamma tables
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2024-11-03 01:20:30 +03:00 |
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b39d660189
|
ref: refactor R_BuildLightMap
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2024-11-03 01:20:30 +03:00 |
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9608da5bf9
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engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
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2024-11-02 22:57:26 +03:00 |
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d3adcf3185
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ref: soft: fix misplaced lightmaps
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2024-11-02 04:09:04 +03:00 |
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40c051fb6b
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ref: refactor R_AddDynamicLights
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2024-11-02 04:08:40 +03:00 |
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015f1ba8c0
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ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..)
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2024-11-02 03:24:54 +03:00 |
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c3de4a5c3b
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ref: gl: add fullbright textures to the list with VBO renderer
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2024-11-02 02:18:43 +03:00 |
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09210e4316
|
wscript: add option to build with extended msurface_t from HL25
|
2024-11-02 02:16:59 +03:00 |
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93b382f174
|
wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task
|
2024-11-02 01:57:33 +03:00 |
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42cf51c6aa
|
wscript: don't look for amd64_x86 MSVC crosscompiler when using msvc-wine
|
2024-11-02 01:55:35 +03:00 |
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f7bc258c2f
|
ref: gl: reduce copypasted branch at LM_UploadBlock
|
2024-11-01 19:06:09 +03:00 |
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9e1908fc6f
|
engine: client: rewrite stupid comma separated single-line operations into more sane code
|
2024-10-30 22:01:41 +03:00 |
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6bdb3f6ea1
|
engine: don't save fps_override value as it's an experimental feature
|
2024-10-30 19:26:37 +03:00 |
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2fe94bceb6
|
engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc
|
2024-10-30 19:25:48 +03:00 |
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371639f0dc
|
engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
|
2024-10-30 18:28:55 +03:00 |
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f88d424ecd
|
engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100.
|
2024-10-30 18:16:47 +03:00 |
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c2ca80c889
|
engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
|
2024-10-30 18:11:48 +03:00 |
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0313e19674
|
filesystem: strip upper directory access from FS_FindFile when FS_AllowDirectPath is set to true
Detailed explanation is available in the code comments.
|
2024-10-29 16:13:31 +03:00 |
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281d4359d0
|
Upgrade Freedesktop SDK to 24.08
|
2024-10-29 16:13:31 +03:00 |
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7b02c37fa7
|
engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
|
2024-10-29 16:13:31 +03:00 |
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2ea0b0d60c
|
engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!)
|
2024-10-28 20:13:52 +03:00 |
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d879e028cf
|
engine: soundlib: snd_wav: fix clang warning
|
2024-10-28 15:32:25 +03:00 |
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3e7e81e078
|
engine: platform: android: sprinkle it with more const modifiers
|
2024-10-28 14:32:57 +03:00 |
|
Max Parry
|
cc53d59532
|
gha: adds SDL2 to OSX builds (resolves #1791) (#1855)
* updated build_apple.sh to copy over SDL2 from the Frameworks folder that it was installed in by dep_apple.sh
|
2024-10-28 12:58:46 +03:00 |
|
|
319dea1f7d
|
mainui: update
|
2024-10-28 12:22:10 +03:00 |
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48047c05b7
|
extras: update
|
2024-10-28 12:22:10 +03:00 |
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|
85b0273911
|
engine: client: check resource nIndex before writing it to the precache arrays
|
2024-10-28 12:22:10 +03:00 |
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|
eb72b6baee
|
ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config
|
2024-10-28 02:10:24 +03:00 |
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422addcbb6
|
public: make Q_atoi_hex public, check for 0x prefix
|
2024-10-28 02:09:05 +03:00 |
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|
4a58be2aa0
|
ref: gl: deregister timerefresh command in renderer, as it's renderer-specific
|
2024-10-28 01:59:39 +03:00 |
|
|
562b54839c
|
engine: client: console: fix printing multiline messages with CRLF, like HTTP headers
|
2024-10-28 01:58:47 +03:00 |
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|
639eaa9416
|
engine: split HTTP client into a separate file
|
2024-10-27 17:07:35 +03:00 |
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