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296f89acf9
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engine: platform: linux: fix build with musl (and probably other libcs) using portability macro
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2024-01-23 18:57:33 +03:00 |
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mittorn
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5f31417bae
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ref_gl: fix missing vboarray split transition on some maps
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2024-01-19 21:28:49 +03:00 |
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150d98bd15
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ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
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2024-01-19 09:57:11 +03:00 |
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f162fbd806
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ref: gl: fix fog with enabled overbrights and no vbo
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2024-01-19 06:19:42 +03:00 |
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7d8ea61ac2
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ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
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2024-01-17 02:46:38 +03:00 |
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40041e30eb
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engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
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2024-01-15 18:11:08 +03:00 |
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a247e139bf
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engine: fix dedicated build
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2024-01-15 02:08:30 +03:00 |
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00b2ca7f5a
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ref: gl: remove duplicates from gl_export.h
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2024-01-15 02:08:30 +03:00 |
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e58007aab3
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wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales
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2024-01-14 13:36:49 +03:00 |
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dca862a838
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engine: host: execute valid rc script if game was started from -game parameter using default launcher
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2024-01-14 10:58:27 +03:00 |
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7e71e20714
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engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
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2024-01-14 10:58:04 +03:00 |
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cee6862924
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engine: client: try to prepend media/ if audio stream couldn't be opened
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2024-01-14 10:58:04 +03:00 |
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a8cc68f6b9
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ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
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2024-01-14 10:56:58 +03:00 |
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2af0adb629
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mainui: update
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2024-01-13 05:51:39 +03:00 |
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628ac376ed
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engine: client: s_dsp: refactoring from hldsp
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2024-01-13 05:29:43 +03:00 |
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251e6ac1dc
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engine: client: s_dsp: use Cvar_DirectSet
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2024-01-13 05:29:12 +03:00 |
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9b6518376c
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engine: cvar: add Cvar_DirectSetValue function
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2024-01-13 05:18:30 +03:00 |
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6c3fee7f27
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engine: cvar: move common checks if cvar can be updated into generic function
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2024-01-13 05:18:09 +03:00 |
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c111a59639
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github: set 32-bit windows builds to vs2019, upgrade SDL2
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2024-01-13 05:05:54 +03:00 |
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ba9bb70924
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common: remove unused gamma definitions
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2024-01-13 05:03:58 +03:00 |
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6acc97b0ef
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engine: client: restore my copyright on my DSP implementation from old engine branch
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2024-01-13 00:56:03 +03:00 |
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cd681d4303
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engine: replace anorms.h with compatible header from GPL WinQuake sources
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2024-01-12 23:13:22 +03:00 |
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46f30e215c
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common: replace netadr.h with compatible definition from GPL Quake-2 sources
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2024-01-12 23:09:38 +03:00 |
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2ae038c01c
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common: fix broken STATIC_ASSERT macro again
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2024-01-12 23:00:56 +03:00 |
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aaa9fbd50f
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common: replace kbutton.h with compatible defintion from GPL WinQuake sources
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2024-01-12 17:20:30 +03:00 |
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51d4716bcb
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engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
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2024-01-12 03:27:05 +03:00 |
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045caacfee
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engine: client: drop skipping random 0.1 second of an ambient sound
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2024-01-12 03:27:05 +03:00 |
|
Andrey Akhmichin
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95a5c670a2
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utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities.
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2024-01-10 14:38:01 +03:00 |
|
Andrey Akhmichin
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30259e1573
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Documentation: opensource-mods.md: update.
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2024-01-10 14:37:52 +03:00 |
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8b884132b7
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ci: fix missing libs on nswitch
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2024-01-10 14:37:43 +03:00 |
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266f9a6bc6
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engine: client: add support for parsing IPv6 server list
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2024-01-09 16:59:06 +03:00 |
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58177d9251
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mainui: update
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2024-01-09 04:58:11 +03:00 |
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69e801d6b8
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engine: fix bug where user stucks after loading map/save while being connected to remote server
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2024-01-09 04:16:52 +03:00 |
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388cc3061f
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mainui: update
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2024-01-09 03:55:28 +03:00 |
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c9d29b3955
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ref: gl: fix overbrights with VBO
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2024-01-09 03:55:07 +03:00 |
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371025dc8e
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engine: dedicated: add TextureToGamma stub for imagelib
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2024-01-09 03:55:07 +03:00 |
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cf7a79bff3
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ref: gl: particles aren't supposed to care about gamma
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2024-01-09 03:55:07 +03:00 |
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55dfa1bf44
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ref: soft: reorder applying light gamma
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2024-01-09 03:55:07 +03:00 |
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519c8a032a
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ref: soft: adapt studio renderer to new gamma implementation
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2024-01-09 03:55:07 +03:00 |
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c15822f375
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ref: soft: don't depend on light gamma in recursive light point
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2024-01-09 03:55:07 +03:00 |
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0e91deec19
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ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
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2024-01-09 03:55:07 +03:00 |
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87b204c661
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ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
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2024-01-09 03:55:07 +03:00 |
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caefa0b7b9
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engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
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2024-01-09 03:55:07 +03:00 |
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a311923d4e
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engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures)
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2024-01-09 03:55:07 +03:00 |
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ee4cb39f3e
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ref: gl: adapt alias renderer to new gamma implementation (untested)
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2024-01-09 03:55:07 +03:00 |
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18436a70eb
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ref: gl: support overbrights, change the gamma applying order closer to the original renderer
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2024-01-09 03:55:00 +03:00 |
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8298053e6a
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ref: gl: don't depend on lightgamma in recursive light point
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2024-01-09 03:33:39 +03:00 |
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9304a0041d
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ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
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2024-01-09 03:33:39 +03:00 |
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64f92003fa
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ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
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2024-01-09 03:33:39 +03:00 |
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be0a241244
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engine: client: add tests for new gamma implementation
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2024-01-09 03:33:39 +03:00 |
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