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38bef99f98
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engine: client: fix opening Quake demos
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2024-07-21 05:01:31 +03:00 |
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95ff9e7165
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engine: client: prevent empty lightstyle console flood
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2024-07-21 05:01:16 +03:00 |
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2fddbdddee
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engine: client: fix ScreenFade under quake compatibility mode
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2024-07-21 04:33:46 +03:00 |
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465e812ed9
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engine: client: fix EF_DIMLIGHT under quake compatibility mode
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2024-07-21 04:33:31 +03:00 |
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3b1fb79a85
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engine: client: use Host_IsQuakeCompatible instead of checking host.features bit
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2024-07-21 04:32:38 +03:00 |
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0f8f35b415
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engine: fix alias model loading
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2024-07-21 04:15:56 +03:00 |
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a133b1c2a9
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engine: remove unused texFlags argument in Mod_LoadSpriteModel
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2024-07-21 03:04:21 +03:00 |
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fa74acb5f0
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Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d .
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2024-07-21 02:53:28 +03:00 |
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836b4c358f
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Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505 .
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2024-07-21 02:53:23 +03:00 |
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982e32d108
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engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll
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2024-07-21 02:07:38 +03:00 |
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024a335505
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engine: move wcon definitions to platform.h
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2024-07-21 02:06:51 +03:00 |
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963cbf61e4
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filesystem: fix loading libraries from archives on Windows
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2024-07-21 01:49:34 +03:00 |
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6d98d2c7c3
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engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
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2024-07-21 01:04:50 +03:00 |
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64726f13e1
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engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
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2024-07-19 07:13:14 +03:00 |
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85dfaaa2c2
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engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake
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2024-07-19 06:34:51 +03:00 |
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42a915b04a
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wscript: enforce -Werror=format-extra-args
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2024-07-18 01:28:35 +03:00 |
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42a8aa6c66
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mainui: update
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2024-07-18 01:27:30 +03:00 |
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56464d3291
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engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text)
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2024-07-17 22:53:35 +03:00 |
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aed96ee753
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engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list
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2024-07-17 22:27:20 +03:00 |
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a937320c65
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engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
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2024-07-17 22:27:20 +03:00 |
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a81a0cb059
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engine: client: make menu engfuncs const
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2024-07-16 15:23:03 +03:00 |
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5af9511505
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engine: server: make physic engfuncs const
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2024-07-16 15:23:03 +03:00 |
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14ae9b312d
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engine: client: make client engfuncs const
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2024-07-16 15:23:03 +03:00 |
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2d3e5c2e0b
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engine: client: make renderer engfuncs const
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2024-07-16 15:23:03 +03:00 |
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17950fec3e
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filesystem: make engfuncs const
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2024-07-16 15:23:03 +03:00 |
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2009140da8
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ref: make gReffuncs const
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2024-07-16 15:23:03 +03:00 |
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2a394eee62
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filesystem: make g_api const
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2024-07-16 15:23:03 +03:00 |
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09a7585643
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engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
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2024-07-16 05:11:06 +03:00 |
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a09084ceba
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engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
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2024-07-16 05:10:29 +03:00 |
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147e5dceff
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engine: request SDL to ungrab mouse before signaling debugger to stop
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2024-07-16 05:09:02 +03:00 |
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3510afd30b
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engine: zone: allow moving allocation from one pool to another during realloc
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2024-07-16 05:06:44 +03:00 |
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d3586c2143
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engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
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2024-07-16 05:05:50 +03:00 |
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56ba2325c1
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engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
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2024-07-11 09:01:19 +03:00 |
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b77a4ed3a1
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engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
legacy coop server
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2024-07-11 08:59:42 +03:00 |
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9b86c3127a
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engine: properly disconnect from online game when loading local game (save, newgame or a level)
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2024-07-10 12:32:33 +03:00 |
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0da7ffe45f
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engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore
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2024-07-10 11:59:54 +03:00 |
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30b78d9559
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mainui: update
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2024-07-10 11:32:30 +03:00 |
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c16abc0b85
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engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already
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2024-07-10 10:35:47 +03:00 |
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708c691cdb
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engine: fix XASH_DEDICATED check
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2024-07-10 10:34:57 +03:00 |
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31c20ac4d8
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engine: client: don't call Host_IsDedicated when getting split size for client
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2024-07-10 10:34:30 +03:00 |
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1458014a29
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engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
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2024-07-10 10:24:22 +03:00 |
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1c84a5c8ad
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engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way)
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2024-07-09 19:52:11 +03:00 |
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6728b843f7
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engine: platform: android: use RTLD_NOW in dlopen()
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
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2024-07-09 16:50:37 +03:00 |
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1b55104d51
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editorconfig: add IDEA exported config
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2024-07-09 16:46:51 +03:00 |
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76978bfd47
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scripts: gha: change Android project URL, update Android CLI tools and NDK
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2024-07-09 08:56:14 +03:00 |
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6ff3231dab
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engine: change current working directory before initializing filesystem_stdio
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2024-07-09 08:45:27 +03:00 |
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64716e6b42
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filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib
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2024-07-09 08:25:15 +03:00 |
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a1191eb4ab
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engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib
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2024-07-09 08:24:58 +03:00 |
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166bed732e
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engine: crashhandler: few improvements for win32 crashhandler
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
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2024-07-08 05:56:20 +03:00 |
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02cb12e4b4
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mainui: update
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2024-07-08 05:49:24 +03:00 |
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