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8f7f311f60
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engine: mod_bmodel: simplify wadlist parser
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2024-11-17 06:28:02 +03:00 |
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721c8043f1
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public: optimize COM_FileExtension
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2024-11-17 06:20:52 +03:00 |
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31a86d8af2
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engine: use new Q_splitstr to work with single character delimited strings
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2024-11-17 05:35:36 +03:00 |
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ac7617990a
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public: add Q_splitstr function
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2024-11-17 05:34:29 +03:00 |
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0813d2c7ce
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engine: mod_bmodel: merge Mod_LoadColoredLightmap and Mod_LoadDeluxemap into a single function
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2024-11-17 04:59:52 +03:00 |
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0ceb0d9e11
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engine: provide compatible replacement for CompareFileTime function
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2024-11-17 04:33:13 +03:00 |
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30db748dcb
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engine: net_http: don't consider EISCONN an error, just proceed to next step
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2024-11-17 03:13:39 +03:00 |
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399d549d0c
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engine: net_ws: request Winsock 2
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2024-11-17 03:13:39 +03:00 |
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77fb2d0eb2
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engine: net_ws: fix misleading error when comparing IPv6 addresses
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2024-11-15 16:41:42 +03:00 |
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ea88bb88b2
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engine: add secondary master server
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2024-11-15 15:25:40 +03:00 |
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190e4a5e8a
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engine: client: don't kill entity's beams if this entity number was never used on client
Fixes issue when beam was sent over to client before it's start point entity
(due to PVS, for example)
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2024-11-15 08:07:21 +03:00 |
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823dc3d46f
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engine: net_http: don't consider EALREADY on connect() an error
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2024-11-14 22:55:27 +03:00 |
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779cb2f721
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engine: server: use calloc in SV_AllocString, allocate strings at stringspool preventing memory leaks. Fix strings deduplication on 64-bits.
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2024-11-13 23:36:53 +03:00 |
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88c42d50f2
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engine: server: always allocate svgame.stringspool, it's used to track temp string allocations like in SV_CopyString
Potentially fixes memory leakage on 64-bit when game uses instanced baselines or consistency lists
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2024-11-13 23:35:45 +03:00 |
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a749bb8ef1
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engine: server: reset str64 statistics on server deactivate
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2024-11-13 23:32:05 +03:00 |
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723cd8e26c
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engine: server: adjust 64-bit string pool size depending on max_edicts value (65k for each 1024 edicts)
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2024-11-13 23:30:54 +03:00 |
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a6592e7776
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public: add test to check that pair Q_buildos and Q_buildarch return expected (for this build) data
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2024-11-12 21:24:48 +03:00 |
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4342689e73
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engine: net_http: fix build with dedicated server
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2024-11-12 14:46:06 +03:00 |
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8a2a7d1180
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engine: rework how HTTP finite-machine works, use function pointers instead of enum. Preliminary chunked transfer and compression support. (#1862)
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2024-11-11 10:30:15 +03:00 |
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Vladimir
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199e226758
|
Documentation updates and additions (#1875)
* Documentation: actualize and prettify entity tools instructions
* Documentation: added article about NAT bypass feature
* Documentation: updated GoldSrc protocol support article
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2024-11-11 10:29:24 +03:00 |
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16ed6cbdcb
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engine: mark some functions as never returning nullptr
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2024-11-07 16:11:58 +03:00 |
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b51d1a4e2e
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public: mark some functions as never returning nullptr
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2024-11-07 16:11:40 +03:00 |
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534adc9630
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common: xash3d_types: add returns nonnull attribute
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2024-11-07 15:46:10 +03:00 |
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d15949d2e8
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Rename _format to FORMAT_CHECK
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2024-11-07 14:24:07 +03:00 |
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43609bc77c
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mainui: update
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2024-11-07 14:12:21 +03:00 |
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3917e096ea
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engine: client: the most important change since forever, move downloading message a bit to the right so it looks better on 640x480
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2024-11-07 14:12:10 +03:00 |
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d1a571201b
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engine: client: s_mix: attempt to fix S_InterpolateCubic2x buffer overflow
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2024-11-07 14:12:10 +03:00 |
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8a8cdd2927
|
engine: client: another possible null pointer dereference
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2024-11-07 14:12:10 +03:00 |
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3ef4acecb5
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Documentation: ports: clarify support for some merged but not tested ports. Add Dreamcast port repository by @maximqaxd
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2024-11-07 11:23:21 +03:00 |
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e8c1fc958f
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mainui: update
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2024-11-07 10:18:16 +03:00 |
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08bc4ccec4
|
3rdparty: opus: wscript: implement looking for C99 VLA or alloca
|
2024-11-07 10:15:19 +03:00 |
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6ae62e3bb1
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engine: platform: posix: include sys/filio.h to have FIONBIO declaration for networking code
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2024-11-07 07:42:07 +03:00 |
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397f2f208a
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engine: wscript: link libsocket on Solaris
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2024-11-07 07:41:37 +03:00 |
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8bebf698ef
|
ref: fix out of bound access when the entity is marked as player but has invalid number
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
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2024-11-07 07:18:14 +03:00 |
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6a2a2c33ee
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engine: client: don't go out of bounds if studio model don't have any sequences
Fixes models/null.mdl in Master Sword Rebirth. It's technically a valid model, though
completely useless for renderer.
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2024-11-07 07:13:20 +03:00 |
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0adda483c5
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public: add definitions for Solaris
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2024-11-07 07:12:30 +03:00 |
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d8eb918cea
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filesystem: rename IVFileSystem009 to IFileSystem to avoid UBsan errors when debugging a mod that calls this interface using original headers
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2024-11-06 19:46:22 +03:00 |
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96b95db7c8
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filesystem: compile with rtti, but still disable exceptions
|
2024-11-06 19:46:22 +03:00 |
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b1915106b0
|
vgui_support: update
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2024-11-06 19:46:22 +03:00 |
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0d2a8488ae
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engine: client: replace illegal for infostring characters in server info got from TSource Engine Query
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2024-11-06 19:46:22 +03:00 |
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a52c8aa291
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ref: soft: as an experiment, reformat ref_soft as it's easier to notice config inaccuracies
|
2024-11-06 02:41:38 +03:00 |
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fbbafb45a3
|
Add uncrustify config file [skip ci]
|
2024-11-06 02:40:26 +03:00 |
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659adca473
|
ref: soft: remove dead, commented out code
|
2024-11-06 02:17:06 +03:00 |
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38e8a581b6
|
engine: server: fix possible NULL dereference
|
2024-11-06 01:39:46 +03:00 |
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06e476e8c8
|
engine: reorder mstudiocache_t fields for better memory efficiency
|
2024-11-06 01:39:46 +03:00 |
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f529f06ea1
|
engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency
|
2024-11-06 01:39:46 +03:00 |
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159ded433d
|
ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
|
2024-11-06 01:39:46 +03:00 |
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c3b6422ad0
|
engine: common: add lzss fixes by nillerusr
|
2024-11-06 01:39:46 +03:00 |
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41b78c26ef
|
engine: client: s_vox: fix incorrect check in VOX_FreeWord
|
2024-11-06 01:39:46 +03:00 |
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ca93c5b666
|
engine: client: touch: use FillRGBA to draw edit grid
|
2024-11-06 01:39:46 +03:00 |
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