599a1f026e
engine: client: fix missing comma
2024-03-11 22:56:52 +03:00
081cf9132b
engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun
2024-03-08 15:25:36 +03:00
27100e7751
engine: client: hook sensitivity cvar registration and make it priveleged cvar
2024-03-08 15:25:36 +03:00
7584bbe47e
engine: client: fix sound mute when losing focus
2024-03-03 19:00:50 +03:00
SNMetamorph
73883b504f
engine: client: improved bandwidth test logic
2024-02-26 19:41:32 +03:00
a508467aac
engine: client: silently ignore if server didn't sent local player info in delta at spawn
...
The bug happens somewhere in server, not sure where or how. Remove Host_Error so mods
can be played again.
2024-02-26 11:48:46 +03:00
e95a2da6d0
engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers
2024-02-23 20:55:32 +03:00
2ea7162287
engine: gameui: add GetNativeObject to extended menu API
2024-02-19 17:49:37 +03:00
f1bc9b87b1
platform: android: port to SDL
2024-02-19 17:47:40 +03:00
3cea12627e
engine: client: add cl_trace_stufftext from old engine
2024-02-17 22:16:39 +03:00
dec71850a1
engine: console: allow changing background filtering
2024-02-13 15:34:33 +03:00
b1860972c6
engine: font: fix inverted check, fix potential division by zero
2024-02-13 15:33:51 +03:00
c2da125358
engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
2024-02-09 07:25:47 +03:00
31fa990d44
engine: gamma: fix gamma changes not caught if gamma cvar was set during frame
2024-02-09 06:29:30 +03:00
d3e60c7d84
engine: gamma: higher brightness limit for compatibility
2024-02-09 06:28:31 +03:00
240563cd1b
engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally
2024-02-07 23:22:27 +03:00
c8e1ffe0dd
engine: client: use soundlist to acquire random sounds for temp entities
2024-02-05 12:49:31 +03:00
33da68b013
engine: client: move reseting gamma changed flag to the end of the frame for custom renderers
2024-02-05 03:41:15 +03:00
618ec83c9d
engine: client: don't trigger CheckGamma if there is no screenshot action
2024-02-05 03:40:14 +03:00
85de61ebc8
engine: client: fix userid not being written to player info on userinfo change
2024-02-05 02:58:46 +03:00
2feaae59f7
engine: client: bring back r_lighting_modulate, as a compatibility cvar
2024-02-02 13:52:17 +03:00
a3acb1c85b
engine: gamma: validate gamma cvars in local games too
2024-01-30 17:55:36 +03:00
f67736180b
engine: client: allow nearest filtering for loading and pause icons
2024-01-29 05:59:29 +03:00
a28d45fdb2
engine: console: fix TF_NEAREST missing from quake fixed font
2024-01-29 05:42:22 +03:00
6ca5f7c6fb
engine: client: request if font texture has nearest filtering from the renderer
2024-01-29 05:41:16 +03:00
af316bff14
engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions
2024-01-29 04:58:07 +03:00
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
2024-01-28 11:35:53 +03:00
0b24810927
engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
2024-01-28 11:17:06 +03:00
b3d8fb03bf
engine: client: add generic handler for simple types of screenshots commands
2024-01-28 10:43:37 +03:00
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
2f2890cd11
engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling
2024-01-25 05:50:11 +03:00
47bc50b8c6
engine: client: fix taking console color from colors.lst
2024-01-25 04:22:20 +03:00
5d6cf62405
engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect
2024-01-24 20:52:21 +03:00
40041e30eb
engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
2024-01-15 18:11:08 +03:00
7e71e20714
engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
2024-01-14 10:58:04 +03:00
cee6862924
engine: client: try to prepend media/ if audio stream couldn't be opened
2024-01-14 10:58:04 +03:00
628ac376ed
engine: client: s_dsp: refactoring from hldsp
2024-01-13 05:29:43 +03:00
251e6ac1dc
engine: client: s_dsp: use Cvar_DirectSet
2024-01-13 05:29:12 +03:00
6acc97b0ef
engine: client: restore my copyright on my DSP implementation from old engine branch
2024-01-13 00:56:03 +03:00
51d4716bcb
engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
2024-01-12 03:27:05 +03:00
045caacfee
engine: client: drop skipping random 0.1 second of an ambient sound
2024-01-12 03:27:05 +03:00
266f9a6bc6
engine: client: add support for parsing IPv6 server list
2024-01-09 16:59:06 +03:00
be0a241244
engine: client: add tests for new gamma implementation
2024-01-09 03:33:39 +03:00
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
380422a6dc
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
...
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
be26ecf1c9
engine: client: don't spawn model effects for players, like GoldSrc
2024-01-05 04:09:20 +03:00
d2bbe9dfd2
engine: client: don't spawn multiple model effects
2024-01-05 04:08:52 +03:00
9c929c1405
engine: client: don't spawn particles if time is stopped
2024-01-05 02:59:47 +03:00
c56e876043
engine: client: don't reset runfuncs for demoplayback
2024-01-04 06:11:15 +03:00