9773d11464
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
2024-01-04 05:53:04 +03:00
3c28b11754
engine: client: cl_demo: fix usercmd in demo playback
...
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
2024-01-04 05:05:03 +03:00
1ae01d89de
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
2024-01-04 03:35:16 +03:00
8e54e18c8f
engine: client: disable STUDIO_INTERPOLATION_FIX
2024-01-04 03:32:59 +03:00
18136e5320
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
2024-01-04 03:32:36 +03:00
a29f1899d3
engine: client: remove unused extrapolate variable in CL_PureOrigin
2024-01-03 19:06:46 +03:00
0f804ffc30
engine: client: use extra precision for interpolation
2024-01-03 19:02:09 +03:00
620a4b4894
engine: client: wrong check order, fix previous commit
2023-12-31 06:35:38 +03:00
4cf87c2c23
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
2023-12-31 06:24:53 +03:00
f031c31b77
engine: client: try another workaround for backwards animtime
2023-12-31 06:12:00 +03:00
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
2023-12-31 05:03:10 +03:00
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
707a9228e1
engine: ref_api: draft RefAPI 6.
...
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
2023-12-30 16:36:13 +03:00
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
mittorn
b4a7c266b5
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
2023-12-25 14:22:20 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
498ec6b4f1
engine: client: print enabled features after server connect if it's not a local game
2023-12-17 17:44:05 +03:00
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
...
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
d41a80bc2c
engine: add mask to sanitize possible engine features bits
2023-12-17 17:43:51 +03:00
643bec4071
engine: client: set max FPS when recording with fps_max 0
2023-12-16 22:02:26 +03:00
c96cf7e22d
engine: expose world version through RefAPI
2023-12-15 07:38:07 +03:00
93ceb0e4ed
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
...
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
20ced857b4
engine: client: use physents array when tracing physents =/
2023-12-09 16:45:35 +03:00
1612e2d669
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
2023-12-06 04:13:27 +03:00
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
0c2d480d89
engine: client: unused variables cleanup
2023-12-05 10:47:55 +03:00
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
2023-12-02 01:10:38 +03:00
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
4cb425d2bb
engine: console: do not draw console and do not draw notify in timedemo
2023-10-27 03:47:52 +03:00
3ac8ad9484
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler ( d259421111
)
2023-10-22 20:02:14 +03:00
dcb3da53b0
engine/client: fallback to defaults in touch_reloadconfig if config not exist
2023-10-22 20:02:14 +03:00
e68b19ed1a
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
2023-10-22 20:02:14 +03:00
14c7a84482
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
7d61b5317c
engine: client: add random key to the query, so we can validate master server response
2023-10-22 18:16:42 +03:00
201258dc9e
engine: client: allow passing additional filter through internetservers command arguments
2023-10-22 17:58:28 +03:00
0330569537
engine: client: remove master server queries from NetAPI, they are never used by mods
2023-10-22 17:49:52 +03:00
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
2023-10-16 06:47:55 +03:00
33be1b7591
engine: client: let time flow in Xash demos
2023-10-14 15:11:26 +03:00
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
2023-10-10 14:08:06 +03:00
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
2023-10-09 05:24:58 +03:00
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
2023-10-09 05:24:29 +03:00
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
2023-10-09 03:20:43 +03:00
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
2023-10-08 01:52:42 +03:00
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
2023-09-13 18:49:10 +03:00
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
2023-09-04 02:39:34 +03:00
435b95fc5a
engine: client: don't write download notify outside of window
2023-08-31 08:40:24 +03:00
3168e5ccf0
wscript: add an option to request and accept any servers
2023-08-08 09:24:10 +03:00
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
2023-08-07 19:11:47 +03:00
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
2023-08-03 01:11:31 +03:00
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
2023-07-22 05:51:18 +03:00
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
2023-07-17 05:52:45 +03:00
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
2023-07-17 04:48:02 +03:00
a862446072
engine: client: restore cl_trace_events from old engine branch
2023-07-02 04:48:43 +03:00
8d04ae8802
engine: client: fix appending extra .dem in record command
2023-07-02 02:44:25 +03:00
0de0615eeb
engine: client: implement map CRC32 checking on client side
2023-07-02 01:20:24 +03:00
ca134a85ee
engine: client: make it more obvious that CL_InitEdicts depends on maxclients value
2023-06-30 02:51:47 +03:00
00765f1ff2
engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers
2023-06-30 02:35:36 +03:00
547a862024
engine: client: split protocol 48 support to separate file
2023-06-29 04:09:36 +03:00
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
450f77443d
engine: client: ignore some out of band packets if we're not connecting to server
2023-06-11 07:06:01 +03:00
ef663a8790
engine: partially remove legacy Android port, in preparation of new port merge
2023-06-05 20:30:18 +03:00
70b26a13c2
engine: allow ref dlls to use convar_t
2023-05-27 21:52:58 +03:00
6a1f96a2c6
engine: always unlink variables and commands BEFORE all pointers to them would be lost
2023-05-27 21:52:58 +03:00
05579927a5
engine: client: sound: move dsp cvars to static allocation
2023-05-27 21:52:58 +03:00
2f5b359c99
engine: client: move tracer cvars to static allocation
2023-05-27 21:52:58 +03:00
214fc7e827
engine: common: move host cvars to static allocation
2023-05-27 21:52:58 +03:00
df173a83ed
engine: client: move touch cvars to static allocation
2023-05-27 21:52:58 +03:00
3918bcd71c
engine: client: move console cvars to static allocation
2023-05-27 21:52:58 +03:00
f19ed1c1c2
engine: client: move joystick cvars to static allocation
2023-05-27 21:52:58 +03:00
03ec2f603b
engine: client: move netgraph cvars to static allocation
2023-05-27 21:52:58 +03:00
1ee01163b7
engine: client: move scrn cvars to static allocation
2023-05-27 21:52:58 +03:00
b1d60c248d
engine: client: move main client cvars to static allocation
2023-05-27 21:52:58 +03:00
d9cbf1fa89
engine: client: move input cvars to static allocation
2023-05-27 21:52:58 +03:00
cd022bdac7
engine: client: move keys cvars to static allocation
2023-05-27 21:52:58 +03:00
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
d4470402ee
engine: move vid cvars to static allocation
2023-05-27 21:52:58 +03:00
05560c7607
engine: always read and set vid_fullscreen value directly with it's object
2023-05-27 21:52:58 +03:00
7333ddc1d9
engine: client: move some RenderAPI GetParm queries to engine
2023-05-19 05:03:25 +03:00
7d2bf93c72
engine: client: voice: do not reinitialize voice with same parameters
2023-05-15 17:48:15 +03:00