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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-25 18:25:45 +01:00
Commit Graph

4109 Commits

Author SHA1 Message Date
35ae9f4a64 engine: client: don't save thirdperson value, it's not used anywhere 2024-10-07 21:00:16 +03:00
d7d96c02a2 engine: client: implement cvar showpause for GoldSrc compatibility 2024-10-07 20:59:44 +03:00
dd03723144
readme: add libopus-dev to dependencies list on Debian/Ubuntu 2024-10-07 18:09:32 +03:00
xiaodo
26f07196ea engine: Format Codes. 2024-10-07 17:22:27 +03:00
xiaodo
8c291fdfe3 engine: fix CenterPrint Wrong Y Position. 2024-10-07 17:22:27 +03:00
xiaodoxd
d1e118f07c Fix CenterPrint Wrong X Position 2024-10-07 17:22:27 +03:00
6c531c14e6 engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV
Fixes Natural Selection 3.3 beta 9.
2024-10-04 19:09:43 +03:00
433213c915 engine: server: fix cvar description for mp_footsteps 2024-10-04 19:07:44 +03:00
ab0c0b18c2 engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod 2024-10-04 19:07:08 +03:00
29fd5f9fbe engine: server: remove FCVAR_SERVER flag from sv_zmax
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.

The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
882d8afc93 engine: server: stub SV_RestartDecals for dedicated server 2024-10-04 01:28:22 +03:00
e11635d15c engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub 2024-10-04 01:22:59 +03:00
5d79d93aac engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:32:14 +03:00
7ccf651fd0 engine: cvar: implement safer cvar unlinking in case when game deallocates cvar 2024-10-03 15:32:14 +03:00
67af41cce8 engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs 2024-10-02 23:30:42 +03:00
e2c96e62e1 engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore 2024-10-02 23:26:28 +03:00
2ecae442fc engine: common: net_ws: minor refactoring 2024-10-02 23:25:12 +03:00
a1060b0eb5 engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
ddd8de888f engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6 2024-10-02 23:21:25 +03:00
a758dffbc1 public: avoid useless copy in Q_timestamp 2024-10-02 22:18:16 +03:00
87775faeca engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages. 2024-10-02 22:16:51 +03:00
ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
a3ce0e6b1b public: tests: test_efp: mark Test_ExtractFilePath as static 2024-09-30 04:00:28 +03:00
0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00