35ae9f4a64
engine: client: don't save thirdperson value, it's not used anywhere
2024-10-07 21:00:16 +03:00
d7d96c02a2
engine: client: implement cvar showpause for GoldSrc compatibility
2024-10-07 20:59:44 +03:00
dd03723144
readme: add libopus-dev to dependencies list on Debian/Ubuntu
2024-10-07 18:09:32 +03:00
xiaodo
26f07196ea
engine: Format Codes.
2024-10-07 17:22:27 +03:00
xiaodo
8c291fdfe3
engine: fix CenterPrint Wrong Y Position.
2024-10-07 17:22:27 +03:00
xiaodoxd
d1e118f07c
Fix CenterPrint Wrong X Position
2024-10-07 17:22:27 +03:00
6c531c14e6
engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV
...
Fixes Natural Selection 3.3 beta 9.
2024-10-04 19:09:43 +03:00
433213c915
engine: server: fix cvar description for mp_footsteps
2024-10-04 19:07:44 +03:00
ab0c0b18c2
engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod
2024-10-04 19:07:08 +03:00
29fd5f9fbe
engine: server: remove FCVAR_SERVER flag from sv_zmax
...
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.
The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
882d8afc93
engine: server: stub SV_RestartDecals for dedicated server
2024-10-04 01:28:22 +03:00
e11635d15c
engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub
2024-10-04 01:22:59 +03:00
5d79d93aac
engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK)
2024-10-03 15:32:14 +03:00
7ccf651fd0
engine: cvar: implement safer cvar unlinking in case when game deallocates cvar
2024-10-03 15:32:14 +03:00
67af41cce8
engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs
2024-10-02 23:30:42 +03:00
e2c96e62e1
engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore
2024-10-02 23:26:28 +03:00
2ecae442fc
engine: common: net_ws: minor refactoring
2024-10-02 23:25:12 +03:00
a1060b0eb5
engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
2024-10-02 23:23:08 +03:00
ddd8de888f
engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6
2024-10-02 23:21:25 +03:00
a758dffbc1
public: avoid useless copy in Q_timestamp
2024-10-02 22:18:16 +03:00
87775faeca
engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages.
2024-10-02 22:16:51 +03:00
ef0fc46ed8
wscript: allow async resolving for NSwitch
2024-10-02 00:55:53 +03:00
138b4fa247
wscript: allow async resolving for PSVita
2024-10-02 00:55:53 +03:00
47d1f3459c
engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled
2024-10-02 00:55:53 +03:00
4712aae834
engine: server: move autoprecaching wads after parsing reslists
...
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde
engine: allow specifying screenshot filenames in command directly
2024-09-30 17:15:09 +03:00
c6c4178dd2
engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf
2024-09-30 04:15:22 +03:00
a3ce0e6b1b
public: tests: test_efp: mark Test_ExtractFilePath as static
2024-09-30 04:00:28 +03:00
0b1ad3b7f0
engine: imagelib: fix mismatched dealloc in a test
2024-09-30 04:00:28 +03:00
37fb46f092
wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute
2024-09-30 04:00:28 +03:00
bc8bf9a9fb
engine: add const on delta functions
2024-09-30 04:00:28 +03:00
9e28c98911
engine: print to stderr if writing message to logfile failed
2024-09-30 04:00:28 +03:00
0a1269d52d
filesystem: zip: fix non-heap object dealloc
2024-09-30 04:00:28 +03:00
2e5bc31c9e
filesystem: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
1b335fd945
ref: soft: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
0c8b2d007a
ref: gl: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
9ee1b32e2d
engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
2024-09-30 04:00:28 +03:00
953ad98a16
engine: workaround buggy stringop-overflow
2024-09-30 04:00:28 +03:00
1357057bd8
common: add GCC malloc and warn_unused_result attribute macro
2024-09-30 04:00:28 +03:00
35c9323de6
public: make vec3_origin and identity matrix inlined
2024-09-30 00:15:47 +03:00
13a0afef06
public: reorganize mathlib, inline more functions
2024-09-30 00:15:47 +03:00
c7ad8e4bf6
engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY
2024-09-29 20:36:09 +03:00
f1754bdd5f
wscript: disable cast-align diagnostic, it's mostly useless
2024-09-29 20:36:09 +03:00
c462a1c500
wscript: add commented out freevgui subproject
2024-09-29 20:36:09 +03:00
0bba184994
public: add VectorUnpack macro to read vector values into variables
2024-09-29 20:33:33 +03:00
178602ea1f
engine: fix loading map in Dark Future mod with broken mark surface id
2024-09-05 15:23:23 +03:00
2eb8f88a20
engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
2024-09-05 13:50:15 +03:00
96d11df06c
Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
...
This reverts commit 0870536405
.
2024-09-05 13:27:54 +03:00
950d210ec5
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
55c1bddac5
ref: gl: implement generating VBO only when gl_vbo was set to 1
...
* Make it safer by creating a function that returns VBO state, was it
generated or enabled by user
2024-09-05 04:10:56 +03:00