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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 09:56:22 +01:00
Commit Graph

2392 Commits

Author SHA1 Message Date
38e8a581b6 engine: server: fix possible NULL dereference 2024-11-06 01:39:46 +03:00
06e476e8c8 engine: reorder mstudiocache_t fields for better memory efficiency 2024-11-06 01:39:46 +03:00
f529f06ea1 engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency 2024-11-06 01:39:46 +03:00
c3b6422ad0 engine: common: add lzss fixes by nillerusr 2024-11-06 01:39:46 +03:00
41b78c26ef engine: client: s_vox: fix incorrect check in VOX_FreeWord 2024-11-06 01:39:46 +03:00
ca93c5b666 engine: client: touch: use FillRGBA to draw edit grid 2024-11-06 01:39:46 +03:00
80f8b778a9 engine: client: cl_tent: more accurate R_FizzEffect 2024-11-06 01:39:46 +03:00
8c5db5f980 engine: client: turn some asserts in texture remap code into proper nullptr checks 2024-11-06 01:39:46 +03:00
3756361cfe engine: client: fix possible NULL dereference when setting up bbox for non-solid visent that somehow doesn't have a model 2024-11-06 01:39:46 +03:00
5f3e167799 engine: client: prevent possible null dereference with malformed consistency info packet 2024-11-06 01:39:45 +03:00
fa6f564c12 engine: client: allow extended amount of commands to be sent for newer GoldSrc server. Also refactoring 2024-11-06 01:39:45 +03:00
ad457f717b engine: client: no sense to check for position history pointers for NULL in CL_FindInterpolationUpdates, as they never are 2024-11-06 01:39:45 +03:00
f95ce7f52d engine: client: cl_font: fix possible NULL dereference 2024-11-06 01:39:45 +03:00
ec73f23e4a engine: client: rewrite R_RocketTrail for accuracy and fix potential uninitialized vectors 2024-11-05 17:43:09 +03:00
4d003bc13f ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
4cb11861e4 engine: client: reimplement Mod_LoadMapSprite on engine side 2024-11-03 02:58:31 +03:00
addd50467e engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
6cd2dbf178 engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
f079e63737 engine: client: reimplement R_DrawTileClear on engine-side 2024-11-03 02:19:49 +03:00
d807041aa5 engine: client: register sound cvars even if audio was disabled 2024-11-03 01:20:30 +03:00
6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
e37feece4d engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI 2024-11-03 01:20:30 +03:00
9ed55776a9 engine: add PARM_GET_*_PTR for lightstyles and dlights arrays 2024-11-03 01:20:30 +03:00
b45bc9af67 engine: remove gamma functions from RefAPI 2024-11-03 01:20:30 +03:00
2227e487c0 engine: client: explicitly set rendermode for R_ShowTree 2024-11-03 01:20:30 +03:00
1f49ce599f engine: client: fix out of bound read in gamma table access functions 2024-11-03 01:20:30 +03:00
8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
9608da5bf9 engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
2024-11-02 22:57:26 +03:00
93b382f174 wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00
9e1908fc6f engine: client: rewrite stupid comma separated single-line operations into more sane code 2024-10-30 22:01:41 +03:00
6bdb3f6ea1 engine: don't save fps_override value as it's an experimental feature 2024-10-30 19:26:37 +03:00
2fe94bceb6 engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc 2024-10-30 19:25:48 +03:00
371639f0dc engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000 2024-10-30 18:28:55 +03:00
f88d424ecd engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100. 2024-10-30 18:16:47 +03:00
c2ca80c889 engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
2024-10-30 18:11:48 +03:00
7b02c37fa7 engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
2024-10-29 16:13:31 +03:00
2ea0b0d60c engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!) 2024-10-28 20:13:52 +03:00
d879e028cf engine: soundlib: snd_wav: fix clang warning 2024-10-28 15:32:25 +03:00
3e7e81e078 engine: platform: android: sprinkle it with more const modifiers 2024-10-28 14:32:57 +03:00
85b0273911 engine: client: check resource nIndex before writing it to the precache arrays 2024-10-28 12:22:10 +03:00
4a58be2aa0 ref: gl: deregister timerefresh command in renderer, as it's renderer-specific 2024-10-28 01:59:39 +03:00
562b54839c engine: client: console: fix printing multiline messages with CRLF, like HTTP headers 2024-10-28 01:58:47 +03:00
639eaa9416 engine: split HTTP client into a separate file 2024-10-27 17:07:35 +03:00
2656eb1aeb engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator 2024-10-26 20:24:31 +03:00
fa1e92b127 engine: request file from server if HTTP locations failed 2024-10-26 20:24:31 +03:00
cff8ee13e6 engine: rcon refactoring. Use sizebuf_t to concatenate commands. Only call redirect when we're executing command. 2024-10-26 19:37:30 +03:00
3956e3863e engine: make Netchan_TransmitBits accept const data 2024-10-26 19:19:37 +03:00
9600218757 engine: client: send tempdecal.wad to GoldSrc servers 2024-10-26 19:16:59 +03:00
2db7cb0d64 engine: client: when validating, we're supposed to send move and delta commands 2024-10-26 19:12:52 +03:00
267a70d621 engine: common: don't print svc/clc_nop with net_recv/send_debug 2024-10-26 05:18:09 +03:00