1bf08cc2c3
engine: touch: fix button deletion
2022-01-27 17:10:50 +03:00
36d757c74a
engine: server: fix message trace output
2022-01-27 03:48:54 +03:00
0fa1b4f944
engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
2022-01-27 03:32:52 +03:00
56103a90eb
engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
2022-01-27 03:32:52 +03:00
2fa964e939
engine: server: restore sv_trace_messages from old engine
2022-01-27 03:32:52 +03:00
0027678a56
engine: client: print which tempentity type was overflowed
2022-01-27 03:32:52 +03:00
ffea7d9729
engine: add host_lowmemorymode cvar to indicate low memory mode level
2022-01-27 03:32:52 +03:00
0e286f31c5
engine: client: fix DT_TIMEWINDOW_* signedness
2022-01-24 17:31:36 +03:00
5aa6bfee85
engine: first attempts on fuzzing the engine
2022-01-15 06:24:57 +03:00
df4f21680c
engine: client: apply local client effects only if it wasn't rejected by clientdll
2022-01-14 16:18:09 +03:00
2c1b862654
engine: client: ignore EF_BRIGHTFIELD for local client
...
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.
By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
ea5937bce0
engine: net_encode: remove naive clientdata/weapondata copy, only copy fields explicitly listed in deltalst
2022-01-14 14:46:52 +03:00
6e4ab74694
engine: net_encode: split delta "no changes" copy into separate function
2022-01-14 14:33:13 +03:00
22e770e4d4
engine: client: disable viewsize without requested Quake compatibility
2022-01-14 01:18:22 +03:00
1f26710bd0
engine: fix add command error messages
2022-01-14 01:06:52 +03:00
96f35f76e1
engine: filesystem: fix creating directories with roDir
2022-01-14 00:42:24 +03:00
fa37d153c8
engine: common: restrict alias/unalias and stuffcmds from executing by server
2022-01-14 00:26:26 +03:00
aa5594d11f
engine: client: don't let servers clear console
2022-01-14 00:03:05 +03:00
13cf909b99
engine: filesystem: allow extras ZIPs
2022-01-13 18:22:06 +03:00
606b5354e6
engine: filesystem: fix loading ZIP files
2022-01-13 17:46:54 +03:00
e29dcb4125
engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close
2022-01-13 16:44:45 +03:00
c3513b1615
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
2022-01-13 16:18:23 +03:00
abbd0f92a4
engine: input: fix incorrect client notifying about mouse button states
2022-01-13 15:52:59 +03:00
f9d0fba05f
wscript: remove duplicated branches diagnostic for good
2022-01-04 09:01:08 +03:00
1ffe050205
engine: print only command name in Unknown command message, rather than a full line
2022-01-04 09:01:08 +03:00
a2f741fe8a
engine: platform: sdl: try to fix 1.2 build
2022-01-04 08:39:11 +03:00
d0a39ef492
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
2022-01-04 08:39:11 +03:00
f63d2d747f
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
2022-01-04 08:39:11 +03:00
7e687b45bb
engine: client always uses SDL (virtually) on non-Win32 platforms
2022-01-04 08:39:11 +03:00
284eeea3c3
engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used
2022-01-04 08:39:11 +03:00
01b2266b7e
engine: net_encode: minor code style fix
2022-01-04 04:30:47 +03:00
4ae608913b
console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer
2022-01-04 03:01:59 +03:00
295adcf222
engine: con_utils: don't also prepend backslash in autocompletion~
2022-01-04 02:31:41 +03:00
3351ecd754
console: ignore whitespace commands on history, ignore backslash
2022-01-04 02:31:07 +03:00
46fd27eb14
console: remove prepending backslashes
...
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
210137c325
engine: increase model limit to the possible maximum without breaking the protocol
2022-01-03 23:07:33 +03:00
947b94d29f
engine: client: delete unused test data :)
2021-12-31 04:10:06 +03:00
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
7cb06956c2
engine: platform: win32: fix compile
2021-12-28 00:16:06 +03:00
ebfa8e6ffc
engine: platform: android: fix compile
2021-12-27 03:19:50 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
2df27e14a8
engine: client: make connect command available through stufftext, for future use
2021-12-23 01:25:03 +03:00
764ef93984
common: add fs_size_t typedef, for read()/write() return value
2021-12-23 01:21:33 +03:00
d8b3ab4dcc
engine: filesystem: fix unused result warnings
2021-12-22 05:03:06 +03:00
08e72bad35
engine: crashhandler: clean up code
2021-12-22 05:02:34 +03:00
7e574ea42e
engine: filesystem: do not create folders for files in rodir mode
2021-12-22 01:52:47 +03:00
0963e05716
engine: restore lumps after swapping them for blue shift maps
...
Mod_TestBmodelLumps may modify srclumps data, which is essential for
brush model loader. BlueShift maps have swapped lumps for some reason
Restoring them to default is fix for now
2021-12-20 18:12:36 +03:00
ca3544d559
engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it
2021-12-18 03:32:40 +03:00
37aa5b1e99
engine: gamma: use FBitSet
2021-12-08 20:28:30 +03:00
SNMetamorph
aa07dab8ab
engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE
2021-12-08 20:27:02 +03:00