Alibek Omarov
129de871e3
engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason
2023-04-03 06:22:55 +03:00
Alibek Omarov
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
Alibek Omarov
cee3757e6f
engine: common: hpak: add hpak deletion in validate function
2023-04-03 06:04:18 +03:00
Alibek Omarov
12ed092446
engine: client: register VGui surface cvars
2023-04-03 06:03:29 +03:00
Alibek Omarov
dc0982932b
engine: common: sequence: static-ize private functions
2023-04-03 04:33:19 +03:00
Alibek Omarov
5d387101b9
engine: client: remove unused Key_IsBind
2023-04-03 04:33:19 +03:00
Alibek Omarov
eef1e1868a
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
Alibek Omarov
4005ef831a
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2023-04-03 04:33:19 +03:00
Alibek Omarov
b0c71c598f
engine: common: remove unused Mod_AmbientLevels
2023-04-03 04:33:19 +03:00
Alibek Omarov
d7848b7b8d
engine: client: efx: remove unused CL_FreeParticle
2023-04-03 04:33:19 +03:00
Alibek Omarov
9cdce1ce69
engine: network: remove unused MSG_Read/WriteBitFloat
2023-04-03 04:17:54 +03:00
Alibek Omarov
84edd9d0c4
engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles
2023-04-03 04:17:02 +03:00
Alibek Omarov
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2023-04-03 04:12:47 +03:00
Alibek Omarov
004ac8105e
engine: common: identification: static-ize all functions
2023-04-03 04:04:25 +03:00
Alibek Omarov
2e8ab13242
engine: client: fix parsing svc_spawnentity on old protocol
2023-04-03 03:56:31 +03:00
Alibek Omarov
27d9fc0afe
engine: client: sound: remove unused functions
2023-04-03 03:55:57 +03:00
Alibek Omarov
192d510924
engine: client: remove unused function CL_FreeEntity and everything that used it
2023-04-03 03:55:57 +03:00
Alibek Omarov
3614cfa878
engine: client: avi: remove unused function
2023-04-03 03:55:57 +03:00
Alibek Omarov
12efcf1c44
engine: network: remove some totally ununsed functions
2023-04-03 03:13:50 +03:00
Alibek Omarov
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2023-04-03 03:13:33 +03:00
Alibek Omarov
597027277c
engine: server: remove some totally unused functions
2023-04-03 03:12:52 +03:00
Alibek Omarov
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2023-04-03 03:11:39 +03:00
Alibek Omarov
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2023-04-03 00:57:47 +03:00
Alibek Omarov
93a7ccd14f
engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value
2023-04-03 00:15:35 +03:00
Alibek Omarov
892e5c59eb
engine: server: convert public_server cvar to static allocation
2023-04-02 22:48:47 +03:00
Alibek Omarov
c2992afb4a
engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now)
2023-03-31 01:22:41 +03:00
Alibek Omarov
b99e7a6304
engine: network: include build info to default HTTP useragent
2023-03-31 01:16:17 +03:00
Alibek Omarov
8888b456df
engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions
2023-03-30 04:42:48 +03:00
Alibek Omarov
53987f47e2
engine: client: use alternative ease-in ease-out function in sound fade
2023-03-30 04:40:54 +03:00
Alibek Omarov
6c62136f11
engine: client: avi: convert filename to wide characters before passing it into VFW API
2023-03-28 22:42:16 +03:00
Alibek Omarov
f34b35be5a
engine: client: avi: re-attribute AVI support code by restoring original author copyright
2023-03-28 22:42:16 +03:00
Alibek Omarov
4b5ee87de1
engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
2023-03-28 21:34:51 +03:00
Alibek Omarov
f1487cf576
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2023-03-28 20:42:18 +03:00
SNMetamorph
b2ea8c9d18
engine: platform: win32: enabled attaching to existing console instead of creating new
2023-03-27 20:31:52 +03:00
Alibek Omarov
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2023-03-27 17:28:19 +03:00
Alibek Omarov
96c30371b7
engine: client: better specify rawinput enabling condition on Win32
2023-03-27 17:22:48 +03:00
Alibek Omarov
9a42f4149f
engine: client: disable enabling mouse cursor in key_message (typing in chat)
2023-03-27 17:22:48 +03:00
SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
48e199bfa1
engine: common: enabled printing logs to stderr for psvita platform only in developer mode
2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
e024a67436
engine: platform: psvita: fixed vrtld error reporting
2023-03-27 03:52:51 +03:00
SNMetamorph
e3103249f4
engine: platform: psvita: added developer mode button to launcher
2023-03-27 03:52:51 +03:00
SNMetamorph
0746cb5365
engine: platform: psvita: disabled back touch sensor
2023-03-27 03:52:51 +03:00
Alibek Omarov
fcda7517fe
engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging
2023-03-27 03:51:42 +03:00
Alibek Omarov
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2023-03-27 03:47:42 +03:00
Alibek Omarov
1caa276531
engine: common: imagelib: fix loading cubemaps
...
Loop break was a bug that was added after refactoring imagelib loader.
In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
Alibek Omarov
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2023-03-24 18:03:06 +03:00
Alibek Omarov
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
Alibek Omarov
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2023-03-24 01:52:14 +03:00
Alibek Omarov
182d8edb42
engine: wscript: define enabled renderers as macros
2023-03-24 01:50:53 +03:00
Alibek Omarov
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2023-03-21 05:16:07 +03:00
Alibek Omarov
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
2023-03-20 16:29:43 +03:00
Alibek Omarov
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
2023-03-18 20:34:30 +03:00
Alibek Omarov
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
Alibek Omarov
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
Alibek Omarov
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2023-03-15 04:58:33 +03:00
Alibek Omarov
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2023-03-15 04:58:00 +03:00
Alibek Omarov
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
Alibek Omarov
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
Alibek Omarov
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2023-03-14 00:35:07 +03:00
Alibek Omarov
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2023-03-13 06:25:57 +03:00
Alibek Omarov
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
Alibek Omarov
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2023-03-13 06:16:17 +03:00
Alibek Omarov
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2023-03-13 06:15:45 +03:00
Alibek Omarov
116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2023-03-13 06:08:36 +03:00
Alibek Omarov
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
Alibek Omarov
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
Alibek Omarov
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
Alibek Omarov
b12b2aaf79
engine: common: cmd: add Cbuf_AddTextf wrapper
2023-03-13 05:28:53 +03:00
Alibek Omarov
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
Alibek Omarov
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
Alibek Omarov
fb2ba6a6e2
engine: common: net_buffer: add MSG_WriteStringf wrapper
2023-03-13 05:12:46 +03:00
Alibek Omarov
fb6e310eab
public: move va() function back to engine, it's not recommended to use in shared modules
2023-03-13 02:44:59 +03:00
Alibek Omarov
bcbd1a59c6
engine: common: base_cmd: add a simple benchmark within basecmd_test command
2023-03-13 02:40:48 +03:00
Alibek Omarov
8e45a43ad2
engine: common: base_cmd: alphabetically order inserts for faster lookups
2023-03-13 02:39:54 +03:00
Alibek Omarov
115ed82c19
engine: common: base_cmd: static-ize internal fuctions
2023-03-13 02:39:02 +03:00
SNMetamorph
f9205825b6
engine: platform: sdl: fixed psvita & nswitch platform initializing
2023-03-12 16:09:20 +03:00
Andrey Akhmichin
9e9703e6de
engine: common: imagelib: replace va function calls.
2023-03-11 17:37:16 +03:00
Andrey Akhmichin
6486533355
engine: platform: android: replace va function calls.
2023-03-11 16:29:55 +03:00
Andrey Akhmichin
daaaa324bd
engine: platform: emscripten: replace va function calls.
2023-03-11 15:32:14 +03:00
Andrey Akhmichin
249ce6bca1
engine: platform: win32: replace va function calls.
2023-03-11 15:30:56 +03:00
Andrey Akhmichin
b648c74815
engine: platform: posix: replace va function calls.
2023-03-11 15:30:29 +03:00
Andrey Akhmichin
a2d459ae84
engine: common: add printf-like version of Cvar_Get function.
2023-03-11 15:29:54 +03:00
Andrey Akhmichin
573781b45d
engine: platform: sdl: replace va function calls.
2023-03-11 15:29:34 +03:00
Andrey Akhmichin
3299999f3d
engine: common: add printf-like version of Info_SetValueForKey function.
2023-03-11 15:28:54 +03:00
Alibek Omarov
91be4f6521
engine: common: cmd: fix inverted check in apropos
2023-03-11 07:50:33 +03:00
fgsfds
70a73e47a7
psvita: use crtlib where possible
2023-03-11 07:09:19 +03:00
fgsfds
fe3f15ad33
engine: input: psvita: reimplement OSK manually
2023-03-11 07:09:19 +03:00
fgsfds
66f625f840
engine: psvita: use a macro for ioctlsocket like on all other platforms
2023-03-11 07:09:19 +03:00
fgsfds
3e1833722f
engine: psvita: check req in ioctlsocket()
2023-03-11 07:09:19 +03:00
fgsfds
4b8e11f561
engine: remove stray #if XASH_PSVITA
2023-03-11 07:09:19 +03:00
fgsfds
41c819f3d3
engine: psvita: keep old arguments in Sys_NewInstance
2023-03-11 07:09:19 +03:00
fgsfds
957154f097
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2023-03-11 07:09:19 +03:00
fgsfds
47a6be86b1
engine: psvita: export stpcpy
2023-03-11 07:09:18 +03:00
fgsfds
287688d985
engine: psvita: implement Sys_NewInstance
2023-03-11 07:09:18 +03:00
fgsfds
610d528042
engine: psvita: implement Sys_GetCurrentUser
2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977
ref: gl: add immediate mode shim for psvita
2023-03-11 07:09:18 +03:00
fgsfds
5c56b51044
engine: client: don't pop up OSK during loading screens on the PSVita either
2023-03-11 07:09:18 +03:00
fgsfds
5beed5ab29
engine: psvita: rebalance memory pools a bit
2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32
psvita: fno-short-enums, make ref_gl function somewhat
2023-03-11 07:09:18 +03:00
fgsfds
97a7de3377
engine: server: remove duplicate registration for sv_autosave
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
Alibek Omarov
1274fa13c8
engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols
2023-03-11 05:38:28 +03:00
SNMetamorph
e37c07f44f
engine: crashhandler: added support for minidumps generation
2023-03-11 04:28:25 +03:00
SNMetamorph
214a3cce73
engine: host: added -minidumps startup parameter for win32 platform
2023-03-11 04:28:25 +03:00
Alibek Omarov
48ca8f9a70
engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
2023-03-02 17:36:56 +03:00
Alibek Omarov
474833a3bf
engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
2023-03-01 15:57:30 +03:00
Alibek Omarov
602f23fbdf
engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
2023-03-01 15:57:30 +03:00
Alibek Omarov
7e9d46689c
engine: client: fix multiline CenterPrint
2023-02-24 19:46:02 +03:00
Alibek Omarov
b6347d17c9
engine: client: sound: don't print sound/ twice in soundlist command
2023-02-19 12:25:03 +03:00
Alibek Omarov
8293bc91d4
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
2023-02-18 03:37:20 +03:00
Alibek Omarov
fb0f184d6b
engine: common: lib_common: fix offset by one UB
2023-02-17 22:51:56 +03:00
Alibek Omarov
58e95c7d6f
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
2023-02-17 22:50:42 +03:00
Alibek Omarov
7a5381e658
engine: common: mod_studio: fix uninitialized adj array
2023-02-17 22:50:12 +03:00
Alibek Omarov
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2023-02-17 22:48:56 +03:00
Alibek Omarov
e481c86ba2
engine: client: console: fix NXPrintf newlines, small refactoring
2023-02-15 05:53:39 +03:00
Alibek Omarov
21b9f07323
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
2023-02-14 18:52:51 +03:00
Alibek Omarov
0bff62e696
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
Alibek Omarov
858597832d
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
Alibek Omarov
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
Alibek Omarov
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2023-02-11 06:50:46 +03:00
Alibek Omarov
f42a174482
engine: client: empty current map name in CL_ClearState
2023-02-11 06:45:20 +03:00
Alibek Omarov
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2023-02-11 06:43:38 +03:00
Alibek Omarov
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2023-02-11 06:06:21 +03:00
Alibek Omarov
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
Alibek Omarov
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2023-02-09 06:32:14 +03:00
Alibek Omarov
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2023-02-09 06:31:19 +03:00
Alibek Omarov
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
Alibek Omarov
d6d98bd297
engine: platform: sdl: minor style changes
2023-02-09 05:59:34 +03:00
Alibek Omarov
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2023-02-09 05:58:54 +03:00
Alibek Omarov
a0edfd28b2
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
2023-02-09 05:56:11 +03:00
Alibek Omarov
2aeee59a31
Merge remote-tracking branch 'fgsfds/switch_newer'
2023-02-09 05:18:06 +03:00
Alibek Omarov
b5b6b8b785
engine: network: fix some unitialized sockaddr_storage's
2023-02-08 20:00:51 +03:00
fgsfds
b2cc96cf0d
scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
2023-02-08 01:37:35 +01:00
fgsfds
0e7ebf6d44
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-08 00:56:20 +01:00
fgsfds
69607d7890
nswitch: do not link libstdc++ into dynamic libraries
...
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
Alibek Omarov
5ba2449d10
engine: common: static-ify functions in mod_studio.c
2023-02-08 00:03:15 +03:00
fgsfds
65095df124
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:15:01 +01:00
fgsfds
ee370ea007
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:14:47 +01:00
Alibek Omarov
05016f8639
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
Alibek Omarov
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8
engine: platform: posix: don't redefine _GNU_SOURCE
2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2023-02-06 00:05:32 +03:00
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2023-02-06 00:05:28 +03:00
fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
b73c16c216
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 23:51:48 +03:00
fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 03:39:32 +01:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2023-02-05 02:26:48 +01:00
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc
nswitch: always enable console
2023-02-05 02:18:11 +01:00
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2023-02-05 02:16:38 +01:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
Alibek Omarov
f910f4896c
engine: client: font: finally add support for tab character in engine
2023-02-04 22:53:10 +03:00
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
Alibek Omarov
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
Alibek Omarov
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
Alibek Omarov
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
Alibek Omarov
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
Alibek Omarov
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2023-01-31 07:14:26 +03:00
Alibek Omarov
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf
.
2023-01-31 04:33:27 +03:00
Alibek Omarov
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2023-01-31 04:14:18 +03:00
Alibek Omarov
be084d5603
engine: crashhandler: fully initialize struct sigaction
2023-01-31 00:50:48 +03:00
Alibek Omarov
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2023-01-31 00:50:04 +03:00
Alibek Omarov
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
Alibek Omarov
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
Alibek Omarov
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
Alibek Omarov
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387
engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0
engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
Alibek Omarov
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
Alibek Omarov
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2023-01-18 20:05:00 +03:00
Alibek Omarov
ef1572b15b
engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD)
2023-01-18 19:45:21 +03:00
Alibek Omarov
aaeb18f433
engine: inline version of MSG_BigShort
2023-01-18 19:29:27 +03:00
Alibek Omarov
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2023-01-18 19:28:16 +03:00
Alibek Omarov
16b162f7bb
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
Alibek Omarov
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b
.
2023-01-18 19:21:51 +03:00
Alibek Omarov
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
Alibek Omarov
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2023-01-14 18:52:38 +03:00