Commit Graph

1642 Commits

Author SHA1 Message Date
Alibek Omarov 129de871e3 engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason 2023-04-03 06:22:55 +03:00
Alibek Omarov c24a1fafc5 engine: add missing HPAK_CheckSize/Integrity calls 2023-04-03 06:04:48 +03:00
Alibek Omarov cee3757e6f engine: common: hpak: add hpak deletion in validate function 2023-04-03 06:04:18 +03:00
Alibek Omarov 12ed092446 engine: client: register VGui surface cvars 2023-04-03 06:03:29 +03:00
Alibek Omarov dc0982932b engine: common: sequence: static-ize private functions 2023-04-03 04:33:19 +03:00
Alibek Omarov 5d387101b9 engine: client: remove unused Key_IsBind 2023-04-03 04:33:19 +03:00
Alibek Omarov eef1e1868a engine: common: remove unused BaseCmd_Replace 2023-04-03 04:33:19 +03:00
Alibek Omarov 4005ef831a engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2023-04-03 04:33:19 +03:00
Alibek Omarov b0c71c598f engine: common: remove unused Mod_AmbientLevels 2023-04-03 04:33:19 +03:00
Alibek Omarov d7848b7b8d engine: client: efx: remove unused CL_FreeParticle 2023-04-03 04:33:19 +03:00
Alibek Omarov 9cdce1ce69 engine: network: remove unused MSG_Read/WriteBitFloat 2023-04-03 04:17:54 +03:00
Alibek Omarov 84edd9d0c4 engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles 2023-04-03 04:17:02 +03:00
Alibek Omarov d8355a651f engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2023-04-03 04:12:47 +03:00
Alibek Omarov 004ac8105e engine: common: identification: static-ize all functions 2023-04-03 04:04:25 +03:00
Alibek Omarov 2e8ab13242 engine: client: fix parsing svc_spawnentity on old protocol 2023-04-03 03:56:31 +03:00
Alibek Omarov 27d9fc0afe engine: client: sound: remove unused functions 2023-04-03 03:55:57 +03:00
Alibek Omarov 192d510924 engine: client: remove unused function CL_FreeEntity and everything that used it 2023-04-03 03:55:57 +03:00
Alibek Omarov 3614cfa878 engine: client: avi: remove unused function 2023-04-03 03:55:57 +03:00
Alibek Omarov 12efcf1c44 engine: network: remove some totally ununsed functions 2023-04-03 03:13:50 +03:00
Alibek Omarov a8de11643c engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static 2023-04-03 03:13:33 +03:00
Alibek Omarov 597027277c engine: server: remove some totally unused functions 2023-04-03 03:12:52 +03:00
Alibek Omarov 48988e66bd engine: client: fix missing HTTP_ResetProcessState call 2023-04-03 03:11:39 +03:00
Alibek Omarov 01e0542223 engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2023-04-03 00:57:47 +03:00
Alibek Omarov 93a7ccd14f engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value 2023-04-03 00:15:35 +03:00
Alibek Omarov 892e5c59eb engine: server: convert public_server cvar to static allocation 2023-04-02 22:48:47 +03:00
Alibek Omarov c2992afb4a engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now) 2023-03-31 01:22:41 +03:00
Alibek Omarov b99e7a6304 engine: network: include build info to default HTTP useragent 2023-03-31 01:16:17 +03:00
Alibek Omarov 8888b456df engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions 2023-03-30 04:42:48 +03:00
Alibek Omarov 53987f47e2 engine: client: use alternative ease-in ease-out function in sound fade 2023-03-30 04:40:54 +03:00
Alibek Omarov 6c62136f11 engine: client: avi: convert filename to wide characters before passing it into VFW API 2023-03-28 22:42:16 +03:00
Alibek Omarov f34b35be5a engine: client: avi: re-attribute AVI support code by restoring original author copyright 2023-03-28 22:42:16 +03:00
Alibek Omarov 4b5ee87de1 engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save 2023-03-28 21:34:51 +03:00
Alibek Omarov f1487cf576 engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2023-03-28 20:42:18 +03:00
SNMetamorph b2ea8c9d18 engine: platform: win32: enabled attaching to existing console instead of creating new 2023-03-27 20:31:52 +03:00
Alibek Omarov 6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
Alibek Omarov 96c30371b7 engine: client: better specify rawinput enabling condition on Win32 2023-03-27 17:22:48 +03:00
Alibek Omarov 9a42f4149f engine: client: disable enabling mouse cursor in key_message (typing in chat) 2023-03-27 17:22:48 +03:00
SNMetamorph 3361e74f54 engine: client: console: fixed console scrolling on psvita platform 2023-03-27 03:52:51 +03:00
SNMetamorph 48e199bfa1 engine: common: enabled printing logs to stderr for psvita platform only in developer mode 2023-03-27 03:52:51 +03:00
SNMetamorph 575179dbf5 engine: client: added default dead zone values for psvita platform 2023-03-27 03:52:51 +03:00
SNMetamorph e024a67436 engine: platform: psvita: fixed vrtld error reporting 2023-03-27 03:52:51 +03:00
SNMetamorph e3103249f4 engine: platform: psvita: added developer mode button to launcher 2023-03-27 03:52:51 +03:00
SNMetamorph 0746cb5365 engine: platform: psvita: disabled back touch sensor 2023-03-27 03:52:51 +03:00
Alibek Omarov fcda7517fe engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging 2023-03-27 03:51:42 +03:00
Alibek Omarov 2c77f4c566 engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers 2023-03-27 03:47:42 +03:00
Alibek Omarov 1caa276531 engine: common: imagelib: fix loading cubemaps
Loop break was a bug that was added after refactoring imagelib loader.

In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
Alibek Omarov 3ccbc7a28c engine: client: ref_common: r_refdll is not a VIDRESTART cvar 2023-03-24 18:03:06 +03:00
Alibek Omarov 8bb5ec5e26 ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
Alibek Omarov ec355a83d1 engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
Alibek Omarov 182d8edb42 engine: wscript: define enabled renderers as macros 2023-03-24 01:50:53 +03:00
Alibek Omarov 098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2023-03-21 05:16:07 +03:00
Alibek Omarov dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2023-03-21 04:25:32 +03:00
SNMetamorph eac8c116a8 engine: server: sv_init: compiling error fix & minor cleanup 2023-03-20 16:29:43 +03:00
SNMetamorph a03019f5e4 engine: server: sv_init: enabled handling sound resources specifically
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph 714b4f45e4 engine: common: added COM_GetResourceTypeName function 2023-03-20 16:29:43 +03:00
SNMetamorph 68be8157ea engine: common: soundlib: added Sound_SupportedFileFormat function 2023-03-20 16:29:43 +03:00
Alibek Omarov 8c80d3b85d engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue 2023-03-18 20:34:30 +03:00
Alibek Omarov 33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
Alibek Omarov 4ada40e8a8 engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod 2023-03-15 06:28:20 +03:00
Alibek Omarov 1630d87c0d engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod 2023-03-15 04:58:33 +03:00
Alibek Omarov 3a956a1ad3 engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails 2023-03-15 04:58:00 +03:00
Alibek Omarov fec3d33dcf engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
Alibek Omarov d4610e30fd engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union 2023-03-14 21:29:35 +03:00
Alibek Omarov 885cda971d engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union 2023-03-14 21:29:35 +03:00
Alibek Omarov da5ec56567 engine: common: con_utils: fix const qualifier discard in Con_CheckName 2023-03-14 00:35:07 +03:00
Alibek Omarov e664e80b27 engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf 2023-03-13 06:25:57 +03:00
Alibek Omarov d177b6f528 engine: cvar: consolidate auto description for GLCONFIG cvars
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
Alibek Omarov 2ef3d78d9f engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf 2023-03-13 06:16:17 +03:00
Alibek Omarov 5ea5e1167b engine: client: font: add CL_DrawStringf wrapper 2023-03-13 06:15:45 +03:00
Alibek Omarov 116a605248 engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2023-03-13 06:08:36 +03:00
Alibek Omarov 9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
Alibek Omarov a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2023-03-13 06:00:38 +03:00
Alibek Omarov 5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2023-03-13 05:37:45 +03:00
Alibek Omarov d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
Alibek Omarov b12b2aaf79 engine: common: cmd: add Cbuf_AddTextf wrapper 2023-03-13 05:28:53 +03:00
Alibek Omarov 6b62f9c1b9 engine: convert Cvar_Get with va to Cvar_Getf 2023-03-13 05:19:32 +03:00
Alibek Omarov ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
Alibek Omarov fb2ba6a6e2 engine: common: net_buffer: add MSG_WriteStringf wrapper 2023-03-13 05:12:46 +03:00
Alibek Omarov fb6e310eab public: move va() function back to engine, it's not recommended to use in shared modules 2023-03-13 02:44:59 +03:00
Alibek Omarov bcbd1a59c6 engine: common: base_cmd: add a simple benchmark within basecmd_test command 2023-03-13 02:40:48 +03:00
Alibek Omarov 8e45a43ad2 engine: common: base_cmd: alphabetically order inserts for faster lookups 2023-03-13 02:39:54 +03:00
Alibek Omarov 115ed82c19 engine: common: base_cmd: static-ize internal fuctions 2023-03-13 02:39:02 +03:00
SNMetamorph f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2023-03-12 16:09:20 +03:00
Andrey Akhmichin 9e9703e6de engine: common: imagelib: replace va function calls. 2023-03-11 17:37:16 +03:00
Andrey Akhmichin 6486533355 engine: platform: android: replace va function calls. 2023-03-11 16:29:55 +03:00
Andrey Akhmichin daaaa324bd engine: platform: emscripten: replace va function calls. 2023-03-11 15:32:14 +03:00
Andrey Akhmichin 249ce6bca1 engine: platform: win32: replace va function calls. 2023-03-11 15:30:56 +03:00
Andrey Akhmichin b648c74815 engine: platform: posix: replace va function calls. 2023-03-11 15:30:29 +03:00
Andrey Akhmichin a2d459ae84 engine: common: add printf-like version of Cvar_Get function. 2023-03-11 15:29:54 +03:00
Andrey Akhmichin 573781b45d engine: platform: sdl: replace va function calls. 2023-03-11 15:29:34 +03:00
Andrey Akhmichin 3299999f3d engine: common: add printf-like version of Info_SetValueForKey function. 2023-03-11 15:28:54 +03:00
Alibek Omarov 91be4f6521 engine: common: cmd: fix inverted check in apropos 2023-03-11 07:50:33 +03:00
fgsfds 70a73e47a7 psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfds 66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2023-03-11 07:09:19 +03:00
fgsfds 3e1833722f engine: psvita: check req in ioctlsocket() 2023-03-11 07:09:19 +03:00
fgsfds 4b8e11f561 engine: remove stray #if XASH_PSVITA 2023-03-11 07:09:19 +03:00
fgsfds 41c819f3d3 engine: psvita: keep old arguments in Sys_NewInstance 2023-03-11 07:09:19 +03:00
fgsfds 957154f097 scripts: psvita: move TITLEID and APPNAME to engine elf build arguments 2023-03-11 07:09:19 +03:00
fgsfds 47a6be86b1 engine: psvita: export stpcpy 2023-03-11 07:09:18 +03:00
fgsfds 287688d985 engine: psvita: implement Sys_NewInstance 2023-03-11 07:09:18 +03:00
fgsfds 610d528042 engine: psvita: implement Sys_GetCurrentUser 2023-03-11 07:09:18 +03:00
fgsfds 5a3e3b3977 ref: gl: add immediate mode shim for psvita 2023-03-11 07:09:18 +03:00
fgsfds 5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 2023-03-11 07:09:18 +03:00
fgsfds 5beed5ab29 engine: psvita: rebalance memory pools a bit 2023-03-11 07:09:18 +03:00
fgsfds 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2023-03-11 07:09:18 +03:00
fgsfds 97a7de3377 engine: server: remove duplicate registration for sv_autosave 2023-03-11 07:09:18 +03:00
fgsfds 7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
Alibek Omarov 1274fa13c8 engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2023-03-11 05:38:28 +03:00
SNMetamorph e37c07f44f engine: crashhandler: added support for minidumps generation 2023-03-11 04:28:25 +03:00
SNMetamorph 214a3cce73 engine: host: added -minidumps startup parameter for win32 platform 2023-03-11 04:28:25 +03:00
Alibek Omarov 48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
Alibek Omarov 474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2023-03-01 15:57:30 +03:00
Alibek Omarov 602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2023-03-01 15:57:30 +03:00
Alibek Omarov 7e9d46689c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
Alibek Omarov b6347d17c9 engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
Alibek Omarov 8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
Alibek Omarov fb0f184d6b engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
Alibek Omarov 58e95c7d6f engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2023-02-17 22:50:42 +03:00
Alibek Omarov 7a5381e658 engine: common: mod_studio: fix uninitialized adj array 2023-02-17 22:50:12 +03:00
Alibek Omarov 375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
Alibek Omarov e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2023-02-15 05:53:39 +03:00
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
Alibek Omarov 0bff62e696 engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
Alibek Omarov 858597832d engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
Alibek Omarov f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
Alibek Omarov f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2023-02-11 06:50:46 +03:00
Alibek Omarov f42a174482 engine: client: empty current map name in CL_ClearState 2023-02-11 06:45:20 +03:00
Alibek Omarov 13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
Alibek Omarov 3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
Alibek Omarov c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
Alibek Omarov c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
Alibek Omarov 5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2023-02-09 05:58:54 +03:00
Alibek Omarov a0edfd28b2 engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2023-02-09 05:56:11 +03:00
Alibek Omarov 2aeee59a31 Merge remote-tracking branch 'fgsfds/switch_newer' 2023-02-09 05:18:06 +03:00
Alibek Omarov b5b6b8b785 engine: network: fix some unitialized sockaddr_storage's 2023-02-08 20:00:51 +03:00
fgsfds b2cc96cf0d scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2023-02-08 01:37:35 +01:00
fgsfds 0e7ebf6d44 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-08 00:56:20 +01:00
fgsfds 69607d7890 nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
Alibek Omarov 5ba2449d10 engine: common: static-ify functions in mod_studio.c 2023-02-08 00:03:15 +03:00
fgsfds 65095df124 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:15:01 +01:00
fgsfds ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
Alibek Omarov 05016f8639 engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2023-02-06 00:05:41 +03:00
fgsfds b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
fgsfds d944301a60 engine: client: add barebones gamepad controls to input fields 2023-02-06 00:05:28 +03:00
fgsfds 15ba932046 engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds b73c16c216 engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 23:51:48 +03:00
fgsfds 0ba4ef678c engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 03:39:32 +01:00
fgsfds 6557ac7fb4 server: add sv_autosave cvar 2023-02-05 02:29:22 +01:00
fgsfds f3e50b5500 add barebones gamepad controls for input fields and console 2023-02-05 02:27:12 +01:00
fgsfds 705f252ed8 nswitch: don't automatically pop up OSK when opening console 2023-02-05 02:26:48 +01:00
fgsfds cb28101732 touch: only pop up OSK on FINGERDOWN events 2023-02-05 02:26:17 +01:00
fgsfds f87863b8bc nswitch: always enable console 2023-02-05 02:18:11 +01:00
fgsfds 36e7856b9c don't redefine _GNU_SOURCE 2023-02-05 02:16:38 +01:00
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov f910f4896c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
Alibek Omarov 6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
Alibek Omarov ba6dd3c751 engine: client: font: fix another inverted check 2023-02-04 21:23:51 +03:00
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
Alibek Omarov 2225915702 engine: client: font: fix CL_DrawStringLen 2023-02-04 20:54:17 +03:00
Alibek Omarov d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2023-02-04 20:53:52 +03:00
Alibek Omarov bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2023-02-03 18:20:02 +03:00
Alibek Omarov e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2023-02-03 18:06:07 +03:00
Alibek Omarov a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2023-02-03 17:49:06 +03:00
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
Alibek Omarov d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2023-02-02 04:57:53 +03:00
Alibek Omarov d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2023-02-02 02:49:25 +03:00
Alibek Omarov 92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2023-02-01 06:42:31 +03:00
Alibek Omarov d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2023-01-31 07:18:23 +03:00
Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
Alibek Omarov 2e3788f23d engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
Alibek Omarov eaf9a9283a Revert "engine: network: do not read from uninitialized sockaddr storage"
This reverts commit 4f78ec01cf.
2023-01-31 04:33:27 +03:00
Alibek Omarov 4f78ec01cf engine: network: do not read from uninitialized sockaddr storage 2023-01-31 04:14:18 +03:00
Alibek Omarov be084d5603 engine: crashhandler: fully initialize struct sigaction 2023-01-31 00:50:48 +03:00
Alibek Omarov aac0be1ab3 engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
Alibek Omarov 6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
Alibek Omarov 39fd30a472 engine: client: fix HUD font loading 2023-01-27 19:07:26 +03:00
Alibek Omarov 279e391949 engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
Alibek Omarov 6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov 327372e253 engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
Andrey Akhmichin 801dbaa387 engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin ffd5c2d3d0 engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
Alibek Omarov 84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
Alibek Omarov c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2023-01-25 02:38:18 +03:00
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
Alibek Omarov ef1572b15b engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD) 2023-01-18 19:45:21 +03:00
Alibek Omarov aaeb18f433 engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
Alibek Omarov 16b162f7bb engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
Alibek Omarov 500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
This reverts commit a6475f530b.
2023-01-18 19:21:51 +03:00
Alibek Omarov 5313dc9475 engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2023-01-16 09:21:30 +03:00
Alibek Omarov fbedbdca7d
engine: client: fix fullscreen reapplied on window resize 2023-01-14 18:52:38 +03:00