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387c266c05
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wscript: enable gccdeps like in engine
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2024-11-18 21:17:02 +03:00 |
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fab8cfe7f4
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scripts: waifulib: library_naming: make file true_postfix.txt during configure with real platform info
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2024-11-18 21:17:02 +03:00 |
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82f85a4a6e
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Add WebAssembly and Solaris definitions from engine
|
2024-11-07 07:46:13 +03:00 |
|
Roman Chistokhodov
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852fc5abaa
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Copy vgui.so to the base build directory to fix linking with it in github actions
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2024-11-03 03:55:56 +03:00 |
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ab853c99da
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client: wscript: force set vgui-dev path
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2024-11-03 00:13:54 +03:00 |
|
Roman Chistokhodov
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8dc4084430
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Build github artifacts using Ninja (#479)
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2024-10-24 06:53:51 +00:00 |
|
Roman Chistokhodov
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5417e6c820
|
Fix Debug builds with old ninja versions (#478)
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2024-10-24 06:53:30 +00:00 |
|
Roman Chistokhodov
|
aba51886c3
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Fix sv_game_build_branch referencing the wrong string (#477)
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2024-10-24 06:52:51 +00:00 |
|
Roman Chistokhodov
|
9b76bc459b
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Fix reading angles for DRC_CMD_CAMERA (#476)
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2024-10-22 06:31:05 +00:00 |
|
Andrey Akhmichin
|
0ccf5b8787
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Merge additional HUD changes from HL25 Update.
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2024-10-20 20:08:34 +05:00 |
|
Andrey Akhmichin
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b8d8a51163
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Add check for new "sv_allow_autoaim".
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2024-10-20 19:10:44 +05:00 |
|
Andrey Akhmichin
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a4f1f1a310
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Additional bounds checks.
|
2024-10-20 18:12:31 +05:00 |
|
Andrey Akhmichin
|
ff58521763
|
Reorder checks.
|
2024-10-20 18:01:22 +05:00 |
|
Marc-Antoine Lortie
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fb274f1212
|
Fix nodes and links bounds check. (#474)
|
2024-10-18 06:10:17 +00:00 |
|
Marc-Antoine Lortie
|
0b43fab950
|
Fix max nodes text. (#475)
|
2024-10-18 06:09:33 +00:00 |
|
Marc-Antoine Lortie
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c193043a40
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Reduce pMonster variable scope.
|
2024-10-18 06:09:11 +00:00 |
|
Marc-Antoine Lortie
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d1aa71d59d
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Fix unreferenced variable.
|
2024-10-18 06:09:11 +00:00 |
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13086d3b5d
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server: fix infinite loop while trying to look for spawn spot for deathmatch
Fixes: 253a3cb8d4 ("Better spawn spot randomization from HL25 update.")
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2024-10-17 20:10:38 +03:00 |
|
Andrey Akhmichin
|
006d8308c3
|
Protect sensitivity cvar.
|
2024-10-14 03:55:20 +05:00 |
|
Andrey Akhmichin
|
22f4f3b7e0
|
Make cl_bob cvar archive.
|
2024-10-14 03:41:09 +05:00 |
|
Andrey Akhmichin
|
c2bd17f9c2
|
Send correct death notice.
|
2024-10-14 00:50:08 +05:00 |
|
Andrey Akhmichin
|
253a3cb8d4
|
Better spawn spot randomization from HL25 update.
|
2024-10-14 00:41:38 +05:00 |
|
Andrey Akhmichin
|
73ac4def87
|
ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO.
|
2024-10-14 00:18:16 +05:00 |
|
Andrey Akhmichin
|
5bb2762190
|
Merge full player movement unstuck code from HL25 Update.
|
2024-10-14 00:12:36 +05:00 |
|
Roman Chistokhodov
|
35f1388bd7
|
Fix null dereference in game_score (#472)
|
2024-10-09 19:11:45 +00:00 |
|
Roman Chistokhodov
|
1a29908ead
|
Prevent game_zone_player from transitioning across levels to fix Mod_NumForName: not found issue (#471)
|
2024-09-25 20:11:11 +00:00 |
|
Andrey Akhmichin
|
c46162469a
|
Additional bounds checks on client-side.
|
2024-09-19 01:33:43 +05:00 |
|
Andrey Akhmichin
|
13a83d12d6
|
Update frame-independent yaw speed calculation code. (#470)
|
2024-09-18 20:18:58 +00:00 |
|
Andrey Akhmichin
|
9212d51088
|
Better bounds check from HL25 update. (#469)
|
2024-09-18 20:17:24 +00:00 |
|
|
f1c430ae1d
|
server: fix FIELD_EHANDLE size as suggested by @FreeSlave (#467)
|
2024-08-21 20:18:31 +00:00 |
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|
2113beb9f2
|
client: fix some missing newlines in alerts
|
2024-08-18 16:02:11 +00:00 |
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|
27dff8ba3f
|
server: fix some missing newlines in alerts
|
2024-08-18 16:02:11 +00:00 |
|
Roman Chistokhodov
|
a3b2931441
|
Update github actions (#463)
|
2024-08-18 16:00:47 +00:00 |
|
|
0d6fd0b81e
|
wscript: fix regex syntax warning
|
2024-08-12 10:15:04 +03:00 |
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|
07b027f43e
|
waf: upgrade to latest waifu
|
2024-08-12 10:15:04 +03:00 |
|
|
9cd751eef1
|
wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
Add a fix for VGUI linking from the engine
|
2024-08-11 18:13:22 +03:00 |
|
|
518a5c185c
|
waf: update tools from engine branch, fix waf 2.1 migration issues, update batch file
|
2024-08-10 14:23:13 +03:00 |
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|
adacfd18dd
|
waf: upgrade waf to 2.1
|
2024-08-10 14:22:30 +03:00 |
|
Roman Chistokhodov
|
c7bf53303a
|
Reset ammo history slot on HUD reset (#460)
|
2024-08-02 02:24:15 +00:00 |
|
|
ce1c96c4b2
|
engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
|
2024-07-22 01:06:28 +03:00 |
|
|
65ba93ae77
|
cdll_int: fix mobile API export
It's supposed to return an integer value, with a non-zero value for error.
|
2024-07-21 18:31:26 +00:00 |
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ee304c94b6
|
client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
|
2024-07-07 17:53:16 +00:00 |
|
|
6a9c596dd3
|
client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728)
|
2024-07-07 17:53:16 +00:00 |
|
|
cd80a6b4bb
|
client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
|
2024-07-07 17:53:16 +00:00 |
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|
5a315a05ea
|
client: hud: detect the availability of HD spritesheets
|
2024-07-07 17:53:16 +00:00 |
|
|
ea229edb2c
|
client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
|
2024-07-07 17:53:16 +00:00 |
|
|
58bc7ea53e
|
client: ammohistory: fix rendering history with bigger HUD sprites
|
2024-07-07 17:53:16 +00:00 |
|
|
c299495477
|
client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
|
2024-07-07 17:53:16 +00:00 |
|
Roman Chistokhodov
|
5ca6684096
|
Reset handgrenade frame when setting animation framerate to 0 to avoid leaving grenade in a 'flying' frame. Fix #238 (#458)
|
2024-07-04 19:59:30 +00:00 |
|
Roman Chistokhodov
|
a4acefb25c
|
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) (#456)
|
2024-06-09 09:53:57 +00:00 |
|