Commit Graph

826 Commits

Author SHA1 Message Date
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2022-07-21 14:40:51 +00:00
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2022-07-21 14:23:22 +00:00
Roman Chistokhodov 4e7d64180b
Fix trace initialization in PM_TraceModel usage. Related issue: https://github.com/ValveSoftware/halflife/issues/3283 (#287) 2022-07-21 14:23:09 +00:00
Andrey Akhmichin 0207817bf4
client: wscript: false_vgui->fake_vgui. 2022-07-20 14:42:45 +05:00
Roman Chistokhodov c1f0f25f1b
Rename .github.yml to build.yml (#285) 2022-07-20 05:24:03 +00:00
Roman Chistokhodov 695e2e060b
Rename false_vgui to fake_vgui (#286) 2022-07-20 05:23:52 +00:00
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
nekonomicon 51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov bed35fe8d1
Remove mingw build instructions and remove building with mingw from github workflow (#283) 2022-07-19 11:35:44 +00:00
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
Alibek Omarov 88e13e8ce1
readme: update appveyor links
AppVeyor didn't ack'ed that we changed repository name, so it was done manually.

Thanks, @FreeSlave, for pointing me at this
2022-07-19 13:17:59 +03:00
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2022-07-18 13:13:58 +00:00
Roman Chistokhodov 1313bb1b66
Update build instructions. Rename cmake project from HLSDK-XASH3D to HLSDK-PORTABLE (#274) 2022-07-18 13:13:44 +00:00
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2022-07-11 20:36:25 +00:00
Alibek Omarov 468780d997 wscript: sync with cmake, enable goldsrc support by default 2022-07-10 19:04:06 +03:00
Alibek Omarov 33aa1b0a10 engine: add new undocumented function to server funcs 2022-07-10 19:04:06 +03:00
Roman Chistokhodov 7e8dec0c03
Update README.me with better build instructions (#266) 2022-07-09 22:39:26 +00:00
Roman Chistokhodov c8c2841ab9
Build with GoldSource input by default on Windows and Linux (#264) 2022-07-09 20:35:57 +00:00
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2022-07-08 22:17:50 +05:00
Roman Chistokhodov 1c42a4170c
Fix drawing non-latin characters from titles.txt (#261) 2022-07-08 22:17:29 +05:00
Alibek Omarov 4aba145f9e cmake: add missing definitions for SerenityOS and DOS4GW 2022-06-20 00:18:38 +03:00
Jesse Buhagiar b933d14384 Build: Add SerenityOS to list of compatible systems
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:05:35 +03:00
Andrey Akhmichin 7276284f8e
github actions: update vgui path. 2022-06-18 07:04:44 +05:00
Andrey Akhmichin b0b68d5755
cmake: update vgui path. 2022-06-18 06:42:42 +05:00
Andrey Akhmichin eeeff1aa34
Add vgui_support as submodule. 2022-06-18 06:36:40 +05:00
Andrey Akhmichin ecd846d48e
Remove submodule vgui-dev. 2022-06-18 06:34:15 +05:00
Andrey Akhmichin 748ff6133c
cmake: fix broken link. 2022-06-17 11:00:30 +05:00
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Andrey Akhmichin 2363a8ff21
cmake: do not link libm for MSVC. 2022-06-16 12:30:17 +05:00
Andrey Akhmichin 7431c7a717
cmake: try to link libm. 2022-06-16 12:22:10 +05:00
Andrey Akhmichin d8dea3cc2b
cmake: add missing bracket. 2022-06-16 12:04:30 +05:00
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Andrey Akhmichin 1397f3ab4f
cmake: use "lib" prefixe only for Android. 2022-06-16 10:50:14 +05:00
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Roman Chistokhodov 4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
Andrey Akhmichin 3db3772bff
cmake: add a missing brackets 2022-06-04 22:49:11 +05:00
Andrey Akhmichin c3f77a2ea5
cmake: disable 64BIT flag by default only for 32-bit archs and 64-bit windows and linux 2022-06-04 22:23:41 +05:00
Andrey Akhmichin 630217f0b1
cmake: fix wrong library naming scheme 2022-06-04 21:17:26 +05:00
Andrey Akhmichin e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
Same as ffe736252c
2022-06-04 20:16:11 +05:00
Andrey Akhmichin cf4d2a74dc
Change default thirdperson view. 2022-06-03 21:47:56 +05:00
a1batross 808be9442f
Use filtered command buffer when string came from network (#241)
* cdll_int: add undocumented FilteredClientCmd function to client interface

* client: use filtered command buffer where we have to execute command from server

* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it

* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd

* client: fix incorrect cvar pointer comparison
2022-04-24 03:43:45 +05:00
a1batross e7ef84c83d
engine: delete obsolete engine VC6 project 2022-01-21 03:58:52 +03:00
Marc-Antoine Lortie 1f23bff236
Restore Hornetgun fire phase. (#238) 2021-12-31 22:03:05 +05:00
Marc-Antoine Lortie 8768594509
Decrement rocket count only if it was successfully created. (#234)
In addition, make smoke effect and swap sides only if rocket was successfully created.
2021-12-21 04:00:54 +05:00
Marc-Antoine Lortie db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 2021-12-20 19:17:49 +05:00