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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 01:47:45 +01:00
Commit Graph

721 Commits

Author SHA1 Message Date
43710ea984 client: studio: NEON vector types all over place here 2023-07-22 05:49:54 +03:00
d4995df92c client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors 2023-07-22 04:36:10 +03:00
b4bd06603e client: studio: fix NEON vreinterpret types, fix memcpy 2023-07-22 04:28:51 +03:00
f00a8f46d8 client: studio: fix types in AArch64 NEON code 2023-07-22 04:21:00 +03:00
Andrey Akhmichin
8180cf60c2 Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971.
2023-07-17 22:50:16 +05:00
Andrey Akhmichin
a898d773a1 Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899.
2023-07-17 22:49:24 +05:00
nekonomicon
69f27d43bd
Merge pull request #379 from MoeMod/studio_util
ARMv8 neon support for studio util
2023-07-17 17:41:51 +00:00
Xiaobaibai
d8e4ec04e4 fix typo ( no xref at all? ) 2023-07-14 10:17:31 +08:00
fa03ed3bce wscript: fix mod_options.txt parsing under Python2 2023-07-03 02:36:40 +03:00
f0f4e55c48 Add PowerPC to library naming scheme 2023-07-03 01:45:28 +03:00
Xiaobaibai
8da76a8c3f ARMv8 neon support 2023-06-12 11:37:20 +08:00
Roman Chistokhodov
ef7b4a9015
Replace copyright symbol with (c) in game_shared/ and common/com_model.h to avoid problems with encoding (#378) 2023-06-11 22:30:13 +00:00
31790c101a cmake: LibraryNaming: fix Android check 2023-05-30 17:12:13 +03:00
Roman Chistokhodov
991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375) 2023-05-29 01:56:39 +00:00
Andrey Akhmichin
1ed4c1d899
Always change view rolling on client side. 2023-05-01 02:10:06 +05:00
Andrey Akhmichin
0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec.
2023-05-01 02:04:06 +05:00
nekonomicon
8d337020b5
Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
2023-04-29 14:13:07 +00:00
8da71ee675 server: wscript: remove prop.cpp from excluded files 2023-04-25 03:06:25 +03:00
7d65d9f3bd wscript: set default prefix, do not install without destdir as we don't follow typical unix filesystem hierarchy 2023-04-25 03:05:56 +03:00
Roman Chistokhodov
00596e94bf Use named constants instead of some magical constants in hgrunt code 2023-04-24 01:57:25 +03:00
Roman Chistokhodov
b82f524819 Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
2023-04-24 01:55:43 +03:00
Andrey Akhmichin
523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
2023-04-23 22:11:54 +05:00
Andrey Akhmichin
5eeb649cec
Rename "cl_viewbob" cvar to "cl_bobtilt". 2023-04-23 21:58:34 +05:00
Andrey Akhmichin
c506f2a582
Fix crash while parsing command menu with unsupported custom button.
Same as 3e0214ee12
2023-04-23 21:44:47 +05:00
nekonomicon
9a4eddfba9
Merge pull request #368 from FWGS/buildsystems-overhaul
Buildsystems overhaul
2023-04-23 16:24:17 +00:00
66f4bbf218
server: remove unused prop.cpp (#367) 2023-04-23 16:20:10 +00:00
Andrey Akhmichin
5cca1eb971
Change view rolling via separate cvars under GoldSource. 2023-04-23 21:11:29 +05:00
Andrey Akhmichin
aec0f79806
Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
036db21bc1 wscript: fix MSVC_TARGETS defined after XP compatibility check was made (thus fixing IndexOutOfRange error) 2023-04-21 03:09:32 +03:00
399f7213e9 LibraryNaming: add IRIX, linuxunkabi definitions, remove unused PowerPC definitions (until somebody ports new engine to PPC) 2023-04-17 19:19:32 +03:00
09d3e6327d cmake: LibraryNaming: greatly speedup common configurations 2023-04-17 06:30:08 +03:00
7365d43aef public: build: synchronize with engine 2023-04-17 06:27:58 +03:00
c3522346e9 client: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2023-04-17 05:25:27 +03:00
9066063ce9 server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2023-04-17 05:25:23 +03:00
b9ce326714 wscript: rework waf script, add mod_options.txt support, synchronize with engine as much as possible 2023-04-17 05:23:19 +03:00
b15a1388ad waf: upgrade to latest waifu master 2023-04-17 03:59:56 +03:00
822f8906ac CMakeLists: add support for mod_options.txt
* This however, removes support for CMake earlier than 3.9
  which isn't a big problem to me, as we also support Waf which supports
  Python 2.7, so there is always an option for legacy systems
2023-04-16 04:53:49 +03:00
dcdcfa9eeb Add common file mod_options.txt that's used to set current mod options between all supported build systems 2023-04-16 04:51:44 +03:00
459ac7fa02 scripts: waifulib: compiler_optimizations: synchronize with engine 2023-04-16 04:01:29 +03:00
Andrey Akhmichin
a4a2b34386
Avoid lags using movevar. 2023-04-10 01:58:47 +05:00
Elinsrc
b3223d9324
fixplayerscore (#364) 2023-04-09 13:31:30 +00:00
Andrey Akhmichin
840457f471
Fix synctype_t enumeration redefinition. 2023-03-12 01:55:34 +05:00
nekonomicon
3329d49dca
Merge pull request #359 from fgsfdsfgs/vita-hl
PlayStation Vita support
2023-03-11 19:11:20 +00:00
fgsfds
b351c7ac5d
docs: add psvita instructions to README 2023-03-10 23:11:25 +01:00
fgsfds
6b43f5af25 scripts: waf: psvita: remove fsigned-char and GNU_SOURCE 2023-03-09 18:38:13 +01:00
fgsfds
a98ed47403 cmake: fix psvita builds 2023-03-09 15:42:16 +01:00
fgsfds
2326ad038d Merge branch 'master' of https://github.com/FWGS/hlsdk-xash3d into vita-hl 2023-03-09 15:22:33 +01:00
Roman Chistokhodov
ad6fb5fe07
Fix crash on older GoldSource versions that didn't have m_rawinput cvar (#357) 2023-03-02 14:09:09 +00:00
fgsfds
0efa8a6388 Merge branch 'master' of https://github.com/FWGS/hlsdk-xash3d into vita-hl 2023-02-25 22:45:05 +01:00
fgsfds
fa29254828 psvita support 2023-02-25 22:44:58 +01:00