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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 09:57:21 +01:00
Commit Graph

494 Commits

Author SHA1 Message Date
exstrim401
7fdc58743d
Haiku OS support (#170)
* Haiku OS support

* Add Haiku OS to CMake LibraryNaming
2021-06-05 10:48:51 +03:00
e4dd9192cc client: fix scoreboard not setting IN_SCORE bit in usercmd 2021-06-01 17:38:24 +03:00
Владислав Сухов
de65256d86 cmake: fix build
Fix the error: Unknown CMake command "elif"
2021-05-26 22:03:02 +03:00
814395c255
Merge pull request #166 from FreeCollective/master
possible crash fix for DeathNotice
2021-05-22 13:31:02 +00:00
b16001bc1a possible crash fix for DeathNotice 2021-05-10 06:10:35 +03:00
936a303813 Revert "Do not precache sounds for xash3d-only builds."
This reverts commit 9a6ef538b6.
2021-04-19 03:11:56 +05:00
9a6ef538b6 Do not precache sounds for xash3d-only builds. 2021-04-12 09:57:56 +05:00
93630eae23 Fix player model angles.
Same as https://github.com/ValveSoftware/halflife/issues/3075.
2021-04-04 22:30:49 +05:00
a07acb3d14 Restore global time on Save/Restore.
Same as https://github.com/ValveSoftware/halflife/issues/3065.
2021-04-04 22:26:34 +05:00
4ba54bdcdc Fix target check.
Same as https://github.com/ValveSoftware/halflife/issues/3083.
2021-04-04 22:11:00 +05:00
08f5c265ce Clamp gravity. 2021-04-04 07:32:25 +05:00
17ab997501 Remove duplicated macros. 2021-04-04 07:18:32 +05:00
c0720d3cfc Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
5dd184da23 Fix memory leaks when parsing files. 2021-03-26 04:08:05 +05:00
a7103c1c14 waf: upgrade to waifu 1.1.0 2021-02-28 15:38:09 +03:00
dc774318b2 wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools 2021-02-28 13:31:50 +03:00
0204f8be9d Merge remote-tracking branch 'w23/windows64' 2021-02-28 13:30:45 +03:00
8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
Fix crowbar smack think time
2021-02-27 14:03:51 +00:00
Roman Chistokhodov
2a1867bedf Fix crowbar smack think time 2021-02-27 14:37:12 +03:00
Ivan 'provod' Avdeev
715620135a Make it possible to complie 64-bit binary on windows
The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
2021-02-21 22:25:52 -08:00
c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 20:30:45 +00:00
Roman Chistokhodov
c710978549 Fix a bug with extracting ammo from mp5 when argrenades are full 2021-02-11 23:01:32 +03:00
4a02ced926
Merge pull request #153 from FreeSlave/attack_time
Fix attack times
2021-02-10 18:48:45 +00:00
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
Fix occasional double playing of reload animations
2021-02-10 18:38:47 +00:00
Roman Chistokhodov
06f046430d Fix occasional double playing of reload animations 2021-02-10 20:30:01 +03:00
Roman Chistokhodov
0a29ec49c8 Gauss color depends on its charge 2021-02-10 20:25:30 +03:00
Roman Chistokhodov
0e251e6f09 Fix attack times 2021-02-10 20:21:45 +03:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 2020-10-10 22:45:28 +05:00
47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.

Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
dbd9b1c698 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:21:32 +03:00
Agent Agrimar
a39583f1ef client: cmake: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Agent Agrimar
efe13c3d04 client: wscript: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
d7509365f0 wscript: Fix compilation. 2020-08-09 22:23:16 +05:00
8e4ded4017 wscript: update yet again. 2020-08-09 03:29:46 +05:00
2254a16b7b client: wscript: update. 2020-08-02 20:23:29 +05:00
f20b7259f3 wscript: reorder sources list. 2020-08-01 20:26:28 +05:00
e239f3e1a5 Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode. 2020-08-01 19:27:51 +05:00
1d1c99af9f Merge e98a18a980 2020-07-25 13:29:14 +05:00
0324eb0431 Fix possible memory leak. 2020-07-25 09:28:02 +05:00
Roman Chistokhodov
c2064d88ed Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
Roman Chistokhodov
54181adc8e Fix bigmomma node wait 2020-07-24 10:42:02 +05:00
a091e8ce55 Remove duplicated cache size definition. 2020-04-23 12:09:56 +05:00
895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 2020-04-22 14:11:03 +05:00
6cc78b593d Fix compilation. 2020-04-22 14:07:48 +05:00
a758e80f71 Remove physics interface. 2020-04-22 13:51:43 +05:00
0aecf06741 Remove GPL-licensed headers. 2020-04-22 13:12:23 +05:00