936a303813
Revert "Do not precache sounds for xash3d-only builds."
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This reverts commit 9a6ef538b6
.
2021-04-19 03:11:56 +05:00
9a6ef538b6
Do not precache sounds for xash3d-only builds.
2021-04-12 09:57:56 +05:00
93630eae23
Fix player model angles.
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Same as https://github.com/ValveSoftware/halflife/issues/3075 .
2021-04-04 22:30:49 +05:00
a07acb3d14
Restore global time on Save/Restore.
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Same as https://github.com/ValveSoftware/halflife/issues/3065 .
2021-04-04 22:26:34 +05:00
4ba54bdcdc
Fix target check.
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Same as https://github.com/ValveSoftware/halflife/issues/3083 .
2021-04-04 22:11:00 +05:00
08f5c265ce
Clamp gravity.
2021-04-04 07:32:25 +05:00
17ab997501
Remove duplicated macros.
2021-04-04 07:18:32 +05:00
c0720d3cfc
Precache missing sounds for sentry gun.
2021-04-04 07:07:54 +05:00
5dd184da23
Fix memory leaks when parsing files.
2021-03-26 04:08:05 +05:00
a7103c1c14
waf: upgrade to waifu 1.1.0
2021-02-28 15:38:09 +03:00
dc774318b2
wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools
2021-02-28 13:31:50 +03:00
0204f8be9d
Merge remote-tracking branch 'w23/windows64'
2021-02-28 13:30:45 +03:00
8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
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Fix crowbar smack think time
2021-02-27 14:03:51 +00:00
Roman Chistokhodov
2a1867bedf
Fix crowbar smack think time
2021-02-27 14:37:12 +03:00
Ivan 'provod' Avdeev
715620135a
Make it possible to complie 64-bit binary on windows
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The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
2021-02-21 22:25:52 -08:00
c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
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Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 20:30:45 +00:00
Roman Chistokhodov
c710978549
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 23:01:32 +03:00
4a02ced926
Merge pull request #153 from FreeSlave/attack_time
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Fix attack times
2021-02-10 18:48:45 +00:00
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
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Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
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Fix occasional double playing of reload animations
2021-02-10 18:38:47 +00:00
Roman Chistokhodov
06f046430d
Fix occasional double playing of reload animations
2021-02-10 20:30:01 +03:00
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
2021-02-10 20:25:30 +03:00
Roman Chistokhodov
0e251e6f09
Fix attack times
2021-02-10 20:21:45 +03:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag ( #143 )
2020-12-25 11:14:22 +05:00
2a264d2c9a
Add the latest steam changes for cl_autowepswitch cvar.
2020-10-11 00:08:47 +05:00
2de2509094
server: remove "mp_" prefix for non-multiplayer cvars.
2020-10-10 22:45:28 +05:00
47c13ef873
server: Use separate cvar instead of macro for monster yaw speed fix.
2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed ( #137 )
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This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
dbd9b1c698
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:21:32 +03:00
Agent Agrimar
a39583f1ef
client: cmake: add winmm.lib dependency
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This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Agent Agrimar
efe13c3d04
client: wscript: add winmm.lib dependency
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This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
d7509365f0
wscript: Fix compilation.
2020-08-09 22:23:16 +05:00
8e4ded4017
wscript: update yet again.
2020-08-09 03:29:46 +05:00
2254a16b7b
client: wscript: update.
2020-08-02 20:23:29 +05:00
f20b7259f3
wscript: reorder sources list.
2020-08-01 20:26:28 +05:00
e239f3e1a5
Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode.
2020-08-01 19:27:51 +05:00
1d1c99af9f
Merge e98a18a980
2020-07-25 13:29:14 +05:00
0324eb0431
Fix possible memory leak.
2020-07-25 09:28:02 +05:00
Roman Chistokhodov
c2064d88ed
Remove redundant casts to float when retrieving model frames
2020-07-24 10:46:26 +05:00
Roman Chistokhodov
54181adc8e
Fix bigmomma node wait
2020-07-24 10:42:02 +05:00
a091e8ce55
Remove duplicated cache size definition.
2020-04-23 12:09:56 +05:00
895e7b7503
Move "build" cvar pointer check to GameDLLInit function.
2020-04-22 14:11:03 +05:00
6cc78b593d
Fix compilation.
2020-04-22 14:07:48 +05:00
a758e80f71
Remove physics interface.
2020-04-22 13:51:43 +05:00
0aecf06741
Remove GPL-licensed headers.
2020-04-22 13:12:23 +05:00
6af5c3f472
Safe _snprintf usage.
2020-04-01 13:14:14 +05:00
a6db1c3c32
Merge pull request #90 from FreeSlave/gauss_overcharge
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Stop gauss pulse sound on overcharge
2020-04-01 05:05:35 +05:00
Roman Chistokhodov
3e1e8961bf
Stop gauss pulse sound on overcharge
2020-03-31 20:46:37 +03:00
fa50aeeb0c
Fix wrong quotes.
2020-03-21 18:51:14 +05:00
9f93606b50
Fix possible null pointer dereference.
2020-03-21 18:45:13 +05:00