Andrey Akhmichin
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1e4663ab73
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server: spawn mp5 with full ammo only in multiplayer.
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2023-11-18 22:45:26 +05:00 |
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Roman Chistokhodov
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fdf49c8974
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Add mention of Windows SDK in build Prerequisites [ci skip] (#410)
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2023-11-18 10:24:37 +00:00 |
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Andrey Akhmichin
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acc3848795
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client: use normal player tracer to avoid "ghost shots".
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2023-11-18 14:16:35 +05:00 |
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Andrey Akhmichin
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a7bc9d6266
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server: increase python damage into multiplayer.
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2023-11-18 11:56:53 +05:00 |
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Andrey Akhmichin
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e106972599
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server: spawn mp5 with full ammo.
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2023-11-18 02:44:44 +05:00 |
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Andrey Akhmichin
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3523b52f3e
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server: reduce hornetgun recharge time.
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2023-11-18 02:40:11 +05:00 |
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Andrey Akhmichin
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497dd83931
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server: increase sentences limit.
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2023-11-18 01:22:09 +05:00 |
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Andrey Akhmichin
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7ca2750c3d
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client: Fix compilation.
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2023-11-01 02:40:22 +05:00 |
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Andrey Akhmichin
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dd6995ecbd
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client: MOTD: Prevent out of bounds access on x86.
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2023-11-01 02:27:00 +05:00 |
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Andrey Akhmichin
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2218731a86
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Include build.h.
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2023-11-01 01:49:55 +05:00 |
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Andrey Akhmichin
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7581cacd6f
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Use fast and simple ROTR algorithm implementation.
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2023-11-01 01:31:10 +05:00 |
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Andrey Akhmichin
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984986f998
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Use definitions from build.h everywhere.
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2023-11-01 01:25:07 +05:00 |
|
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3b2ba69a4f
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wscript: get node path from waf instead of using relative path
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2023-10-31 05:12:27 +03:00 |
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Roman Chistokhodov
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3cf40ccf12
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When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398)
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2023-10-17 15:15:10 +00:00 |
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Roman Chistokhodov
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17b34aa42b
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Reset fov on crossbow holster (#394)
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2023-09-30 18:27:53 +00:00 |
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Andrey Akhmichin
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04e56448f2
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Revert "ARMv8 neon support"
This reverts commit 8da76a8c3f .
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2023-09-19 23:13:36 +05:00 |
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Roman Chistokhodov
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26d4fac2aa
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Respect hud_saytext cvar. Remove redundant print to console (#387)
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2023-09-03 12:54:48 +00:00 |
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Roman Chistokhodov
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2b031dd585
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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
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2023-08-29 16:00:23 +00:00 |
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43710ea984
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client: studio: NEON vector types all over place here
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2023-07-22 05:49:54 +03:00 |
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d4995df92c
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client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors
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2023-07-22 04:36:10 +03:00 |
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b4bd06603e
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client: studio: fix NEON vreinterpret types, fix memcpy
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2023-07-22 04:28:51 +03:00 |
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f00a8f46d8
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client: studio: fix types in AArch64 NEON code
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2023-07-22 04:21:00 +03:00 |
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Andrey Akhmichin
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8180cf60c2
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Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971 .
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2023-07-17 22:50:16 +05:00 |
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Andrey Akhmichin
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a898d773a1
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Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899 .
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2023-07-17 22:49:24 +05:00 |
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nekonomicon
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69f27d43bd
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Merge pull request #379 from MoeMod/studio_util
ARMv8 neon support for studio util
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2023-07-17 17:41:51 +00:00 |
|
Xiaobaibai
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d8e4ec04e4
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fix typo ( no xref at all? )
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2023-07-14 10:17:31 +08:00 |
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fa03ed3bce
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wscript: fix mod_options.txt parsing under Python2
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2023-07-03 02:36:40 +03:00 |
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f0f4e55c48
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Add PowerPC to library naming scheme
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2023-07-03 01:45:28 +03:00 |
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Xiaobaibai
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8da76a8c3f
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ARMv8 neon support
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2023-06-12 11:37:20 +08:00 |
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Roman Chistokhodov
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ef7b4a9015
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Replace copyright symbol with (c) in game_shared/ and common/com_model.h to avoid problems with encoding (#378)
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2023-06-11 22:30:13 +00:00 |
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31790c101a
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cmake: LibraryNaming: fix Android check
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2023-05-30 17:12:13 +03:00 |
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Roman Chistokhodov
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991fd0cd4a
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Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375)
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2023-05-29 01:56:39 +00:00 |
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Andrey Akhmichin
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1ed4c1d899
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Always change view rolling on client side.
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2023-05-01 02:10:06 +05:00 |
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Andrey Akhmichin
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0f1cb315d6
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Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec .
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2023-05-01 02:04:06 +05:00 |
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nekonomicon
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8d337020b5
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Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
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2023-04-29 14:13:07 +00:00 |
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8da71ee675
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server: wscript: remove prop.cpp from excluded files
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2023-04-25 03:06:25 +03:00 |
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7d65d9f3bd
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wscript: set default prefix, do not install without destdir as we don't follow typical unix filesystem hierarchy
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2023-04-25 03:05:56 +03:00 |
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Roman Chistokhodov
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00596e94bf
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Use named constants instead of some magical constants in hgrunt code
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2023-04-24 01:57:25 +03:00 |
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Roman Chistokhodov
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b82f524819
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Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
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2023-04-24 01:55:43 +03:00 |
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Andrey Akhmichin
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523ee2ad97
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Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
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2023-04-23 22:11:54 +05:00 |
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Andrey Akhmichin
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5eeb649cec
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Rename "cl_viewbob" cvar to "cl_bobtilt".
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2023-04-23 21:58:34 +05:00 |
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Andrey Akhmichin
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c506f2a582
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Fix crash while parsing command menu with unsupported custom button.
Same as 3e0214ee12
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2023-04-23 21:44:47 +05:00 |
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nekonomicon
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9a4eddfba9
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Merge pull request #368 from FWGS/buildsystems-overhaul
Buildsystems overhaul
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2023-04-23 16:24:17 +00:00 |
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66f4bbf218
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server: remove unused prop.cpp (#367)
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2023-04-23 16:20:10 +00:00 |
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Andrey Akhmichin
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5cca1eb971
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Change view rolling via separate cvars under GoldSource.
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2023-04-23 21:11:29 +05:00 |
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Andrey Akhmichin
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aec0f79806
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Change bunnyhop cap via movevar.
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2023-04-23 20:54:36 +05:00 |
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036db21bc1
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wscript: fix MSVC_TARGETS defined after XP compatibility check was made (thus fixing IndexOutOfRange error)
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2023-04-21 03:09:32 +03:00 |
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399f7213e9
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LibraryNaming: add IRIX, linuxunkabi definitions, remove unused PowerPC definitions (until somebody ports new engine to PPC)
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2023-04-17 19:19:32 +03:00 |
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09d3e6327d
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cmake: LibraryNaming: greatly speedup common configurations
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2023-04-17 06:30:08 +03:00 |
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7365d43aef
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public: build: synchronize with engine
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2023-04-17 06:27:58 +03:00 |
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