Commit Graph

929 Commits

Author SHA1 Message Date
Roman Chistokhodov b22244139c
Opfor grunts shouldn't ignore glass when checking for range attack. Fix #402 (#404) 2023-11-07 18:44:19 +00:00
Roman Chistokhodov 5914b5779f
Allow ally human grunts have no weapons. Fix #401 (#403) 2023-11-07 18:44:05 +00:00
Andrey Akhmichin 7b8f05c29b Merge branch 'master' into opfor 2023-11-01 02:49:11 +05:00
Andrey Akhmichin 7ca2750c3d client: Fix compilation. 2023-11-01 02:40:22 +05:00
Andrey Akhmichin dd6995ecbd client: MOTD: Prevent out of bounds access on x86. 2023-11-01 02:27:00 +05:00
Andrey Akhmichin 2218731a86 Include build.h. 2023-11-01 01:49:55 +05:00
Andrey Akhmichin 7581cacd6f Use fast and simple ROTR algorithm implementation. 2023-11-01 01:31:10 +05:00
Andrey Akhmichin 984986f998 Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
Roman Chistokhodov f2ea00a415
Fix pitworm elight, sprite, strafe beam and missing sound precache (#399) 2023-10-25 07:29:05 +00:00
Roman Chistokhodov 3cf40ccf12
When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398) 2023-10-17 15:15:10 +00:00
Roman Chistokhodov 17b34aa42b
Reset fov on crossbow holster (#394) 2023-09-30 18:27:53 +00:00
Andrey Akhmichin c9249af34c Merge branch 'master' into opfor 2023-09-19 23:19:01 +05:00
Andrey Akhmichin 04e56448f2 Revert "ARMv8 neon support"
This reverts commit 8da76a8c3f.
2023-09-19 23:13:36 +05:00
Roman Chistokhodov 6938f7e10e
Fix sporelauncher not playing a pet sound. Set idle anim chances same as in opfor (#391) 2023-09-16 10:23:11 +00:00
Roman Chistokhodov a7755b3196
Fix the upper rope segment sometimes incorrectly aligned. Tidy up the rope code a bit (#388) 2023-09-07 14:55:21 +00:00
Roman Chistokhodov 26d4fac2aa
Respect hud_saytext cvar. Remove redundant print to console (#387) 2023-09-03 12:54:48 +00:00
Roman Chistokhodov 2b031dd585
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) 2023-08-29 16:00:23 +00:00
Roman Chistokhodov 6ee8c66c29
Fix op4mortar option handling and behavior. Fix op4 mortar shell think and touch functions (#384) 2023-08-21 07:11:22 +00:00
Alibek Omarov 43710ea984 client: studio: NEON vector types all over place here 2023-07-22 05:49:54 +03:00
Alibek Omarov d4995df92c client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors 2023-07-22 04:36:10 +03:00
Alibek Omarov b4bd06603e client: studio: fix NEON vreinterpret types, fix memcpy 2023-07-22 04:28:51 +03:00
Alibek Omarov f00a8f46d8 client: studio: fix types in AArch64 NEON code 2023-07-22 04:21:00 +03:00
Andrey Akhmichin ee125707e2 Merge branch 'master' into opfor 2023-07-17 22:53:15 +05:00
Andrey Akhmichin 8180cf60c2 Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971.
2023-07-17 22:50:16 +05:00
Andrey Akhmichin a898d773a1 Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899.
2023-07-17 22:49:24 +05:00
nekonomicon 69f27d43bd
Merge pull request #379 from MoeMod/studio_util
ARMv8 neon support for studio util
2023-07-17 17:41:51 +00:00
Xiaobaibai d8e4ec04e4 fix typo ( no xref at all? ) 2023-07-14 10:17:31 +08:00
Alibek Omarov fa03ed3bce wscript: fix mod_options.txt parsing under Python2 2023-07-03 02:36:40 +03:00
Alibek Omarov f0f4e55c48 Add PowerPC to library naming scheme 2023-07-03 01:45:28 +03:00
nekonomicon 129522f32c
Merge pull request #381 from FreeSlave/opfor-m249-link-fix
Fixes for M249
2023-06-25 23:07:15 +00:00
Roman Chistokhodov 6259156cb1 Remove usage of redundant m249 fire sounds (they are all the same and only one is used in opfor) 2023-06-21 01:23:24 +03:00
Roman Chistokhodov 5e722bfaba Alternate between shell and link ejection in M249 2023-06-21 01:20:30 +03:00
Roman Chistokhodov efa83646e4 Fix skipping the m249 submodel 1 when updating the cartridge belt 2023-06-21 01:04:55 +03:00
Xiaobaibai 8da76a8c3f ARMv8 neon support 2023-06-12 11:37:20 +08:00
Roman Chistokhodov ef7b4a9015
Replace copyright symbol with (c) in game_shared/ and common/com_model.h to avoid problems with encoding (#378) 2023-06-11 22:30:13 +00:00
Bohdan Shulyar 31790c101a cmake: LibraryNaming: fix Android check 2023-05-30 17:12:13 +03:00
Roman Chistokhodov 991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375) 2023-05-29 01:56:39 +00:00
Andrey Akhmichin 28d07d742d
Merge branch 'master' into opfor 2023-05-01 02:21:56 +05:00
Andrey Akhmichin 1ed4c1d899
Always change view rolling on client side. 2023-05-01 02:10:06 +05:00
Andrey Akhmichin 0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec.
2023-05-01 02:04:06 +05:00
Andrey Akhmichin 51f214fb02
Merge branch 'master' into opfor 2023-04-29 19:20:39 +05:00
Roman Chistokhodov ef2a745a4f
Fix env_spritetrain not moving when needed (#373) 2023-04-29 14:15:14 +00:00
Roman Chistokhodov 341e2767ad
Fix male assassins and opfor grunts dropping weapons again (#372) 2023-04-29 14:14:53 +00:00
Roman Chistokhodov fd613ebed7
Fix missing breaks. Fix #370 (#371) 2023-04-29 14:13:56 +00:00
nekonomicon 8d337020b5
Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
2023-04-29 14:13:07 +00:00
Alibek Omarov e13192ee20 client: wscript: add missing comma in includes list 2023-04-25 03:33:23 +03:00
Alibek Omarov 8da71ee675 server: wscript: remove prop.cpp from excluded files 2023-04-25 03:06:25 +03:00
Alibek Omarov 7d65d9f3bd wscript: set default prefix, do not install without destdir as we don't follow typical unix filesystem hierarchy 2023-04-25 03:05:56 +03:00
Roman Chistokhodov 00596e94bf Use named constants instead of some magical constants in hgrunt code 2023-04-24 01:57:25 +03:00
Roman Chistokhodov b82f524819 Fix Human Grunts dropping weapons again if the game is saved and loaded while the grunt is dying
Same as bc7d6e3c07
2023-04-24 01:55:43 +03:00