2
0
mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-21 17:36:18 +01:00
Commit Graph

876 Commits

Author SHA1 Message Date
Andrey Akhmichin
ff58521763 Reorder checks. 2024-10-20 18:01:22 +05:00
Marc-Antoine Lortie
fb274f1212
Fix nodes and links bounds check. (#474) 2024-10-18 06:10:17 +00:00
Marc-Antoine Lortie
0b43fab950
Fix max nodes text. (#475) 2024-10-18 06:09:33 +00:00
Marc-Antoine Lortie
c193043a40 Reduce pMonster variable scope. 2024-10-18 06:09:11 +00:00
Marc-Antoine Lortie
d1aa71d59d Fix unreferenced variable. 2024-10-18 06:09:11 +00:00
13086d3b5d server: fix infinite loop while trying to look for spawn spot for deathmatch
Fixes: 253a3cb8d4 ("Better spawn spot randomization from HL25 update.")
2024-10-17 20:10:38 +03:00
Andrey Akhmichin
006d8308c3 Protect sensitivity cvar. 2024-10-14 03:55:20 +05:00
Andrey Akhmichin
22f4f3b7e0 Make cl_bob cvar archive. 2024-10-14 03:41:09 +05:00
Andrey Akhmichin
c2bd17f9c2 Send correct death notice. 2024-10-14 00:50:08 +05:00
Andrey Akhmichin
253a3cb8d4 Better spawn spot randomization from HL25 update. 2024-10-14 00:41:38 +05:00
Andrey Akhmichin
73ac4def87 ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO. 2024-10-14 00:18:16 +05:00
Andrey Akhmichin
5bb2762190 Merge full player movement unstuck code from HL25 Update. 2024-10-14 00:12:36 +05:00
Roman Chistokhodov
35f1388bd7
Fix null dereference in game_score (#472) 2024-10-09 19:11:45 +00:00
Roman Chistokhodov
1a29908ead
Prevent game_zone_player from transitioning across levels to fix Mod_NumForName: not found issue (#471) 2024-09-25 20:11:11 +00:00
Andrey Akhmichin
c46162469a Additional bounds checks on client-side. 2024-09-19 01:33:43 +05:00
Andrey Akhmichin
13a83d12d6
Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
Andrey Akhmichin
9212d51088
Better bounds check from HL25 update. (#469) 2024-09-18 20:17:24 +00:00
f1c430ae1d
server: fix FIELD_EHANDLE size as suggested by @FreeSlave (#467) 2024-08-21 20:18:31 +00:00
2113beb9f2 client: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
27dff8ba3f server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
Roman Chistokhodov
a3b2931441
Update github actions (#463) 2024-08-18 16:00:47 +00:00
0d6fd0b81e wscript: fix regex syntax warning 2024-08-12 10:15:04 +03:00
07b027f43e waf: upgrade to latest waifu 2024-08-12 10:15:04 +03:00
9cd751eef1 wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
Add a fix for VGUI linking from the engine
2024-08-11 18:13:22 +03:00
518a5c185c waf: update tools from engine branch, fix waf 2.1 migration issues, update batch file 2024-08-10 14:23:13 +03:00
adacfd18dd waf: upgrade waf to 2.1 2024-08-10 14:22:30 +03:00
Roman Chistokhodov
c7bf53303a
Reset ammo history slot on HUD reset (#460) 2024-08-02 02:24:15 +00:00
ce1c96c4b2 engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-07-22 01:06:28 +03:00
65ba93ae77 cdll_int: fix mobile API export
It's supposed to return an integer value, with a non-zero value for error.
2024-07-21 18:31:26 +00:00
ee304c94b6 client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
2024-07-07 17:53:16 +00:00
6a9c596dd3 client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728) 2024-07-07 17:53:16 +00:00
cd80a6b4bb client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available 2024-07-07 17:53:16 +00:00
5a315a05ea client: hud: detect the availability of HD spritesheets 2024-07-07 17:53:16 +00:00
ea229edb2c client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560 2024-07-07 17:53:16 +00:00
58bc7ea53e client: ammohistory: fix rendering history with bigger HUD sprites 2024-07-07 17:53:16 +00:00
c299495477 client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2024-07-07 17:53:16 +00:00
Roman Chistokhodov
5ca6684096
Reset handgrenade frame when setting animation framerate to 0 to avoid leaving grenade in a 'flying' frame. Fix #238 (#458) 2024-07-04 19:59:30 +00:00
Roman Chistokhodov
a4acefb25c
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) (#456) 2024-06-09 09:53:57 +00:00
Roman Chistokhodov
d774c9e0f9
Fix instant camera movement after closing the VGUI menu (#455) 2024-06-09 09:53:40 +00:00
Roman Chistokhodov
bc9019953d
Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) (#453) 2024-06-09 09:53:17 +00:00
951a95c596 game_shared: vcs_info: fix undefined branch name 2024-05-21 18:55:44 +03:00
3229067f78 Fix compile.bat scripts to build with MSVC6 2024-05-21 18:55:44 +03:00
FreeSlave
7a75ec54a9 Allow using SDL2 joystick on Windows 2024-04-28 19:20:17 +00:00
FreeSlave
57f46a08ba Remove some SDL_config headers 2024-04-28 19:20:17 +00:00
FreeSlave
5abda91a7b Remove redundant SDL2 headers. Keep only those that are used by SDL2_mouse.h and SDL2_gamecontroller.h 2024-04-28 19:20:17 +00:00
Roman Chistokhodov
fbe839d33e Fix missing #if for joystick declarations 2024-04-28 19:20:17 +00:00
FreeSlave
a45fd09476 Add external/SDL2 directory from Valve halflife repository 2024-04-28 19:20:17 +00:00
FreeSlave
31b66244e5 Remove USE_SDL2. Always use SDL2 on Windows when available 2024-04-28 19:20:17 +00:00
FreeSlave
de1e971fc5 Add WIN32_USE_SDL2 option 2024-04-28 19:20:17 +00:00
FreeSlave
8337b367d8 Allow using SDL2 mouse input functions on Windows 2024-04-28 19:20:17 +00:00