..
activity.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
activitymap.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
aflock.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
agrunt.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
airtank.cpp
Server format.
2016-07-31 18:48:50 +05:00
Android.mk
Add missing file to build lists.
2017-11-18 14:53:44 +05:00
animating.cpp
Fixed incorrect field types. ( #219 )
2021-12-08 05:50:05 +05:00
animation.cpp
#ifdef->#if.
2021-06-20 03:53:07 +05:00
animation.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
apache.cpp
Decrement rocket count only if it was successfully created. ( #234 )
2021-12-21 04:00:54 +05:00
barnacle.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
barney.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
basemonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
bigmomma.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
bloater.cpp
Server format.
2016-07-31 18:48:50 +05:00
bmodels.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
bullsquid.cpp
Remove redundant casts to float when retrieving model frames
2020-07-24 10:46:26 +05:00
buttons.cpp
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2022-07-22 01:12:08 +00:00
cbase.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
cbase.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
cdll_dll.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
client.cpp
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2022-07-27 05:24:22 +00:00
client.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
CMakeLists.txt
cmake: add more options and show more diagnostic messages.
2022-06-17 03:59:39 +05:00
combat.cpp
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
2022-06-06 20:51:03 +05:00
compile.bat
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2022-07-19 12:29:44 +00:00
controller.cpp
Fix alien controllers facing in idle state ( #282 )
2022-07-19 11:35:27 +00:00
crossbow.cpp
Fixed crossbow fire on empty sequence not playing. ( #207 )
2021-11-21 15:21:36 +05:00
crowbar.cpp
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2022-07-19 12:32:51 +03:00
decals.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
defaultai.cpp
Server format.
2016-07-31 18:48:50 +05:00
defaultai.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
doors.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
doors.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
effects.cpp
Fixed beam attachment invalidated on restore. ( #208 )
2021-11-21 15:18:13 +05:00
effects.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
egon.cpp
Removed unused variables in ev_hldm.cpp ( #218 )
2021-12-06 00:14:52 +05:00
enginecallback.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
explode.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
explode.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
exportdef.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
extdll.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
flyingmonster.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
flyingmonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
func_break.cpp
Fixed wrong base class specified. ( #222 )
2021-12-09 06:02:49 +05:00
func_break.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
func_tank.cpp
server: func_tank: prevent domain error on barrel adjust ( #328 )
2022-09-18 20:49:58 +00:00
game.cpp
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
2022-06-06 20:51:03 +05:00
game.h
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
2022-06-06 20:51:03 +05:00
gamerules.cpp
Add "cl_autowepswitch" cvar implementation.
2019-11-03 22:59:33 +05:00
gamerules.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
gargantua.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
gauss.cpp
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 ( #254 )
2022-06-06 20:49:48 +05:00
genericmonster.cpp
Remove unneeded casts.
2017-07-24 02:47:26 +05:00
ggrenade.cpp
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 ( #252 )
2022-06-05 21:35:04 +05:00
globals.cpp
Server format.
2016-07-31 18:48:50 +05:00
glock.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
gman.cpp
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
h_ai.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
h_battery.cpp
Fixed wrong base class specified. ( #224 )
2021-12-09 06:03:12 +05:00
h_cine.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
h_cycler.cpp
#ifdef->#if.
2021-06-20 03:53:07 +05:00
h_export.cpp
Revert breaking changes.
2021-06-17 22:35:36 +05:00
handgrenade.cpp
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2022-07-18 13:13:58 +00:00
hassassin.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
headcrab.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
healthkit.cpp
Fixed wrong base class specified. ( #223 )
2021-12-09 06:03:47 +05:00
hgrunt.cpp
Fix some potential troubles.
2019-11-16 13:54:47 +05:00
hl.def
Revert breaking changes.
2021-06-17 22:35:36 +05:00
hornet.cpp
Fix some potential troubles.
2019-11-16 13:54:47 +05:00
hornet.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
hornetgun.cpp
Removed unused variables in ev_hldm.cpp ( #218 )
2021-12-06 00:14:52 +05:00
houndeye.cpp
Allow special beam color for houndeye squad of size 5
2021-06-06 04:01:57 +05:00
ichthyosaur.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
islave.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
items.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
items.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
leech.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
lights.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
maprules.cpp
min->Q_min, max->Q_max.
2017-10-15 01:05:50 +05:00
maprules.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
monsterevent.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
monstermaker.cpp
Server format.
2016-07-31 18:48:50 +05:00
monsters.cpp
Change ideal monster state in MonsterUse only if monster is idle
2021-07-07 00:10:27 +05:00
monsters.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
monsterstate.cpp
Fix checking for gag spawnflag ( #143 )
2020-12-25 11:14:22 +05:00
mortar.cpp
Redefine string_t. Fix wrong variables type.
2017-12-10 20:56:46 +05:00
mp5.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
mpstubb.cpp
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
multiplay_gamerules.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
nihilanth.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
nodes_compat.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
nodes.cpp
Fix graphs directory being created with strange permissions ( #205 )
2021-11-19 00:39:50 +05:00
nodes.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
observer.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
osprey.cpp
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 ( #253 )
2022-06-06 20:49:21 +05:00
pathcorner.cpp
Fixed wrong base class specified. ( #225 )
2021-12-10 07:39:06 +05:00
plane.cpp
Server format.
2016-07-31 18:48:50 +05:00
plane.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
plats.cpp
Fix some potential troubles.
2019-11-16 13:54:47 +05:00
player.cpp
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00
player.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
playermonster.cpp
All copyright symbols to (c)
2018-01-19 20:00:32 +03:00
prop.cpp
Remove unneeded casts.
2017-07-24 02:47:26 +05:00
python.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
rat.cpp
Server format.
2016-07-31 18:48:50 +05:00
replace.sh
roach.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
rpg.cpp
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2022-07-18 22:31:56 +03:00
satchel.cpp
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2022-07-19 12:29:32 +03:00
saverestore.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
schedule.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
schedule.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
scientist.cpp
Fix scientist's voice pitch selection ( #292 )
2022-07-22 12:56:02 +00:00
scripted.cpp
Fix potential conflict of monster states in scripted_sequence
2021-07-07 00:08:14 +05:00
scripted.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
scriptevent.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
shotgun.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
singleplay_gamerules.cpp
Add the latest steam changes for cl_autowepswitch cvar.
2020-10-11 00:08:47 +05:00
skill.cpp
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
skill.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
sound.cpp
Fixed wrong base class specified. ( #226 )
2021-12-10 07:38:48 +05:00
soundent.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
soundent.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
spectator.cpp
Server format.
2016-07-31 18:48:50 +05:00
spectator.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
squad.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
squadmonster.cpp
Fix removing squad member
2021-06-06 04:03:40 +05:00
squadmonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
squeakgrenade.cpp
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2022-07-18 22:31:56 +03:00
stats.cpp
All copyright symbols to (c)
2018-01-19 20:00:32 +03:00
subs.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
talkmonster.cpp
Fix possible bug with talkmonster facing during the script ( #213 )
2021-11-29 01:04:50 +05:00
talkmonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
teamplay_gamerules.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
teamplay_gamerules.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
tempmonster.cpp
Revert some changes from PR
2016-08-08 15:01:16 +06:00
tentacle.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
trains.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
triggers.cpp
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924 .
2021-06-05 20:20:22 +05:00
tripmine.cpp
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2022-08-05 13:22:36 +00:00
turret.cpp
Precache missing sounds for sentry gun.
2021-04-04 07:07:54 +05:00
util.cpp
#ifdef->#if.
2021-06-20 03:53:07 +05:00
util.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
vector.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
weapons.cpp
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00
weapons.h
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout ( #306 )
2022-08-06 14:40:26 +00:00
world.cpp
Realtime cheats ( #197 )
2021-10-26 21:52:17 +00:00
wscript
Revert breaking changes.
2021-06-17 22:35:36 +05:00
Wxdebug.cpp
move useless files to useless/dlls directory.
2016-06-25 21:45:47 +05:00
wxdebug.h
move useless files to useless/dlls directory.
2016-06-25 21:45:47 +05:00
xen.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
zombie.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00