b2273b1bce
Revert "Revert ABI2, it wasn't meant to end up in master branch."
...
This reverts commit 950d210ec5
.
2024-09-05 04:33:03 +03:00
950d210ec5
Revert ABI2, it wasn't meant to end up in master branch.
2024-09-05 04:31:50 +03:00
eef5cc17b3
breaking engine headers by replacing int with string_t where it's supposed to be
2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d
ref: disabled verbose reporting about tracer invalid color index
2024-09-03 15:31:51 +03:00
9a432a5a13
common: rewrite cvardef.h from scratch based on Quake definitions
...
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
842e494fa6
common: add macro for simultaneously checking data type size for ILP32 and LP64
2024-08-21 12:00:35 +03:00
2df01316ce
engine: client: add two new APIs for mainui to get extended new gameinfo structure
2024-08-13 18:28:07 +03:00
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
a9dec51e59
ref: fix glpoly_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
fb7f57cf6a
engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh)
2024-08-03 11:27:45 +03:00
0f8f35b415
engine: fix alias model loading
2024-07-21 04:15:56 +03:00
dabbe09918
engine: add NetAPI flag to send NetAPI requests to old protocol servers
2024-07-07 06:17:15 +03:00
b6967a432a
engine: add NetAPI flag NET_ERROR_FORBIDDEN
2024-07-07 02:05:25 +03:00
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
41ed920d35
common: xash3d_types: fix build
2024-06-09 09:16:07 +03:00
767556ccad
engine: temporarily disable ASan in MSG_WriteUBitLong (evil!)
2024-06-09 07:03:59 +03:00
0d2e8333e8
common: remove unused boneinfo.h header
2024-05-29 12:25:23 +03:00
2ad6511c31
public: add Q_memor routine that binary OR's data from src to dst
...
Supposed to be compiled with optimizations enabled.
2024-05-29 05:41:33 +03:00
0cfb354374
common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it)
2024-04-28 06:59:18 +03:00
e81b5144b3
engine: common: zone: use realloc for managing mem pools
...
rearrange data in memheader_s to avoid unnecessary paddings
2024-04-19 00:14:26 +03:00
e039ef35c0
filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
...
Replace it with runtime check instead.
2024-03-11 23:25:10 +03:00
d97d4d6c42
filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
2024-02-27 04:04:54 +03:00
2416635ba3
common: validate extended surfaces size
2024-02-23 20:54:32 +03:00
95a75465c9
common: remove FORCEINLINE and NOINLINE macros, we don't use them in engine
2024-02-22 15:43:37 +03:00
725b7ea7f9
common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
2024-01-29 05:59:06 +03:00
04f42df7d5
common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures
2024-01-29 05:48:42 +03:00
edc08e39ef
common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes
2024-01-24 20:51:34 +03:00
ba9bb70924
common: remove unused gamma definitions
2024-01-13 05:03:58 +03:00
46f30e215c
common: replace netadr.h with compatible definition from GPL Quake-2 sources
2024-01-12 23:09:38 +03:00
2ae038c01c
common: fix broken STATIC_ASSERT macro again
2024-01-12 23:00:56 +03:00
aaa9fbd50f
common: replace kbutton.h with compatible defintion from GPL WinQuake sources
2024-01-12 17:20:30 +03:00
9304a0041d
ref: gl: support kRenderFxLightMultiplier
...
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
2024-01-04 05:05:03 +03:00
f705a7cd26
common: xash3d_types: another attempt to properly check static asserts availability
2023-12-28 17:32:07 +03:00
9d8ba03f5e
common: xash3d_types: fix static_assert macro
2023-12-27 03:10:41 +03:00
d41a80bc2c
engine: add mask to sanitize possible engine features bits
2023-12-17 17:43:51 +03:00
683c4874f8
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
2023-12-09 19:00:25 +03:00
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
a443547d4d
common: defaults: add default macro for default gameinfo max_edicts value
2023-11-20 17:32:19 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
2023-10-30 22:34:34 +03:00
02b8037f33
common: xash3d_types: add NONNULL attribute
2023-10-22 17:37:09 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
ef663a8790
engine: partially remove legacy Android port, in preparation of new port merge
2023-06-05 20:30:18 +03:00
05560c7607
engine: always read and set vid_fullscreen value directly with it's object
2023-05-27 21:52:58 +03:00
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2023-03-27 17:28:19 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
fgsfds
adc5aa4659
psvita: don't default to -dev 255
2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32
psvita: fno-short-enums, make ref_gl function somewhat
2023-03-11 07:09:18 +03:00