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mirror of https://github.com/FWGS/xash3d-fwgs synced 2025-01-21 07:50:47 +01:00

2152 Commits

Author SHA1 Message Date
7bb5175084 Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
dd570b616b engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset 2024-07-29 05:11:41 +03:00
943a30af04 engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
eabed60e56 engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
f4a3b8571d engine: fix inverted check in debug log output
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
4a5f34089d engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
90da9659d1 engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
2e30acf611 engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
6911da8581 engine: client: add ui_allowconsole command that enables console
To be used by UI
2024-07-28 13:32:52 +03:00
e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
790f9bde54 engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
38bef99f98 engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
2fddbdddee engine: client: fix ScreenFade under quake compatibility mode 2024-07-21 04:33:46 +03:00
465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
3b1fb79a85 engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
fa74acb5f0 Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d30546b701fb29cdf91b81b4ee81260.
2024-07-21 02:53:28 +03:00
836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af951150508d1f85d7fa9159ee6c64c01dca04b.
2024-07-21 02:53:23 +03:00
982e32d108 engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll 2024-07-21 02:07:38 +03:00
024a335505 engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
64726f13e1 engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
85dfaaa2c2 engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake 2024-07-19 06:34:51 +03:00
56464d3291 engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text) 2024-07-17 22:53:35 +03:00
aed96ee753 engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list 2024-07-17 22:27:20 +03:00
a937320c65 engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00
a81a0cb059 engine: client: make menu engfuncs const 2024-07-16 15:23:03 +03:00
5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
14ae9b312d engine: client: make client engfuncs const 2024-07-16 15:23:03 +03:00
2d3e5c2e0b engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
17950fec3e filesystem: make engfuncs const 2024-07-16 15:23:03 +03:00
09a7585643 engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
a09084ceba engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:10:29 +03:00
147e5dceff engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
3510afd30b engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00
d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
56ba2325c1 engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
b77a4ed3a1 engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
  legacy coop server
2024-07-11 08:59:42 +03:00
9b86c3127a engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
0da7ffe45f engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore 2024-07-10 11:59:54 +03:00
c16abc0b85 engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
708c691cdb engine: fix XASH_DEDICATED check 2024-07-10 10:34:57 +03:00
31c20ac4d8 engine: client: don't call Host_IsDedicated when getting split size for client 2024-07-10 10:34:30 +03:00