763e101208
ref: preserve aspect ratio when saving level and save shots
2024-10-16 21:35:52 +03:00
663f6eaf5c
ref: turn r_shadows into extended convar_t
2024-10-14 04:18:35 +03:00
9d3210259c
ref: set hullcolor (used by r_drawentities) as const
2024-10-14 04:15:48 +03:00
1b335fd945
ref: soft: set malloc like attribute for imported zone memory allocator functions
2024-09-30 04:00:28 +03:00
SNMetamorph
a85cac497d
ref: disabled verbose reporting about tracer invalid color index
2024-09-03 15:31:51 +03:00
9a432a5a13
common: rewrite cvardef.h from scratch based on Quake definitions
...
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
e222a74960
ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop)
2024-08-11 18:28:45 +03:00
677464d04d
ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
2024-08-10 13:46:00 +03:00
a9dec51e59
ref: fix glpoly_t definition so it has true standard flexible array member
2024-08-10 13:46:00 +03:00
2785376bd3
ref: remove unused function declarations
2024-08-03 09:14:56 +03:00
fb7854f1ef
ref: soft: replace same struct type memcpys by assignments
2024-07-31 00:05:44 +03:00
cac5852e68
ref: enable multiplayer high defintion model in menu preview
2024-07-28 14:45:10 +03:00
2009140da8
ref: make gReffuncs const
2024-07-16 15:23:03 +03:00
e18b61e041
Fixes for -Wformat=2 on 64-bit targets
2024-06-22 07:31:37 +03:00
d56e53a347
Replace hardcoded functions names by __func__ macro
...
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
2024-06-19 06:53:42 +03:00
6aef422de6
ref: remove unneeded dlight pointer increment
2024-06-15 08:44:18 +03:00
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
d57d8e0d5d
ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled
2024-06-11 02:07:49 +03:00
9577a6af21
ref: moved VGUI support API implementation to the engine
2024-06-11 02:07:49 +03:00
107a6aed01
ref: move PARM_SURF_SAMPLESIZE handling to the engine
2024-06-11 02:07:49 +03:00
30fe471d2b
ref: move loading skybox into the engine
2024-06-11 02:07:44 +03:00
5ab6979633
ref: move common quake sky cloud loading to the engine
2024-06-10 22:47:39 +03:00
bd60c88c7d
ref: soft: fix build with OpenMP under Visual Studio
2024-06-02 11:39:54 +03:00
1545a49b4c
engine: client: only allocate debug hulls polygons when they're requested
...
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
b8417fa46d
ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
...
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.
Fixes: 6862b14e59
("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
37083c8aef
ref: soft: mark sw_drawflat and sw_draworder as cheats
2024-05-01 00:52:45 +03:00
36a0c1fb17
ref: if the entity is opaque, check the renderfx too, it might become translucent
2024-04-26 04:15:21 +03:00
5568eccc8a
ref/r_sprite: move dframetype to inner block
2024-02-27 04:17:21 +03:00
15798aaf52
ref/r_sprite: move dframetype to inner block
2024-02-27 04:04:54 +03:00
ae7ed03376
ref_soft: fix crash when y < -height
2024-02-27 04:04:54 +03:00
b0bbcab6b4
ref_soft,ref_gl: fix unaligned read in sprite code
2024-02-27 04:04:54 +03:00
bfcaba54dc
wscript: move werror flags into uselib
2024-01-30 17:24:17 +03:00
02c5890c2f
ref: soft: cleanup after RefAPI changes, remove unused functions
2024-01-28 10:00:51 +03:00
7152393089
ref: soft: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
901b35d4b1
ref: soft: rework @SNMetamorph 's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
2024-01-27 17:31:34 +03:00
963d9b8f2a
ref: soft: remove useless R_CountDynamicLights function
2024-01-27 17:16:01 +03:00
482aa840e7
ref: soft: add PARM_TEX_FILTERING handler (stub)
2024-01-25 05:47:12 +03:00
55dfa1bf44
ref: soft: reorder applying light gamma
2024-01-09 03:55:07 +03:00
519c8a032a
ref: soft: adapt studio renderer to new gamma implementation
2024-01-09 03:55:07 +03:00
c15822f375
ref: soft: don't depend on light gamma in recursive light point
2024-01-09 03:55:07 +03:00
0e91deec19
ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
2024-01-09 03:55:07 +03:00
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
2024-01-09 03:55:07 +03:00
64f92003fa
ref: gl: adapt studio lightning to new gamma
...
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
a0c31120d9
ref: add R_GammaChanged function that engine calls on every gamma change
2024-01-07 03:35:23 +03:00
9fa32a9cf4
ref: soft: remove vid_gamma/vid_brightness changed cvar value check
2024-01-07 03:35:23 +03:00
5ac8f63741
ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
2024-01-05 02:25:18 +03:00
6862b14e59
ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
2024-01-04 22:02:14 +03:00
fba3a2b67f
ref: soft: return NULL in GetEntityByIndex and ModelHandle
2024-01-04 21:47:03 +03:00
f12df54226
ref: soft: remove unused tr.fCustomSkybox
2023-12-30 16:54:56 +03:00
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00