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6153d7f168
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engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
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2024-11-03 01:20:30 +03:00 |
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e37feece4d
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engine: finally remove GetLightStyle, GetDynamicLight and GetEntityLight from RefAPI
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2024-11-03 01:20:30 +03:00 |
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6cf11cb6cf
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ref: soft: migrate to new way to get lightstyles and dlights
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2024-11-03 01:20:30 +03:00 |
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bb4e64ea58
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ref: gl: migrate to new way to get lightstyles and dlights
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2024-11-03 01:20:30 +03:00 |
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9ed55776a9
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engine: add PARM_GET_*_PTR for lightstyles and dlights arrays
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2024-11-03 01:20:30 +03:00 |
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b45bc9af67
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engine: remove gamma functions from RefAPI
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2024-11-03 01:20:30 +03:00 |
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2227e487c0
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engine: client: explicitly set rendermode for R_ShowTree
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2024-11-03 01:20:30 +03:00 |
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1f49ce599f
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engine: client: fix out of bound read in gamma table access functions
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2024-11-03 01:20:30 +03:00 |
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8af995cc28
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engine: introduce REF_GET_*_PTR for gamma tables
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2024-11-03 01:20:30 +03:00 |
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b39d660189
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ref: refactor R_BuildLightMap
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2024-11-03 01:20:30 +03:00 |
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9608da5bf9
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engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
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2024-11-02 22:57:26 +03:00 |
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d3adcf3185
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ref: soft: fix misplaced lightmaps
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2024-11-02 04:09:04 +03:00 |
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40c051fb6b
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ref: refactor R_AddDynamicLights
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2024-11-02 04:08:40 +03:00 |
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015f1ba8c0
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ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..)
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2024-11-02 03:24:54 +03:00 |
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c3de4a5c3b
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ref: gl: add fullbright textures to the list with VBO renderer
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2024-11-02 02:18:43 +03:00 |
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09210e4316
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wscript: add option to build with extended msurface_t from HL25
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2024-11-02 02:16:59 +03:00 |
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93b382f174
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wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task
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2024-11-02 01:57:33 +03:00 |
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42cf51c6aa
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wscript: don't look for amd64_x86 MSVC crosscompiler when using msvc-wine
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2024-11-02 01:55:35 +03:00 |
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f7bc258c2f
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ref: gl: reduce copypasted branch at LM_UploadBlock
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2024-11-01 19:06:09 +03:00 |
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9e1908fc6f
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engine: client: rewrite stupid comma separated single-line operations into more sane code
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2024-10-30 22:01:41 +03:00 |
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6bdb3f6ea1
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engine: don't save fps_override value as it's an experimental feature
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2024-10-30 19:26:37 +03:00 |
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2fe94bceb6
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engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc
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2024-10-30 19:25:48 +03:00 |
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371639f0dc
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engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
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2024-10-30 18:28:55 +03:00 |
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f88d424ecd
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engine: client: don't make useless comparison, cl_cmdrate is always clamped between 10 and 100.
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2024-10-30 18:16:47 +03:00 |
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c2ca80c889
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engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly
spamming server with move commands
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2024-10-30 18:11:48 +03:00 |
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0313e19674
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filesystem: strip upper directory access from FS_FindFile when FS_AllowDirectPath is set to true
Detailed explanation is available in the code comments.
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2024-10-29 16:13:31 +03:00 |
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281d4359d0
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Upgrade Freedesktop SDK to 24.08
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2024-10-29 16:13:31 +03:00 |
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7b02c37fa7
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engine: add generated by version line to the config and help.txt files
Remove an attempt to copyright generated files came from the original Xash3D.
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2024-10-29 16:13:31 +03:00 |
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2ea0b0d60c
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engine: client: fix fire field additive transparency from 80 to 180 (thanks @autisoid!)
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2024-10-28 20:13:52 +03:00 |
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d879e028cf
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engine: soundlib: snd_wav: fix clang warning
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2024-10-28 15:32:25 +03:00 |
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3e7e81e078
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engine: platform: android: sprinkle it with more const modifiers
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2024-10-28 14:32:57 +03:00 |
|
Max Parry
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cc53d59532
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gha: adds SDL2 to OSX builds (resolves #1791) (#1855)
* updated build_apple.sh to copy over SDL2 from the Frameworks folder that it was installed in by dep_apple.sh
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2024-10-28 12:58:46 +03:00 |
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319dea1f7d
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mainui: update
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2024-10-28 12:22:10 +03:00 |
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48047c05b7
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extras: update
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2024-10-28 12:22:10 +03:00 |
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85b0273911
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engine: client: check resource nIndex before writing it to the precache arrays
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2024-10-28 12:22:10 +03:00 |
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eb72b6baee
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ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config
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2024-10-28 02:10:24 +03:00 |
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422addcbb6
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public: make Q_atoi_hex public, check for 0x prefix
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2024-10-28 02:09:05 +03:00 |
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4a58be2aa0
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ref: gl: deregister timerefresh command in renderer, as it's renderer-specific
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2024-10-28 01:59:39 +03:00 |
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562b54839c
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engine: client: console: fix printing multiline messages with CRLF, like HTTP headers
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2024-10-28 01:58:47 +03:00 |
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639eaa9416
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engine: split HTTP client into a separate file
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2024-10-27 17:07:35 +03:00 |
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6c6cb65b30
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mainui: update
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2024-10-27 14:33:27 +03:00 |
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8ea8437e19
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3rdparty: opus: downgrade to 1.4.0
|
2024-10-27 14:32:43 +03:00 |
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2656eb1aeb
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
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fa1e92b127
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engine: request file from server if HTTP locations failed
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2024-10-26 20:24:31 +03:00 |
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cff8ee13e6
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engine: rcon refactoring. Use sizebuf_t to concatenate commands. Only call redirect when we're executing command.
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2024-10-26 19:37:30 +03:00 |
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3956e3863e
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engine: make Netchan_TransmitBits accept const data
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2024-10-26 19:19:37 +03:00 |
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9600218757
|
engine: client: send tempdecal.wad to GoldSrc servers
|
2024-10-26 19:16:59 +03:00 |
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2db7cb0d64
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engine: client: when validating, we're supposed to send move and delta commands
|
2024-10-26 19:12:52 +03:00 |
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267a70d621
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engine: common: don't print svc/clc_nop with net_recv/send_debug
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2024-10-26 05:18:09 +03:00 |
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667bedab82
|
engine: client: allow reading upper directories for clc_fileconsistency. Initialize md5 digest, add note about servers relying on uninitialized md5 value in some cases.
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2024-10-26 05:17:24 +03:00 |
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