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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 09:56:22 +01:00
Commit Graph

268 Commits

Author SHA1 Message Date
046b1da8a8 ref: fix some possible off by one errors 2024-11-17 13:26:03 +03:00
d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
8bebf698ef ref: fix out of bound access when the entity is marked as player but has invalid number
It's possible when client.dll passes a self allocated entity and wants to draw
it as player but doesn't initialize or set the entity number correctly.
2024-11-07 07:18:14 +03:00
159ded433d ref: gl: don't touch polygon offset when not drawing debug hulls as it breaks decals with VBO
Also correctly restore polygon offset state so decals gets drawn even with VBO
2024-11-06 01:39:46 +03:00
4d003bc13f ref: remove Mod_LoadMapSprite from RefAPI 2024-11-03 02:59:44 +03:00
addd50467e engine: remove FillRGBABlend from RefAPI. FillRGBA now accepts rendermode parameter 2024-11-03 02:24:36 +03:00
6cd2dbf178 engine: remove R_DrawTileClear from RefAPI 2024-11-03 02:21:38 +03:00
6153d7f168 engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers. 2024-11-03 01:20:30 +03:00
bb4e64ea58 ref: gl: migrate to new way to get lightstyles and dlights 2024-11-03 01:20:30 +03:00
8af995cc28 engine: introduce REF_GET_*_PTR for gamma tables 2024-11-03 01:20:30 +03:00
b39d660189 ref: refactor R_BuildLightMap 2024-11-03 01:20:30 +03:00
9608da5bf9 engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
2024-11-02 22:57:26 +03:00
40c051fb6b ref: refactor R_AddDynamicLights 2024-11-02 04:08:40 +03:00
015f1ba8c0 ref: gl: small optimization for brush model rendering passes, track the first and last texture id of a special surface (fullbrights, alpha chains, details..) 2024-11-02 03:24:54 +03:00
c3de4a5c3b ref: gl: add fullbright textures to the list with VBO renderer 2024-11-02 02:18:43 +03:00
93b382f174 wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00
f7bc258c2f ref: gl: reduce copypasted branch at LM_UploadBlock 2024-11-01 19:06:09 +03:00
eb72b6baee ref: gl: fix r_shadows and gl_vbo registration order. It must be registered before reading renderer config 2024-10-28 02:10:24 +03:00
4a58be2aa0 ref: gl: deregister timerefresh command in renderer, as it's renderer-specific 2024-10-28 01:59:39 +03:00
25b2c0f7e3 ref: gl: use FCVAR_GLCONFIG on VBO and detail textures cvars, so it always gets saved to opengl.cfg 2024-10-24 23:31:16 +03:00
ec5578a437 ref: gl: vgl_shim: remove -fno-PIC to properly link it with shared library 2024-10-24 15:47:06 +03:00
e381d04094 ref: simplify wscripts, remove gl2_shim unused wscript, fix non-existent export in exports.txt 2024-10-24 00:40:12 +03:00
a15c1f99b2 wscript: remove useless features 2024-10-23 23:20:47 +03:00
763e101208 ref: preserve aspect ratio when saving level and save shots 2024-10-16 21:35:52 +03:00
663f6eaf5c ref: turn r_shadows into extended convar_t 2024-10-14 04:18:35 +03:00
9d3210259c ref: set hullcolor (used by r_drawentities) as const 2024-10-14 04:15:48 +03:00
54ac
653f0841e4
ref: gl: restore r_shadows (#1843) 2024-10-13 17:15:29 +03:00
96f3061709 ref: gl: show texture size in memory, skip empty pages, skip empty 0-th texture 2024-10-09 02:44:26 +03:00
420c5a4ff3 ref: gl: set numeric value for wrappers macros, similar to build.h macros 2024-10-09 02:01:10 +03:00
e8f6476e8c ref: gl: patch to compile with nanogl (nanogl doesn't impement glTexCoord3f) 2024-10-09 00:31:05 +03:00
f5ae806b31 ref: gl: add r_showtextures implementation by ncuxonaT
Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
2024-10-08 12:56:07 +03:00
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
SNMetamorph
a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
2785376bd3 ref: remove unused function declarations 2024-08-03 09:14:56 +03:00
f6fa085fe4 ref: gl: replace same struct type memcpys by assignments 2024-07-31 00:06:07 +03:00
da6586b847 ref: gl: fix white border around the screen in Base Defense mod 2024-07-28 23:58:09 +03:00
cac5852e68 ref: enable multiplayer high defintion model in menu preview 2024-07-28 14:45:10 +03:00
2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
2009140da8 ref: make gReffuncs const 2024-07-16 15:23:03 +03:00
e18b61e041 Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
260edc2a08 ref: gl: try to match texture slot and texture object handle because of buggy games 2024-06-15 19:21:26 +03:00
b41591a527 ref: gl: decreate alphatest value for lightmapped sprites to make them easier to see
With 0.5 they're too tiny
2024-06-15 19:07:17 +03:00