fa68108907
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
2019-07-09 03:48:09 +03:00
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
5e8d3acc51
engine: build: fix ARM64 macro
2019-07-08 19:10:49 +03:00
d347096396
engine: sound: allow cubic sound interpolation
2019-07-07 02:48:19 +03:00
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
efd2e434b4
engine: fix build on non-x86 archs
2019-07-07 00:20:38 +03:00
8320f0598f
Merge 4529 update
2019-07-02 23:44:42 +03:00
2e2949b180
Apply 4529 update
2019-07-02 23:39:27 +03:00
6197ba8af6
engine: ref: remove redutant LoadLibrary call
2019-07-01 05:50:31 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
ec18dd9535
engine: implement platform-unique library naming
2019-07-01 05:48:53 +03:00
bb4c73b25c
engine: build: lower case operating system names
2019-07-01 05:47:38 +03:00
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
2019-07-01 04:03:18 +03:00
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed
2019-06-30 17:26:57 +03:00
f2d588574c
sdl: vid: fix engine window being restored immediately after being maximized
2019-06-30 16:19:34 +03:00
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
413882a8d5
sdl: fix typos
2019-06-29 23:25:00 +03:00
c92f8f71a7
sdl: vid: allow to build with earlier versions of SDL2
2019-06-29 22:59:13 +03:00
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
eb22ff53c4
sdl: vid: fix washed out screen on Windows and probably other platforms( #50 )
2019-06-29 20:40:23 +03:00
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00
85240f0145
filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code)
2019-06-02 12:27:58 +03:00
9119635ed3
engine: wscript: fix broken wscript after revert, oops
2019-06-02 12:26:58 +03:00
ab16867f6b
Revert "wscript: add zlib library"
...
This reverts commit 9b68b0c1e2
.
2019-06-02 11:22:18 +03:00
Mr0maks
8ef383a4d3
wscript: fix spaces
2019-05-30 22:18:53 +05:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
Mr0maks
9b68b0c1e2
wscript: add zlib library
2019-05-30 09:38:53 +05:00
Mr0maks
01a33dcf7e
filesystem: zip: remove 'big' block
2019-05-30 00:51:52 +05:00
90ff7f24b3
sdl: vid: fix building with older SDL2
2019-05-29 18:41:43 +03:00
Mr0maks
b42f020ad5
filesystem: zip: warning else zip file is empty
2019-05-29 20:04:14 +05:00
Mr0maks
6422005716
filesystem: zip: remove commented code
2019-05-29 13:05:19 +05:00
Mr0maks
efc9048b43
filesystem: zip: zlib error code
2019-05-29 13:01:33 +05:00
Mr0maks
12bc507156
filesystem: zip: working unpack code
2019-05-28 18:51:44 +05:00
Mr0maks
f9a7ffa5e8
filesystem: zip: remove malloc
2019-05-28 15:04:08 +05:00
621e33fde2
engine: wscript: define XASH_64BIT on non-32 bits targets
2019-05-28 04:10:22 +03:00
db72378806
engine: android: fix building custom dlsym with NDK r19c, clean-up
2019-05-28 04:09:47 +03:00
d596f4ea52
engine: android: vid: fix building with NDK r19c
2019-05-28 03:55:54 +03:00
6f2016db06
engine: imagelib: bmp: fix unaligned access
2019-05-28 03:55:22 +03:00
27e742df12
engine: crclib: fix unaligned access
2019-05-28 03:55:04 +03:00
86d823b877
engine: client: fix demo playback on ARM
2019-05-28 03:45:02 +03:00
1d78d7c720
filesystem: fix even more char signness
2019-05-27 23:27:20 +03:00
Mr0maks
1cc2ec9095
filesystem: zip: codestyle 2
2019-05-27 23:02:38 +05:00
Mr0maks
5cf4e34607
filesystem: zip: codestyle
2019-05-27 20:44:14 +05:00
Mr0maks
b32de42ab7
filesystem: zip: fix memory leak (not freed info)
2019-05-26 23:04:17 +05:00
Mr0maks
b04a48f126
filesystem: zip: remove XASH_ZLIB macro
2019-05-26 20:12:41 +05:00
Mr0maks
3c0a34926a
filesystem: zip: pk3 support
2019-05-26 00:38:21 +05:00
Mr0maks
039b42868d
filesystem: zip: add FS_AddFileToZip
2019-05-25 23:24:34 +05:00
Mr0maks
671c247381
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2019-05-25 22:54:42 +05:00
9048c108c4
engine: fix char default signness
2019-05-25 03:12:17 +03:00
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965
filesystem: add support for zip files
2019-05-24 21:13:03 +05:00
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
2e953bd1a9
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
2019-05-12 18:02:59 +03:00
57f9e7dda6
sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
2019-05-12 17:49:20 +03:00
d14ce61520
engine: no return type for RenderFrame
2019-05-12 03:09:40 +03:00
5af6506d86
engine: ensure that we loading same client library
2019-05-12 03:08:51 +03:00
e9e4a1296d
engine: android: fix possible crash in custom dlsym
2019-05-12 03:07:28 +03:00
85c2126775
engine: android: implement egl context management
2019-05-12 03:06:55 +03:00
a1391f3d0b
engine: ref_api: comment unused opengl attributes
2019-05-12 03:06:01 +03:00
7d3e8c0a57
wscript: error on return-type, some android related changes
2019-05-12 03:03:34 +03:00
4819790272
engine: console: fix invalid REF_GET_PARM call
2019-05-11 18:52:32 +03:00
e06b7412ac
engine: wscript: don't build external launcher for Android and disable main()
2019-05-06 04:40:46 +03:00
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00
ab7a67464b
engine: fix long<->int conversion UBs
2019-05-02 19:05:09 +03:00
29a48cb34c
sdl: vid: fix disabling vsync when loading a level
2019-05-02 18:07:27 +03:00
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
1a700fd06b
platform: move MSGBOX implementation to platform backends
2019-05-01 19:44:48 +03:00
e3e2f3afe5
platform: move Sys_ShellExecute implementation to platform backends
2019-05-01 19:21:47 +03:00
2c17af4850
engine: ref: fix possible null dereference, if client doesn't export studio renderer
2019-04-16 23:39:37 +03:00
7d8b63fd88
ref: get rid of R_IncrementSpeedsCounter
2019-04-15 02:17:43 +03:00
5be982cc72
ref: remove shared textures enum, instead use hardcoded texture names
2019-04-15 01:43:43 +03:00
2d968cf328
ref: remove unused GL_BuildLightmaps export
2019-04-15 01:20:15 +03:00
4d9563ea03
ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll
2019-04-15 01:19:05 +03:00
d62a12dd9a
ref: allow to use shortened name when specifying -ref in command line
2019-04-14 22:04:32 +03:00
99478ba9bd
sdl: vid: fix unitialized variables, better warning report
2019-04-13 21:49:01 +03:00
211d3c5213
sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
2019-04-13 20:34:32 +03:00
d5911b33b1
msvc8 support
2019-04-12 14:33:57 +07:00
d5b6ccb3e2
ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
2019-04-11 22:19:08 +07:00
3c1c13850e
vgui_support: remove utl dependency, by porting new vgui support code from original engine, remove dead function definitions, remove dead vgui_main.h header from engine
2019-04-11 01:12:52 +03:00
3fa4a36983
wscript: specifiy psapi version on win32
2019-04-08 21:15:05 +03:00
129325f3a4
scripts: waflib: add msdev.py tool by Michel Mooij, patched to support uselib, separate envs and so
2019-04-08 21:08:52 +03:00
0cf1e3b1da
ref: add REF_D3D placeholder for compatibiltiy(not planned anyway)
2019-04-04 23:13:55 +03:00
a9cf3357c7
ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
2019-04-04 22:43:33 +03:00
Jonathan Poncelet
60a1c4f0cc
Prevented net send errors from triggering an entire host error
2019-04-01 20:17:13 +01:00
8385563bef
engine: fix possible crash during exit
2019-03-30 01:29:40 +03:00
ca3913cd88
fix windows build
2019-03-30 00:43:49 +03:00
f48335f2f2
ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values
2019-03-28 18:17:58 +03:00
17f719558c
wscript: move build env setup to main wscript
2019-03-25 01:25:44 +03:00
62f04137a5
engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
2019-03-22 18:41:57 +03:00
5f849c4823
engine: bring back XASH_USE_SELECT. I need somehow disable this only on my work PC
2019-03-22 18:29:42 +03:00
b09242e41c
engine: fix dedicated check
2019-03-22 18:26:44 +03:00
26616314f8
engine: add initial support for MCST Elbrus
2019-03-22 18:21:47 +03:00
1483b21f00
Merge branch '0.20-renderdll'
2019-03-22 18:19:13 +03:00
743c5ca8d5
engine: make dedicated work again
2019-03-22 16:47:52 +03:00
92b89936b3
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00
6a6f341c07
Merge pull request #22 from FWGS/netsplit
...
Extended netsplit, network extensions
2019-03-21 17:23:49 +03:00
f3a2f46fb3
wscript: remove libm linking to static public, it's useless. Correct include path order
2019-03-20 02:40:47 +03:00
4880ca3ca2
engine: move EXPORT definition to xash3d_types
2019-03-20 02:38:37 +03:00
121c72c9e0
Merge origin/master into ref_dll
2019-03-20 02:38:13 +03:00
7aa7f4dbbd
engine: fix broken win32 types after moving more definitions to xash3d_types.h
2019-03-20 01:18:26 +03:00
fb6fd61cd9
public: initial moving some common code into static public library, that can be linked to any engine part
2019-03-20 01:17:46 +03:00
0a22040c6e
Fix SpriteTexture
2019-03-17 23:41:11 +07:00
c55b7dcda7
ref: simplify efx api, move efrags to engine
2019-03-17 23:14:53 +07:00
78f8932313
Fill client RenderAPI
2019-03-17 21:58:26 +07:00
f00181223f
Remove duplicate R_ClearScene
2019-03-17 21:56:29 +07:00
bf2f829382
Disable Mod_ClearUserData in SV_UnloadProgs (it is still called on restart)
2019-03-17 21:26:38 +07:00
297ca08e81
ref: replace model (un)loading by Mod_ProcessRenderData
2019-03-17 21:19:24 +07:00
8339096ad8
ref: Improve model unloading, fix texture leak
2019-03-17 18:26:57 +07:00
00ce909fc8
Setup renderer time
2019-03-16 18:51:30 +07:00
aabf5f5621
ref: remove convar_t from renderer, disable engine-related definitions in mod_local
2019-03-16 18:15:05 +07:00
9c6352ec57
ref: move tracer color cvars to ref
2019-03-16 17:49:07 +07:00
7382fc7c49
mobility: add stub for touch (hlsdk-xash3d compatibility
2019-03-16 17:48:12 +07:00
5fa9632ec0
fix studiomodel textures
2019-03-16 17:24:32 +07:00
57320c0c25
ref: get rid of vidState, add GL_SwapBuffers to engine exports
2019-03-16 11:58:44 +07:00
31ab710485
Fix sprite loading
2019-03-16 11:27:15 +07:00
4247af8fa8
Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
2019-03-16 11:18:43 +07:00
e5000742f1
ref: context creating prototype, not working yet
2019-03-16 05:15:32 +03:00
971f9b6de5
ref: fix compiling errors
2019-03-16 04:24:27 +03:00
199ebfed48
ref: implement engine ref API
2019-03-16 04:17:56 +03:00
97aba69ed0
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
2019-03-15 21:23:59 +03:00
234507b7f1
ref: fix all undefined references
2019-03-11 17:37:58 +03:00
d0d5fd1a3f
ref: fix some undefined references, compile-in mathlib and crtlib to refdll
2019-03-06 17:14:25 +03:00
e7234bada2
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
2019-03-06 16:23:33 +03:00
437ba6d7a2
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
2019-02-27 06:23:03 +07:00
574f03c139
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
2019-02-24 18:45:44 +03:00
8b5c5826a8
legacymode: prevent dropping from server when fps too high
2019-02-24 02:48:53 +07:00
e193ac2c04
ref: more @mittorn 's changes on RefAPI
2019-02-23 21:49:46 +03:00
Alibek Omarov
2c17dce25b
wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
2019-02-19 17:49:09 +03:00
Alibek Omarov
1b372115a5
wscript: move options to subgroups, reorder option plugins loading
2019-02-19 16:33:14 +03:00
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
2b1ed2b20a
Merge branch 'master' into netsplit
2019-02-08 07:59:52 +00:00
f7c60ea9d1
vbo: Fix return value
2019-02-07 04:58:18 +07:00
119b458b0f
vbo: optimize buffer usage, fix some rendermodes
2019-02-07 04:35:42 +07:00
d913ef0fc4
Port r_studio_drawelements render
2019-02-07 02:36:34 +07:00
bccc0e63d5
Port VBO world renderer
2019-02-07 00:40:38 +07:00
23d0f33ad1
Refactor extension detection, add VBO detection
2019-02-07 00:36:15 +07:00
ddd17fe238
client: clear usermessages
2019-02-05 01:28:39 +07:00
b1e3fa5f4d
http: fix uninitialized progress value
2019-02-05 01:11:12 +07:00
e99ca5947b
legacymode: resource list support
2019-02-05 01:10:26 +07:00
c09190f66e
legacymode: add legacy infokey for legacy servers
2019-02-04 23:53:46 +07:00
1d9b5d4611
http: remove unneeded platform-depended macros
2019-02-03 16:37:58 +07:00
e05c1ed912
HTTP download support
2019-02-02 05:15:59 +07:00
7b36796f41
Merge pull request #20 from x6herbius/improve-logging
...
Made various log messages more informative
2019-02-01 05:59:35 +00:00
Jonathan Poncelet
69bb25bb18
Updated a couple of messages as per pull request
2019-01-31 13:31:27 +00:00
398d6007be
Merge branch 'master' into resource
2019-01-30 22:14:13 +03:00
4d63eb4413
sv_game: fix pfnSetModel theoretically may ignore precached models
2019-01-30 21:55:53 +03:00
8770bdc694
keys: allow autorepeat for menu and console for any keys
2019-01-30 21:47:05 +03:00
74f935d94f
common: fix COM_IsSafeFileToDownload extension check
2019-01-30 21:39:50 +03:00
cd30812607
sv_frame: fakeclients must be kicked on changelevel(GoldSrc compatibity) (port from Old Engine #b5b493)
2019-01-30 20:09:43 +03:00
8b30a7631d
Merge branch 'master' into resource
2019-01-30 13:38:36 +00:00
a169f93b9f
legacymode: fix netsplit settings
2019-01-30 18:56:52 +07:00
f786ea65f5
Fix default splitsize
2019-01-30 18:41:45 +07:00
b578d44ea2
Fix NET_EXT_SPLITSIZE console reporting
2019-01-30 16:15:57 +07:00
40574d9be0
Network extensions
2019-01-30 16:06:32 +07:00
7bb8124b69
legacymode: Mark old netsplit extension legacy, fix magic number
2019-01-30 15:14:43 +07:00
2b1d4f4377
Fix zero maxsize for reliable
2019-01-30 14:48:43 +07:00
31a53f4842
Fix cl_dlmax bounds
2019-01-30 14:11:49 +07:00
f3468c0321
Fix Netchan_Setup arguments
2019-01-30 14:04:29 +07:00
23af5dcaf1
In-game fragment size setting
2019-01-30 13:56:08 +07:00
097974bde2
Check cl_dlmax sizes on client
2019-01-30 13:38:32 +07:00
a97d8c119b
network: enable new netsplit, netsplit size settings
2019-01-30 03:44:48 +07:00
480ef0a468
legacymode: add netsplit support (incoming only)
2019-01-29 19:01:21 +07:00
f044a59984
Port old netsplit implementation
2019-01-29 17:29:31 +07:00
f3ae5159cb
Add endian conversion macros
2019-01-29 17:27:36 +07:00
52fca4ac0c
legacymode: send identification
2019-01-29 17:00:40 +07:00
98bf05b948
identification: fix network device detection
2019-01-29 16:38:19 +07:00
bbd4c1315e
legacymode: implement clc_userinfo
2019-01-29 02:33:30 +07:00
Jonathan Poncelet
35869586c9
Made various log messages more informative
2019-01-28 18:32:29 +00:00
ed049ea539
Implement --single-binary and --stdin-input options
2019-01-28 14:09:06 +00:00
6ba406be7d
legacymode: some codestyle fixes
2019-01-27 03:02:16 +03:00
860d3be42d
demo: draw recording message a bit higher
2019-01-27 02:42:28 +03:00
0801922466
cvar: don't change cvars without FCVAR_GLCONFIG variable during opengl.cfg reading
2019-01-27 02:27:12 +03:00
103a2fccaa
sdl: vid: rework safegl option
2019-01-27 02:26:23 +03:00
1a6fd72d19
legacymode: fix choke counter
2019-01-27 02:48:09 +07:00
5e65df3c2a
legacymode: fix numFields for movevars_t
2019-01-27 02:47:43 +07:00
b534422aed
Clean delta when getting delta from server
2019-01-27 02:06:21 +07:00
1866c00789
legacymode: fix dedicated server build
2019-01-26 17:53:38 +00:00
1162e5a65b
legacymode: retry connecting using legacy protocol automatically
2019-01-26 20:47:19 +03:00
5da11291a2
legacymode: support server scanning
2019-01-26 18:54:23 +03:00
6a02a571c1
Legacy protocol compatibility (cl_legacymode)
2019-01-25 20:54:05 +07:00
1e5f12a0ae
Fix crash on broken model
2019-01-25 20:54:05 +07:00
7205f2d4fa
sound: sdl: use SDL_setenv for crossplatform
2019-01-13 18:19:35 +05:00
196c311113
wcon: fix implicit declaration
2019-01-12 03:13:03 +03:00
0409107ee2
scripts: appimage: fix generating extras.pak
2019-01-12 03:01:50 +03:00
c8035c1adf
host: fix implicit declaration on Win32 builds
2019-01-12 02:53:41 +03:00
5fda638edf
host: fix compiling error
2019-01-12 02:48:56 +03:00
ed05519c60
host: rearrange conditionals in Host_CalcFPS for better readability
2019-01-11 23:20:35 +03:00
ac77bab967
sound: opensles: same fix applied for OpenSLES/Android backend
2019-01-07 04:17:40 +03:00
9935e2c8d3
sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
2019-01-07 04:09:55 +03:00