Commit Graph

1515 Commits

Author SHA1 Message Date
fb2ba6a6e2 engine: common: net_buffer: add MSG_WriteStringf wrapper 2023-03-13 05:12:46 +03:00
fb6e310eab public: move va() function back to engine, it's not recommended to use in shared modules 2023-03-13 02:44:59 +03:00
bcbd1a59c6 engine: common: base_cmd: add a simple benchmark within basecmd_test command 2023-03-13 02:40:48 +03:00
8e45a43ad2 engine: common: base_cmd: alphabetically order inserts for faster lookups 2023-03-13 02:39:54 +03:00
115ed82c19 engine: common: base_cmd: static-ize internal fuctions 2023-03-13 02:39:02 +03:00
SNMetamorph
f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2023-03-12 16:09:20 +03:00
Andrey Akhmichin
9e9703e6de engine: common: imagelib: replace va function calls. 2023-03-11 17:37:16 +03:00
Andrey Akhmichin
6486533355 engine: platform: android: replace va function calls. 2023-03-11 16:29:55 +03:00
Andrey Akhmichin
daaaa324bd engine: platform: emscripten: replace va function calls. 2023-03-11 15:32:14 +03:00
Andrey Akhmichin
249ce6bca1 engine: platform: win32: replace va function calls. 2023-03-11 15:30:56 +03:00
Andrey Akhmichin
b648c74815 engine: platform: posix: replace va function calls. 2023-03-11 15:30:29 +03:00
Andrey Akhmichin
a2d459ae84 engine: common: add printf-like version of Cvar_Get function. 2023-03-11 15:29:54 +03:00
Andrey Akhmichin
573781b45d engine: platform: sdl: replace va function calls. 2023-03-11 15:29:34 +03:00
Andrey Akhmichin
3299999f3d engine: common: add printf-like version of Info_SetValueForKey function. 2023-03-11 15:28:54 +03:00
91be4f6521 engine: common: cmd: fix inverted check in apropos 2023-03-11 07:50:33 +03:00
fgsfds
70a73e47a7 psvita: use crtlib where possible 2023-03-11 07:09:19 +03:00
fgsfds
fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfds
66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2023-03-11 07:09:19 +03:00
fgsfds
3e1833722f engine: psvita: check req in ioctlsocket() 2023-03-11 07:09:19 +03:00
fgsfds
4b8e11f561 engine: remove stray #if XASH_PSVITA 2023-03-11 07:09:19 +03:00
fgsfds
41c819f3d3 engine: psvita: keep old arguments in Sys_NewInstance 2023-03-11 07:09:19 +03:00
fgsfds
957154f097 scripts: psvita: move TITLEID and APPNAME to engine elf build arguments 2023-03-11 07:09:19 +03:00
fgsfds
47a6be86b1 engine: psvita: export stpcpy 2023-03-11 07:09:18 +03:00
fgsfds
287688d985 engine: psvita: implement Sys_NewInstance 2023-03-11 07:09:18 +03:00
fgsfds
610d528042 engine: psvita: implement Sys_GetCurrentUser 2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977 ref: gl: add immediate mode shim for psvita 2023-03-11 07:09:18 +03:00
fgsfds
5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 2023-03-11 07:09:18 +03:00
fgsfds
5beed5ab29 engine: psvita: rebalance memory pools a bit 2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2023-03-11 07:09:18 +03:00
fgsfds
97a7de3377 engine: server: remove duplicate registration for sv_autosave 2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
1274fa13c8 engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2023-03-11 05:38:28 +03:00
SNMetamorph
e37c07f44f engine: crashhandler: added support for minidumps generation 2023-03-11 04:28:25 +03:00
SNMetamorph
214a3cce73 engine: host: added -minidumps startup parameter for win32 platform 2023-03-11 04:28:25 +03:00
48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2023-03-01 15:57:30 +03:00
602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2023-03-01 15:57:30 +03:00
7e9d46689c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
b6347d17c9 engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
fb0f184d6b engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
58e95c7d6f engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2023-02-17 22:50:42 +03:00
7a5381e658 engine: common: mod_studio: fix uninitialized adj array 2023-02-17 22:50:12 +03:00
375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2023-02-15 05:53:39 +03:00
21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
0bff62e696 engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
858597832d engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2023-02-11 06:50:46 +03:00
f42a174482 engine: client: empty current map name in CL_ClearState 2023-02-11 06:45:20 +03:00
13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2023-02-09 05:58:54 +03:00
a0edfd28b2 engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2023-02-09 05:56:11 +03:00
2aeee59a31 Merge remote-tracking branch 'fgsfds/switch_newer' 2023-02-09 05:18:06 +03:00
b5b6b8b785 engine: network: fix some unitialized sockaddr_storage's 2023-02-08 20:00:51 +03:00
fgsfds
b2cc96cf0d scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2023-02-08 01:37:35 +01:00
fgsfds
0e7ebf6d44 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-08 00:56:20 +01:00
fgsfds
69607d7890 nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
5ba2449d10 engine: common: static-ify functions in mod_studio.c 2023-02-08 00:03:15 +03:00
fgsfds
65095df124 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:15:01 +01:00
fgsfds
ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
05016f8639 engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
fgsfds
d944301a60 engine: client: add barebones gamepad controls to input fields 2023-02-06 00:05:28 +03:00
fgsfds
15ba932046 engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
b73c16c216 engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 23:51:48 +03:00
fgsfds
0ba4ef678c engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 03:39:32 +01:00
fgsfds
6557ac7fb4 server: add sv_autosave cvar 2023-02-05 02:29:22 +01:00
fgsfds
f3e50b5500 add barebones gamepad controls for input fields and console 2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8 nswitch: don't automatically pop up OSK when opening console 2023-02-05 02:26:48 +01:00
fgsfds
cb28101732 touch: only pop up OSK on FINGERDOWN events 2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc nswitch: always enable console 2023-02-05 02:18:11 +01:00
fgsfds
36e7856b9c don't redefine _GNU_SOURCE 2023-02-05 02:16:38 +01:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
f910f4896c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
ba6dd3c751 engine: client: font: fix another inverted check 2023-02-04 21:23:51 +03:00
fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
2225915702 engine: client: font: fix CL_DrawStringLen 2023-02-04 20:54:17 +03:00
d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2023-02-04 20:53:52 +03:00
bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2023-02-03 18:20:02 +03:00
e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2023-02-03 18:06:07 +03:00
a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2023-02-03 17:49:06 +03:00
77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2023-02-02 04:57:53 +03:00
d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2023-02-02 02:49:25 +03:00
92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2023-02-01 06:42:31 +03:00
d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2023-01-31 07:18:23 +03:00
f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
2e3788f23d engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
eaf9a9283a Revert "engine: network: do not read from uninitialized sockaddr storage"
This reverts commit 4f78ec01cf.
2023-01-31 04:33:27 +03:00
4f78ec01cf engine: network: do not read from uninitialized sockaddr storage 2023-01-31 04:14:18 +03:00
be084d5603 engine: crashhandler: fully initialize struct sigaction 2023-01-31 00:50:48 +03:00
aac0be1ab3 engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
39fd30a472 engine: client: fix HUD font loading 2023-01-27 19:07:26 +03:00
279e391949 engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
327372e253 engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387 engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0 engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2023-01-25 02:38:18 +03:00
b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
ef1572b15b engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD) 2023-01-18 19:45:21 +03:00
aaeb18f433 engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
16b162f7bb engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
This reverts commit a6475f530b.
2023-01-18 19:21:51 +03:00
5313dc9475 engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2023-01-16 09:21:30 +03:00
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize 2023-01-14 18:52:38 +03:00
6232e288e1 engine: client: fool proof R_SaveVideoMode 2023-01-14 11:45:42 +03:00
a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2023-01-14 10:58:04 +03:00
de84df99f3 engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX (#1211)
* Added definitions for IRIX

* Patchset to get dedicated server to compile on IRIX.

* Cleaned up debug statements in wscript

* Potential bug in IRIX implementation of isnan? For now just use the portable macro.

* Include the platform port files in the build

* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.

* Clean up formatting and remove unneeded debugging statements

* Added GPL copyright notice and description

* Moved to irix platform folder and edited script

* Re-introduced _inline macro

* Replace spaces with tabs

Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2023-01-13 08:50:33 +03:00
1119a9ac22 engine: network: reenable DNS resolving in separate thread for Windows 2023-01-13 08:09:16 +03:00
171c0c8d3b engine: common: zone: use stdint types 2023-01-12 04:04:53 +03:00
9b5e0fef01 engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up 2023-01-12 04:02:04 +03:00
eb0459a045 engine: strip Intel suffixes from server library name, but only on special platforms
Remove same code from filesystem, it's not what filesystem should do
2023-01-10 04:51:34 +03:00
113904ea91 public: fix build 2023-01-09 22:47:54 +03:00
209a03a12a engine, public: prepare to removal of XASH_MSVC macro 2023-01-09 08:01:52 +03:00
c28aeb2362 engine: make crashhandler implementation choice private to crashhandler code 2023-01-09 07:55:54 +03:00
9152bbf106 engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2023-01-07 11:08:32 +03:00
40ba0238f8 engine: client: cosmetic changes in pmove code 2023-01-07 11:07:32 +03:00
4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2023-01-07 07:23:14 +03:00
2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2023-01-06 00:38:05 +03:00
787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
49a65edfc3 engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2023-01-05 06:09:10 +03:00
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
51b5d7a41d engine: host: ensure we always have right slashes under Windows 2023-01-04 19:39:52 +03:00
80507b2eca engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
ed47346ef1 engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00