Commit Graph

306 Commits

Author SHA1 Message Date
SNMetamorph
cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 2021-02-20 14:22:20 +03:00
8090db2e75 netgraph: change netgraph buffer size for low memory mode 2021-02-01 10:06:55 +03:00
Gleb Mazovetskiy
c95e847890 Fix joystick trigger thresholds
They were negative by default but they should've been positive:

> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis

This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7 GameController: Add separate D-Pad bindings
1. Adds separate D-Pad bindings so that they don't conflict with arrow
   keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34 Fix R_CollectRendererNames
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 2021-01-02 18:01:53 +03:00
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63 engine: client: update the ref state before R_NewMap is called
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
f3d8a2bcb0 client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
c39d42cc62 avi: replace longs by ints 2020-04-19 13:02:51 +03:00
5d97a293fe menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 2020-02-25 12:59:04 +07:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
70cddcb9ca client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
26a1ba543f client: add some useful keys to Key_ToUpper 2020-02-08 23:15:40 +07:00
2e2a716710 ref_api: fix remap code 2020-01-30 07:15:23 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
022792709d engine: fix build 2020-01-12 03:56:53 +03:00
b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00