Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
0a0952e186
Use sound array macros. ( #215 )
...
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
* Use random sound array.
2021-12-06 00:14:31 +05:00
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
...
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00
Roman Chistokhodov
3e2808de62
Fix possible bug with talkmonster facing during the script ( #213 )
2021-11-29 01:04:50 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
2021-11-21 15:21:36 +05:00
Marc-Antoine Lortie
74b5543c83
Fixed beam attachment invalidated on restore. ( #208 )
2021-11-21 15:18:13 +05:00
Roman Chistokhodov
0c46e1b5bd
Fix graphs directory being created with strange permissions ( #205 )
2021-11-19 00:39:50 +05:00
Vale the Violet Mote
302e2d7a2a
Realtime cheats ( #197 )
...
* have cheats auto-update (send notif to client, use updated value in server)
* cheats did not need to be registered here as it's registered by the engine
* also not needed.
2021-10-26 21:52:17 +00:00
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
2021-08-27 13:04:15 +05:00
Roman Chistokhodov
d86b0bf480
Change ideal monster state in MonsterUse only if monster is idle
2021-07-07 00:10:27 +05:00
Roman Chistokhodov
201206ccfd
Fix potential conflict of monster states in scripted_sequence
2021-07-07 00:08:14 +05:00
a541a9699c
#ifdef->#if.
2021-06-20 03:53:07 +05:00
fd6f48175f
Comment unused variables ( #184 )
...
* Comment unused variables
* Comment out dead code
2021-06-18 13:00:09 +05:00
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
2021-06-18 07:41:38 +05:00
Roman Chistokhodov
b34b6a0778
Fix windows build ( #179 )
...
* Add hl.def to cmakelists.txt
* Add appveyor artifact
2021-06-17 23:33:55 +05:00
5e06370a95
Revert breaking changes.
2021-06-17 22:35:36 +05:00
da5efc7146
Get rid of project files for MSVC 98.
2021-06-14 01:39:55 +05:00
72b7471b89
Get rid of hl.def.
2021-06-14 01:36:51 +05:00
6055d3d3eb
Avoid .def-file usage.
2021-06-14 01:35:35 +05:00
0557b2dfe3
Fix compilation.
2021-06-07 19:20:38 +05:00
6d8e1c5d0c
Got rid "defined".
2021-06-07 19:17:22 +05:00
8366cb170c
Fix compilation.
2021-06-07 05:24:30 +05:00
0dd90846fe
#ifdef->#if
2021-06-07 05:05:58 +05:00
06dd8a63cd
Double promotion fix.
2021-06-06 04:11:36 +05:00
Roman Chistokhodov
b4502f7133
Fix removing squad member
2021-06-06 04:03:40 +05:00
Roman Chistokhodov
59508d66da
Allow special beam color for houndeye squad of size 5
2021-06-06 04:01:57 +05:00
Roman Chistokhodov
7a999bf987
Check before SetEnemy in squad monster
2021-06-06 03:58:26 +05:00
2c9cb0c645
Revert "Merge 33413807d0
"
...
This reverts commit 19bdc1d01b
.
2021-06-06 03:48:55 +05:00
593c9185aa
Do not override IsUseable for mp5. Merge a9b1d9cda8
.
2021-06-06 02:48:22 +05:00
464a678b33
Remove WeaponTick and override ItemPostFrame instead.
2021-06-06 02:40:52 +05:00
Roman Chistokhodov
9fecfb50f3
Merge 2ca64e11b0
2021-06-06 00:34:53 +05:00
ea9eb82646
Set monsteryawspeedfix cvar to 1 by default.
2021-06-05 20:56:57 +05:00
6274c601fe
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924 .
2021-06-05 20:20:22 +05:00
8c45ae9bb2
Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110 .
2021-06-05 20:02:32 +05:00
2de4e7ab00
Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982 .
2021-06-05 19:18:33 +05:00
b16001bc1a
possible crash fix for DeathNotice
2021-05-10 06:10:35 +03:00
936a303813
Revert "Do not precache sounds for xash3d-only builds."
...
This reverts commit 9a6ef538b6
.
2021-04-19 03:11:56 +05:00
9a6ef538b6
Do not precache sounds for xash3d-only builds.
2021-04-12 09:57:56 +05:00
a07acb3d14
Restore global time on Save/Restore.
...
Same as https://github.com/ValveSoftware/halflife/issues/3065 .
2021-04-04 22:26:34 +05:00
4ba54bdcdc
Fix target check.
...
Same as https://github.com/ValveSoftware/halflife/issues/3083 .
2021-04-04 22:11:00 +05:00
08f5c265ce
Clamp gravity.
2021-04-04 07:32:25 +05:00
c0720d3cfc
Precache missing sounds for sentry gun.
2021-04-04 07:07:54 +05:00
Roman Chistokhodov
2a1867bedf
Fix crowbar smack think time
2021-02-27 14:37:12 +03:00
Roman Chistokhodov
c710978549
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 23:01:32 +03:00
Roman Chistokhodov
0e251e6f09
Fix attack times
2021-02-10 20:21:45 +03:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag ( #143 )
2020-12-25 11:14:22 +05:00
2a264d2c9a
Add the latest steam changes for cl_autowepswitch cvar.
2020-10-11 00:08:47 +05:00
2de2509094
server: remove "mp_" prefix for non-multiplayer cvars.
2020-10-10 22:45:28 +05:00
47c13ef873
server: Use separate cvar instead of macro for monster yaw speed fix.
2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed ( #137 )
...
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00