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Commit Graph

562 Commits

Author SHA1 Message Date
8366cb170c Fix compilation. 2021-06-07 05:24:30 +05:00
f0b649f507 wscript: update. 2021-06-07 05:12:53 +05:00
0dd90846fe #ifdef->#if 2021-06-07 05:05:58 +05:00
Roman Chistokhodov
27ebf40849
Add github workflow and change the link and badge from travis to github actions (#174) 2021-06-07 00:15:36 +05:00
06dd8a63cd Double promotion fix. 2021-06-06 04:11:36 +05:00
Roman Chistokhodov
b4502f7133 Fix removing squad member 2021-06-06 04:03:40 +05:00
Roman Chistokhodov
59508d66da Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
Roman Chistokhodov
7a999bf987 Check before SetEnemy in squad monster 2021-06-06 03:58:26 +05:00
2c9cb0c645 Revert "Merge 33413807d0"
This reverts commit 19bdc1d01b.
2021-06-06 03:48:55 +05:00
593c9185aa Do not override IsUseable for mp5. Merge a9b1d9cda8. 2021-06-06 02:48:22 +05:00
464a678b33 Remove WeaponTick and override ItemPostFrame instead. 2021-06-06 02:40:52 +05:00
Roman Chistokhodov
397286021c Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted 2021-06-06 01:17:08 +05:00
Roman Chistokhodov
9fecfb50f3 Merge 2ca64e11b0 2021-06-06 00:34:53 +05:00
ea9eb82646 Set monsteryawspeedfix cvar to 1 by default. 2021-06-05 20:56:57 +05:00
6274c601fe Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 2021-06-05 20:20:22 +05:00
2c7e07ef49 Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033. 2021-06-05 20:13:07 +05:00
8c45ae9bb2 Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110. 2021-06-05 20:02:32 +05:00
2de4e7ab00 Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982. 2021-06-05 19:18:33 +05:00
exstrim401
7fdc58743d
Haiku OS support (#170)
* Haiku OS support

* Add Haiku OS to CMake LibraryNaming
2021-06-05 10:48:51 +03:00
e4dd9192cc client: fix scoreboard not setting IN_SCORE bit in usercmd 2021-06-01 17:38:24 +03:00
Владислав Сухов
de65256d86 cmake: fix build
Fix the error: Unknown CMake command "elif"
2021-05-26 22:03:02 +03:00
814395c255
Merge pull request #166 from FreeCollective/master
possible crash fix for DeathNotice
2021-05-22 13:31:02 +00:00
b16001bc1a possible crash fix for DeathNotice 2021-05-10 06:10:35 +03:00
936a303813 Revert "Do not precache sounds for xash3d-only builds."
This reverts commit 9a6ef538b6.
2021-04-19 03:11:56 +05:00
9a6ef538b6 Do not precache sounds for xash3d-only builds. 2021-04-12 09:57:56 +05:00
93630eae23 Fix player model angles.
Same as https://github.com/ValveSoftware/halflife/issues/3075.
2021-04-04 22:30:49 +05:00
a07acb3d14 Restore global time on Save/Restore.
Same as https://github.com/ValveSoftware/halflife/issues/3065.
2021-04-04 22:26:34 +05:00
4ba54bdcdc Fix target check.
Same as https://github.com/ValveSoftware/halflife/issues/3083.
2021-04-04 22:11:00 +05:00
08f5c265ce Clamp gravity. 2021-04-04 07:32:25 +05:00
17ab997501 Remove duplicated macros. 2021-04-04 07:18:32 +05:00
c0720d3cfc Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
5dd184da23 Fix memory leaks when parsing files. 2021-03-26 04:08:05 +05:00
a7103c1c14 waf: upgrade to waifu 1.1.0 2021-02-28 15:38:09 +03:00
dc774318b2 wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools 2021-02-28 13:31:50 +03:00
0204f8be9d Merge remote-tracking branch 'w23/windows64' 2021-02-28 13:30:45 +03:00
8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
Fix crowbar smack think time
2021-02-27 14:03:51 +00:00
Roman Chistokhodov
2a1867bedf Fix crowbar smack think time 2021-02-27 14:37:12 +03:00
Ivan 'provod' Avdeev
715620135a Make it possible to complie 64-bit binary on windows
The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
2021-02-21 22:25:52 -08:00
c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 20:30:45 +00:00
Roman Chistokhodov
c710978549 Fix a bug with extracting ammo from mp5 when argrenades are full 2021-02-11 23:01:32 +03:00
4a02ced926
Merge pull request #153 from FreeSlave/attack_time
Fix attack times
2021-02-10 18:48:45 +00:00
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
Fix occasional double playing of reload animations
2021-02-10 18:38:47 +00:00
Roman Chistokhodov
06f046430d Fix occasional double playing of reload animations 2021-02-10 20:30:01 +03:00
Roman Chistokhodov
0a29ec49c8 Gauss color depends on its charge 2021-02-10 20:25:30 +03:00
Roman Chistokhodov
0e251e6f09 Fix attack times 2021-02-10 20:21:45 +03:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 2020-10-10 22:45:28 +05:00
47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 2020-10-10 22:43:19 +05:00