Commit Graph

751 Commits

Author SHA1 Message Date
Alibek Omarov e3f44e2225 client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
2023-12-22 10:07:01 +03:00
Alibek Omarov e8db2fa354 client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728) 2023-12-21 04:19:27 +03:00
Alibek Omarov de43a7bb9e client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available 2023-12-21 04:18:20 +03:00
Alibek Omarov 9119ab812f client: hud: detect the availability of HD spritesheets 2023-12-21 04:15:56 +03:00
Alibek Omarov ed88ebf6d5 client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560 2023-12-21 04:14:05 +03:00
Alibek Omarov 0362b75fc1 client: ammohistory: fix rendering history with bigger HUD sprites 2023-12-21 04:13:29 +03:00
Alibek Omarov 5ed4d3671b client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2023-12-21 04:08:46 +03:00
Andrey Akhmichin b89ce4c527 cmake: force to use library naming scheme. 2023-12-11 17:47:05 +05:00
Andrey Akhmichin 61a16bc8aa Update README.md. 2023-12-08 13:46:32 +05:00
Andrey Akhmichin 881f013742 cmake: fix wrong condition. 2023-12-08 13:34:28 +05:00
Andrey Akhmichin 050092763e cmake: update minimum required version. 2023-12-08 12:58:52 +05:00
Andrey Akhmichin 4be2334ac9 Update README.md. 2023-12-07 05:32:10 +05:00
Andrey Akhmichin 78c0036046 server: reduce hornetgun recharge time only in multiplayer. 2023-11-18 23:01:20 +05:00
Andrey Akhmichin 1e4663ab73 server: spawn mp5 with full ammo only in multiplayer. 2023-11-18 22:45:26 +05:00
Roman Chistokhodov fdf49c8974
Add mention of Windows SDK in build Prerequisites [ci skip] (#410) 2023-11-18 10:24:37 +00:00
Andrey Akhmichin acc3848795 client: use normal player tracer to avoid "ghost shots". 2023-11-18 14:16:35 +05:00
Andrey Akhmichin a7bc9d6266 server: increase python damage into multiplayer. 2023-11-18 11:56:53 +05:00
Andrey Akhmichin e106972599 server: spawn mp5 with full ammo. 2023-11-18 02:44:44 +05:00
Andrey Akhmichin 3523b52f3e server: reduce hornetgun recharge time. 2023-11-18 02:40:11 +05:00
Andrey Akhmichin 497dd83931 server: increase sentences limit. 2023-11-18 01:22:09 +05:00
Andrey Akhmichin 7ca2750c3d client: Fix compilation. 2023-11-01 02:40:22 +05:00
Andrey Akhmichin dd6995ecbd client: MOTD: Prevent out of bounds access on x86. 2023-11-01 02:27:00 +05:00
Andrey Akhmichin 2218731a86 Include build.h. 2023-11-01 01:49:55 +05:00
Andrey Akhmichin 7581cacd6f Use fast and simple ROTR algorithm implementation. 2023-11-01 01:31:10 +05:00
Andrey Akhmichin 984986f998 Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
Roman Chistokhodov 3cf40ccf12
When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398) 2023-10-17 15:15:10 +00:00
Roman Chistokhodov 17b34aa42b
Reset fov on crossbow holster (#394) 2023-09-30 18:27:53 +00:00
Andrey Akhmichin 04e56448f2 Revert "ARMv8 neon support"
This reverts commit 8da76a8c3f.
2023-09-19 23:13:36 +05:00
Roman Chistokhodov 26d4fac2aa
Respect hud_saytext cvar. Remove redundant print to console (#387) 2023-09-03 12:54:48 +00:00
Roman Chistokhodov 2b031dd585
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) 2023-08-29 16:00:23 +00:00
Alibek Omarov 43710ea984 client: studio: NEON vector types all over place here 2023-07-22 05:49:54 +03:00
Alibek Omarov d4995df92c client: studio: another NEON type fix for AngleQuaternion, static-ize global NEON vectors 2023-07-22 04:36:10 +03:00
Alibek Omarov b4bd06603e client: studio: fix NEON vreinterpret types, fix memcpy 2023-07-22 04:28:51 +03:00
Alibek Omarov f00a8f46d8 client: studio: fix types in AArch64 NEON code 2023-07-22 04:21:00 +03:00
Andrey Akhmichin 8180cf60c2 Revert "Change view rolling via separate cvars under GoldSource."
This reverts commit 5cca1eb971.
2023-07-17 22:50:16 +05:00
Andrey Akhmichin a898d773a1 Revert "Always change view rolling on client side."
This reverts commit 1ed4c1d899.
2023-07-17 22:49:24 +05:00
nekonomicon 69f27d43bd
Merge pull request #379 from MoeMod/studio_util
ARMv8 neon support for studio util
2023-07-17 17:41:51 +00:00
Xiaobaibai d8e4ec04e4 fix typo ( no xref at all? ) 2023-07-14 10:17:31 +08:00
Alibek Omarov fa03ed3bce wscript: fix mod_options.txt parsing under Python2 2023-07-03 02:36:40 +03:00
Alibek Omarov f0f4e55c48 Add PowerPC to library naming scheme 2023-07-03 01:45:28 +03:00
Xiaobaibai 8da76a8c3f ARMv8 neon support 2023-06-12 11:37:20 +08:00
Roman Chistokhodov ef7b4a9015
Replace copyright symbol with (c) in game_shared/ and common/com_model.h to avoid problems with encoding (#378) 2023-06-11 22:30:13 +00:00
Bohdan Shulyar 31790c101a cmake: LibraryNaming: fix Android check 2023-05-30 17:12:13 +03:00
Roman Chistokhodov 991fd0cd4a
Fix being able to break scripted_sequence by +using friendly NPCs to make them follow player (#375) 2023-05-29 01:56:39 +00:00
Andrey Akhmichin 1ed4c1d899
Always change view rolling on client side. 2023-05-01 02:10:06 +05:00
Andrey Akhmichin 0f1cb315d6
Revert "Rename "cl_viewbob" cvar to "cl_bobtilt"."
This reverts commit 5eeb649cec.
2023-05-01 02:04:06 +05:00
nekonomicon 8d337020b5
Merge pull request #369 from FreeSlave/hgrunt_fix
Fix hgrunts dropping weapons again. Fix magical constants in hgrunt code.
2023-04-29 14:13:07 +00:00
Alibek Omarov 8da71ee675 server: wscript: remove prop.cpp from excluded files 2023-04-25 03:06:25 +03:00
Alibek Omarov 7d65d9f3bd wscript: set default prefix, do not install without destdir as we don't follow typical unix filesystem hierarchy 2023-04-25 03:05:56 +03:00
Roman Chistokhodov 00596e94bf Use named constants instead of some magical constants in hgrunt code 2023-04-24 01:57:25 +03:00