06dd8a63cd
Double promotion fix.
2021-06-06 04:11:36 +05:00
Roman Chistokhodov
b4502f7133
Fix removing squad member
2021-06-06 04:03:40 +05:00
Roman Chistokhodov
59508d66da
Allow special beam color for houndeye squad of size 5
2021-06-06 04:01:57 +05:00
Roman Chistokhodov
7a999bf987
Check before SetEnemy in squad monster
2021-06-06 03:58:26 +05:00
2c9cb0c645
Revert "Merge 33413807d0
"
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This reverts commit 19bdc1d01b
.
2021-06-06 03:48:55 +05:00
593c9185aa
Do not override IsUseable for mp5. Merge a9b1d9cda8
.
2021-06-06 02:48:22 +05:00
464a678b33
Remove WeaponTick and override ItemPostFrame instead.
2021-06-06 02:40:52 +05:00
Roman Chistokhodov
397286021c
Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted
2021-06-06 01:17:08 +05:00
Roman Chistokhodov
9fecfb50f3
Merge 2ca64e11b0
2021-06-06 00:34:53 +05:00
ea9eb82646
Set monsteryawspeedfix cvar to 1 by default.
2021-06-05 20:56:57 +05:00
6274c601fe
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924 .
2021-06-05 20:20:22 +05:00
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
2021-06-05 20:13:07 +05:00
8c45ae9bb2
Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110 .
2021-06-05 20:02:32 +05:00
2de4e7ab00
Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982 .
2021-06-05 19:18:33 +05:00
exstrim401
7fdc58743d
Haiku OS support ( #170 )
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* Haiku OS support
* Add Haiku OS to CMake LibraryNaming
2021-06-05 10:48:51 +03:00
e4dd9192cc
client: fix scoreboard not setting IN_SCORE bit in usercmd
2021-06-01 17:38:24 +03:00
Владислав Сухов
de65256d86
cmake: fix build
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Fix the error: Unknown CMake command "elif"
2021-05-26 22:03:02 +03:00
814395c255
Merge pull request #166 from FreeCollective/master
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possible crash fix for DeathNotice
2021-05-22 13:31:02 +00:00
b16001bc1a
possible crash fix for DeathNotice
2021-05-10 06:10:35 +03:00
936a303813
Revert "Do not precache sounds for xash3d-only builds."
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This reverts commit 9a6ef538b6
.
2021-04-19 03:11:56 +05:00
9a6ef538b6
Do not precache sounds for xash3d-only builds.
2021-04-12 09:57:56 +05:00
93630eae23
Fix player model angles.
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Same as https://github.com/ValveSoftware/halflife/issues/3075 .
2021-04-04 22:30:49 +05:00
a07acb3d14
Restore global time on Save/Restore.
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Same as https://github.com/ValveSoftware/halflife/issues/3065 .
2021-04-04 22:26:34 +05:00
4ba54bdcdc
Fix target check.
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Same as https://github.com/ValveSoftware/halflife/issues/3083 .
2021-04-04 22:11:00 +05:00
08f5c265ce
Clamp gravity.
2021-04-04 07:32:25 +05:00
17ab997501
Remove duplicated macros.
2021-04-04 07:18:32 +05:00
c0720d3cfc
Precache missing sounds for sentry gun.
2021-04-04 07:07:54 +05:00
5dd184da23
Fix memory leaks when parsing files.
2021-03-26 04:08:05 +05:00
a7103c1c14
waf: upgrade to waifu 1.1.0
2021-02-28 15:38:09 +03:00
dc774318b2
wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools
2021-02-28 13:31:50 +03:00
0204f8be9d
Merge remote-tracking branch 'w23/windows64'
2021-02-28 13:30:45 +03:00
8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
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Fix crowbar smack think time
2021-02-27 14:03:51 +00:00
Roman Chistokhodov
2a1867bedf
Fix crowbar smack think time
2021-02-27 14:37:12 +03:00
Ivan 'provod' Avdeev
715620135a
Make it possible to complie 64-bit binary on windows
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The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
2021-02-21 22:25:52 -08:00
c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
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Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 20:30:45 +00:00
Roman Chistokhodov
c710978549
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 23:01:32 +03:00
4a02ced926
Merge pull request #153 from FreeSlave/attack_time
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Fix attack times
2021-02-10 18:48:45 +00:00
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
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Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
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Fix occasional double playing of reload animations
2021-02-10 18:38:47 +00:00
Roman Chistokhodov
06f046430d
Fix occasional double playing of reload animations
2021-02-10 20:30:01 +03:00
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
2021-02-10 20:25:30 +03:00
Roman Chistokhodov
0e251e6f09
Fix attack times
2021-02-10 20:21:45 +03:00
Roman Chistokhodov
9fc712da01
Fix checking for gag spawnflag ( #143 )
2020-12-25 11:14:22 +05:00
2a264d2c9a
Add the latest steam changes for cl_autowepswitch cvar.
2020-10-11 00:08:47 +05:00
2de2509094
server: remove "mp_" prefix for non-multiplayer cvars.
2020-10-10 22:45:28 +05:00
47c13ef873
server: Use separate cvar instead of macro for monster yaw speed fix.
2020-10-10 22:43:19 +05:00
Logan
4be53d8527
server: fix monster yaw speed ( #137 )
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This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.
Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
dbd9b1c698
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:21:32 +03:00
Agent Agrimar
a39583f1ef
client: cmake: add winmm.lib dependency
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This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Agent Agrimar
efe13c3d04
client: wscript: add winmm.lib dependency
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This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00