hlsdk-xash3d/dlls
Andrey Akhmichin 523ee2ad97
Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
Same as 5caf49f063
2023-04-23 22:11:54 +05:00
..
Android.mk Add missing file to build lists. 2017-11-18 14:53:44 +05:00
CMakeLists.txt cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Wxdebug.cpp move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
activity.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
activitymap.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
aflock.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
agrunt.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
airtank.cpp Server format. 2016-07-31 18:48:50 +05:00
animating.cpp Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
animation.cpp Fix animation code accessing invalid sequence descriptor. 2022-11-26 02:30:26 +05:00
animation.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
apache.cpp Decrement rocket count only if it was successfully created. (#234) 2021-12-21 04:00:54 +05:00
barnacle.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
barney.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
basemonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
bigmomma.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
bloater.cpp Server format. 2016-07-31 18:48:50 +05:00
bmodels.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
bullsquid.cpp Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
cbase.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
cbase.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
cdll_dll.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
client.cpp Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. 2023-04-23 22:11:54 +05:00
client.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
combat.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
compile.bat compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
controller.cpp Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
crossbow.cpp Fixed crossbow fire on empty sequence not playing. (#207) 2021-11-21 15:21:36 +05:00
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
decals.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
defaultai.cpp Server format. 2016-07-31 18:48:50 +05:00
defaultai.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
doors.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
doors.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
effects.cpp Fixed beam attachment invalidated on restore. (#208) 2021-11-21 15:18:13 +05:00
effects.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
enginecallback.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
explode.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
explode.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
exportdef.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
extdll.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
flyingmonster.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
flyingmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_break.cpp Add a cvar fixing pushable excessive acceleration (#343) 2022-11-25 09:41:42 +00:00
func_break.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_tank.cpp server: func_tank: prevent domain error on barrel adjust (#328) 2022-09-18 20:49:58 +00:00
game.cpp Add a cvar fixing pushable excessive acceleration (#343) 2022-11-25 09:41:42 +00:00
game.h Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
gamerules.cpp Add "cl_autowepswitch" cvar implementation. 2019-11-03 22:59:33 +05:00
gamerules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
gargantua.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
genericmonster.cpp Remove unneeded casts. 2017-07-24 02:47:26 +05:00
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
globals.cpp Server format. 2016-07-31 18:48:50 +05:00
glock.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
gman.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
h_ai.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_battery.cpp Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
h_cine.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_cycler.cpp #ifdef->#if. 2021-06-20 03:53:07 +05:00
h_export.cpp Revert breaking changes. 2021-06-17 22:35:36 +05:00
handgrenade.cpp Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2022-07-18 13:13:58 +00:00
hassassin.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
headcrab.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
healthkit.cpp Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
hgrunt.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
hl.def Revert breaking changes. 2021-06-17 22:35:36 +05:00
hornet.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
hornet.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
hornetgun.cpp Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
houndeye.cpp Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
ichthyosaur.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
islave.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
items.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
items.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
leech.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
lights.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
maprules.cpp min->Q_min, max->Q_max. 2017-10-15 01:05:50 +05:00
maprules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monstermaker.cpp Server format. 2016-07-31 18:48:50 +05:00
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 2021-07-07 00:10:27 +05:00
monsters.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterstate.cpp Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
mortar.cpp Redefine string_t. Fix wrong variables type. 2017-12-10 20:56:46 +05:00
mp5.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
mpstubb.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
multiplay_gamerules.cpp fixplayerscore (#364) 2023-04-09 13:31:30 +00:00
nihilanth.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
nodes.cpp Fix graphs directory being created with strange permissions (#205) 2021-11-19 00:39:50 +05:00
nodes.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
nodes_compat.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
observer.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
pathcorner.cpp Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
plane.cpp Server format. 2016-07-31 18:48:50 +05:00
plane.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
plats.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
player.cpp Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
player.h Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
playermonster.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
python.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
rat.cpp Server format. 2016-07-31 18:48:50 +05:00
replace.sh Add sed script and convert all SetXXX macros 2016-03-02 11:39:18 +00:00
roach.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
rpg.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
satchel.cpp Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
saverestore.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
schedule.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
schedule.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scientist.cpp Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
scripted.cpp Fix potential conflict of monster states in scripted_sequence 2021-07-07 00:08:14 +05:00
scripted.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scriptevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
shotgun.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
singleplay_gamerules.cpp Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
skill.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
skill.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
sound.cpp Fixed wrong base class specified. (#226) 2021-12-10 07:38:48 +05:00
soundent.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
soundent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
spectator.cpp Server format. 2016-07-31 18:48:50 +05:00
spectator.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squad.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squadmonster.cpp Fix removing squad member 2021-06-06 04:03:40 +05:00
squadmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squeakgrenade.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
stats.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
subs.cpp Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
talkmonster.cpp Fix possible bug with talkmonster facing during the script (#213) 2021-11-29 01:04:50 +05:00
talkmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
teamplay_gamerules.cpp More safe strncpy usage. 2022-11-14 08:47:47 +05:00
teamplay_gamerules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
tempmonster.cpp Revert some changes from PR 2016-08-08 15:01:16 +06:00
tentacle.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
trains.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
triggers.cpp Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 2021-06-05 20:20:22 +05:00
tripmine.cpp Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
turret.cpp Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
util.cpp #ifdef->#if. 2021-06-20 03:53:07 +05:00
util.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
vector.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
weapons.cpp Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
weapons.h Remove useless macro from weapons.h (#352) 2023-01-09 15:03:07 +00:00
world.cpp Realtime cheats (#197) 2021-10-26 21:52:17 +00:00
wscript server: wscript: feature parity with CMake, try to use file globs and exclude list to make maintenance easier 2023-04-17 05:25:23 +03:00
wxdebug.h move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
xen.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
zombie.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00