Commit Graph

1909 Commits

Author SHA1 Message Date
Alibek Omarov 266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
Alibek Omarov 69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
Alibek Omarov 371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
Alibek Omarov a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
Alibek Omarov be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
Alibek Omarov df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Ruslan Piasetskyi 15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
Alibek Omarov 380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
Alibek Omarov be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
Alibek Omarov d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
Alibek Omarov 9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
Alibek Omarov 9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
Alibek Omarov 6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
Alibek Omarov 99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
Alibek Omarov c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
Alibek Omarov 9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
Alibek Omarov 3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
Alibek Omarov f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
Alibek Omarov 49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
Alibek Omarov 1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
Alibek Omarov 8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
Alibek Omarov 18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
Alibek Omarov a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
Alibek Omarov 0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
Alibek Omarov 620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
Alibek Omarov 4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
Alibek Omarov f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
Alibek Omarov c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
Alibek Omarov ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
Alibek Omarov 707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
Alibek Omarov 632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
Alibek Omarov bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
Alibek Omarov c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
Alibek Omarov 65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov 778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov 498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov 607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov 643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Alibek Omarov 93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov 20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
mittorn c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov 1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov 9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov 0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov 350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov 0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov 273bccdc9a
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov 40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov 2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov 4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov 7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov 68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
SNMetamorph 5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Velaron 5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Alibek Omarov 71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
Alibek Omarov 4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
Alibek Omarov f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov 78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov 7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov 8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov 48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov 061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
Alibek Omarov 96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
Alibek Omarov 9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek Omarov 8f819a2fde
engine: platform: sdl: fix forgotten icon setup call 2023-10-23 00:31:30 +03:00
Alibek Omarov 3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111) 2023-10-22 20:02:14 +03:00
Alibek Omarov b9ca0d4563 engine: common: network: more simple IP address copying from sockaddr to netadr_t and back 2023-10-22 20:02:14 +03:00
mittorn dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 2023-10-22 20:02:14 +03:00
mittorn e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
mittorn 14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 2023-10-22 20:02:14 +03:00
mittorn bee81e9723 engine: Make SDL_GetBasePath error not fatal 2023-10-22 20:02:14 +03:00
mittorn 1bfb6c560a platform/sdl: add check for missing hint defines 2023-10-22 20:02:14 +03:00
mittorn 24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL 2023-10-22 20:02:14 +03:00
mittorn fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 2023-10-22 20:02:14 +03:00
mittorn b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 2023-10-22 20:02:14 +03:00
Alibek Omarov 2ecbe5b67e engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
Alibek Omarov 7d61b5317c engine: client: add random key to the query, so we can validate master server response 2023-10-22 18:16:42 +03:00
Alibek Omarov 201258dc9e engine: client: allow passing additional filter through internetservers command arguments 2023-10-22 17:58:28 +03:00
Alibek Omarov 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 2023-10-22 17:49:52 +03:00
Alibek Omarov 2d79f3ef7a engine: common: sys_con: enable writing build commit, os and arch to the engine.log 2023-10-22 17:37:09 +03:00
Ivan Avdeev a251600c8a
engine: common: imagelib: add KTX2 support (#1455)
* engine: common: imagelib: add KTX2 support

Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`

Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`

While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB

ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.

* address spaces-vs-parentheses formatting where noticed

* parenthesize sizeofs

* move ktx2.h to imagelib as img_ktx2.h; massage it a bit

* use SetBits() instead of |=

* remove stale TODO comments
2023-10-18 10:31:40 +03:00
mittorn 6041bb0a43 platform/sdl: fix safegl 2023-10-16 06:47:55 +03:00
Alibek Omarov 5501ca927a engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 2023-10-16 06:47:55 +03:00
Alibek Omarov 33be1b7591 engine: client: let time flow in Xash demos 2023-10-14 15:11:26 +03:00
Alibek Omarov 4acd0e5304 engine: platform: sdl: grab input only in true fullscreen mode 2023-10-11 16:49:49 +03:00
Alibek Omarov cb1063c305 engine: platform: sdl: fix qboolean to window_mode_t conversions 2023-10-10 14:41:39 +03:00
Alibek Omarov 59bfc8c32f engine: platform: sdl: fix qboolean to window_mode_t conversions 2023-10-10 14:41:05 +03:00
Alibek Omarov b58fbc0c94 engine: platform: linux: fix according to platform.h changes 2023-10-10 14:12:53 +03:00
Alibek Omarov 46f38c84b5 engine: platform: dos: fix according to platform.h changes 2023-10-10 14:12:42 +03:00
Alibek Omarov 99f290b622 engine: platform: sdl: support borderless mode, slight refactoring 2023-10-10 14:11:28 +03:00
Alibek Omarov 680ecfefab engine: platform: pass desired window mode through R_ChangeDisplaySettings 2023-10-10 14:11:06 +03:00
Alibek Omarov 7222c74000 engine: host: expose new -borderless flag in command line help 2023-10-10 14:09:05 +03:00
Alibek Omarov 1e43cb734b engine: client: add definitions for borderless fullscreen mode 2023-10-10 14:08:06 +03:00
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 2023-10-09 05:26:17 +03:00
Alibek Omarov 73fcb84b62 engine: client: console: remove unneeded return from Con_DrawConsoleLen 2023-10-09 05:24:58 +03:00
Alibek Omarov 3584d3d1a6 engine: client: yet another BloodStream fix, normalize input velocity vector 2023-10-09 05:24:29 +03:00
Alibek Omarov e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 2023-10-09 03:20:43 +03:00
Alibek Omarov 962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 2023-10-08 01:52:42 +03:00
Alibek Omarov 34fa1b5ec8 engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 2023-10-05 11:06:04 +03:00
Alibek Omarov bee35a1873 engine: client: do not check screenshots in base directory to guess the name 2023-09-13 18:49:10 +03:00
Alibek Omarov e4ae386964 engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t 2023-09-12 20:40:14 +03:00