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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 12:29:53 +01:00
Commit Graph

218 Commits

Author SHA1 Message Date
8c7db8499f engine: add size argument to COM_FileBase calls 2023-04-26 05:20:45 +03:00
8f207362a5 public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2023-04-26 05:20:45 +03:00
b16fa8eddc public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2023-04-26 05:20:45 +03:00
096ee34f67 public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
c24a1fafc5 engine: add missing HPAK_CheckSize/Integrity calls 2023-04-03 06:04:48 +03:00
d8355a651f engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2023-04-03 04:12:47 +03:00
597027277c engine: server: remove some totally unused functions 2023-04-03 03:12:52 +03:00
01e0542223 engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2023-04-03 00:57:47 +03:00
892e5c59eb engine: server: convert public_server cvar to static allocation 2023-04-02 22:48:47 +03:00
SNMetamorph
eac8c116a8 engine: server: sv_init: compiling error fix & minor cleanup 2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4 engine: server: sv_init: enabled handling sound resources specifically
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2023-03-13 06:00:38 +03:00
5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2023-03-13 05:37:45 +03:00
d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
6b62f9c1b9 engine: convert Cvar_Get with va to Cvar_Getf 2023-03-13 05:19:32 +03:00
ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
fgsfds
97a7de3377 engine: server: remove duplicate registration for sv_autosave 2023-03-11 07:09:18 +03:00
48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2023-03-01 15:57:30 +03:00
602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2023-03-01 15:57:30 +03:00
375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
fgsfds
ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
fgsfds
15ba932046 engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
6557ac7fb4 server: add sv_autosave cvar 2023-02-05 02:29:22 +01:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
de84df99f3 engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2023-01-06 00:38:05 +03:00
787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2023-01-03 04:01:53 +03:00
Andrey Akhmichin
12bb0ca44b engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
Andrey Akhmichin
9450c08eec engine: server: simplify strings operations. 2022-12-21 03:26:11 +03:00
cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2022-12-13 11:12:08 +03:00
a3ef6c955c engine: don't double register rcon_password cvar 2022-12-12 08:13:24 +03:00
60e7a7aa23 engine: server: set correct flags for rcon_ cvars on server 2022-12-12 08:05:55 +03:00
e1431e1040 engine: server: add rcon_enable cvar to control whether server should accept remote commands 2022-12-12 08:02:56 +03:00
e48133bf4b engine: server: fix sv_log output for enttools usage 2022-12-08 05:40:36 +03:00
7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2022-12-07 23:39:57 +03:00
859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2022-12-07 23:14:34 +03:00
1d8acc16f1 engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded) 2022-12-06 20:28:44 +03:00
Andrey Akhmichin
2454594a18 engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
d9a245dcb5 engine: reset cheat cvars on remote games 2022-12-01 02:44:01 +03:00
b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2022-11-25 05:45:20 +03:00