7daa6c3451
engine: server: use soundlist to acquire random sounds for physics
2024-02-05 12:49:31 +03:00
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
2024-01-28 11:35:53 +03:00
0579e40857
engine: server: remove unused DumpHashString function
2024-01-28 10:00:51 +03:00
b41fe076ae
engine: server: exclude expired IP filters from check
2024-01-28 10:00:51 +03:00
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
862b9e68be
engine: server: fix possible null pointer dereference
2024-01-25 16:21:55 +03:00
caefa0b7b9
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
2024-01-09 03:55:07 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
d41a80bc2c
engine: add mask to sanitize possible engine features bits
2023-12-17 17:43:51 +03:00
13aab4e59c
engine: server: fix off-by-one error in Voice_Set/GetClientListening
2023-12-13 14:56:55 +03:00
36c2f9e9f2
engine: refactor rcon redirect, don't make it depend on global object
2023-12-13 14:56:27 +03:00
0c512d0431
engine: server: unused variables cleanup
2023-12-05 10:46:03 +03:00
2d2e03f235
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
2023-11-27 18:42:50 +03:00
68377435c8
engine: server: remove legacy light -> light_level entity key rewrite
2023-11-26 02:23:52 +03:00
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
2023-11-20 00:14:30 +03:00
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
f7c536b81c
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
2023-10-29 02:44:46 +03:00
f07eea5073
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
2023-10-28 11:14:12 +03:00
78bc177e05
engine: server: remove unused host struct field
2023-10-28 11:06:18 +03:00
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
7f9025e178
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
2023-10-28 11:04:43 +03:00
a5ee631191
engine: server: sv_game: disable searching closer to server library memory region for Android
2023-10-27 14:31:16 +03:00
061b50404d
engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
2023-10-27 08:02:10 +03:00
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
3ac8ad9484
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler ( d259421111
)
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
2023-08-30 18:52:44 +03:00
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
2023-08-29 19:10:33 +03:00
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
2023-08-07 21:11:20 +03:00
9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
2023-08-06 00:39:41 +03:00
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
2023-07-02 04:53:39 +03:00
ea24b5f3ca
engine: server: make CRC32_MapFile public
2023-07-02 01:19:38 +03:00
eb7f19d3cf
engine: server: properly remove remaining server operator commands
2023-07-02 01:19:21 +03:00
f5b9826fd9
engine: common: net_encode: directly access delta description struct than searching for it every time
2023-06-27 19:56:32 +03:00
4bbd1e59a4
engine: server: static-ize world functions
2023-06-19 07:47:38 +03:00
0809453b2c
engine: server: static-ize sv_query functions
2023-06-19 07:39:00 +03:00
8350d81c18
engine: server: static-ize sv_pmove functions
2023-06-19 07:38:18 +03:00
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
2023-06-19 07:32:22 +03:00
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
01ad3dda2a
engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation
2023-06-18 04:44:28 +03:00
2a05624615
engine: server: keep silence in case of unset or invalid rcon password
2023-06-18 04:30:21 +03:00
16c87ae2c9
engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux
2023-06-16 08:43:16 +03:00
c7d748e8df
engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not
2023-06-16 07:19:17 +03:00
c966589a50
engine: server: static-ize few game API functions, set GAME_EXPORT attribute
2023-06-15 19:22:13 +03:00
4c02c25506
engine: server: do not assert if SetFatPVS/PAS were called without active player
...
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
a4997d0647
engine: server: port old engine's fullupdate ratelimit, but simplify it
2023-06-15 18:09:59 +03:00
243c3cc80f
engine: server: port old engine's userinfo penalty
2023-06-15 04:46:22 +03:00
9c62fa901f
engine: server: pregenerate CRC table and testpacket data
2023-06-14 00:35:07 +03:00
jeefo
61c75b9809
engine: server: log: use S_USAGE in logaddress for consistency with existing code
2023-06-11 16:28:36 +03:00
jeefo
868d10a842
engine: server: log: allow to disable logaddress without turning off logs completely
2023-06-11 16:28:36 +03:00
jeefo
699f3579fe
engine: server: log: fix log off command not disabling logging to console ( fixes #1340 )
2023-06-11 16:28:36 +03:00
jeefo
873ce0ce48
engine: server: query: A2S_PLAYER response should contain bots and normal players
2023-06-11 14:14:59 +03:00
278ff22ba9
engine: server: query: use common SV_GetPlayerCount, fix random styling issues
2023-06-10 02:47:52 +03:00
jeefo
d9ef1d4608
server: implement correct answers to TSourceEngineQuery server queries
...
* count bots as clients as in goldsrc
* handle source-style packets after xash's built-in packets to not interfere with them
2023-06-10 02:06:45 +03:00
f49a2bc8f3
engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does
2023-05-29 14:40:54 +03:00
9e0d389d9e
engine: server: moved server cvars to static allocation
2023-05-27 21:52:58 +03:00
4ce2475602
engine: common: move network cvars to static allocation
2023-05-27 21:52:58 +03:00
214fc7e827
engine: common: move host cvars to static allocation
2023-05-27 21:52:58 +03:00
5627dbbf34
engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
2023-05-27 20:02:09 +03:00
275cd73ade
engine: server: do not trigger speedhack detection for fakeclients
2023-05-24 00:36:54 +03:00
fbd7d8f58a
engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
...
Thanks to @tyabus for suggestion
2023-05-19 04:49:29 +03:00
3415185dde
engine: server: implement simple anti-speedhack
2023-05-19 04:44:42 +03:00
551ea71906
engine: server: make generic function to kick players with a reason
2023-05-19 04:44:42 +03:00
bd3dc71f39
engine: server: refactor banid, explicitly does not allow ban using userid for now
2023-04-28 16:24:41 +03:00
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
8c7db8499f
engine: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2023-04-26 05:20:45 +03:00
b16fa8eddc
public: remove Q_strcat and Q_strcpy, and patch the code that uses it
2023-04-26 05:20:45 +03:00
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2023-04-03 04:12:47 +03:00
597027277c
engine: server: remove some totally unused functions
2023-04-03 03:12:52 +03:00
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2023-04-03 00:57:47 +03:00
892e5c59eb
engine: server: convert public_server cvar to static allocation
2023-04-02 22:48:47 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
fgsfds
97a7de3377
engine: server: remove duplicate registration for sv_autosave
2023-03-11 07:09:18 +03:00
48ca8f9a70
engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
2023-03-02 17:36:56 +03:00
474833a3bf
engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
2023-03-01 15:57:30 +03:00
602f23fbdf
engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
2023-03-01 15:57:30 +03:00
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2023-02-17 22:48:56 +03:00
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
fgsfds
ee370ea007
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:14:47 +01:00
fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00