Commit Graph

1472 Commits

Author SHA1 Message Date
a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2023-02-03 17:49:06 +03:00
77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2023-02-02 04:57:53 +03:00
d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2023-02-02 02:49:25 +03:00
92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2023-02-01 06:42:31 +03:00
d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2023-01-31 07:18:23 +03:00
f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
2e3788f23d engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
eaf9a9283a Revert "engine: network: do not read from uninitialized sockaddr storage"
This reverts commit 4f78ec01cf.
2023-01-31 04:33:27 +03:00
4f78ec01cf engine: network: do not read from uninitialized sockaddr storage 2023-01-31 04:14:18 +03:00
be084d5603 engine: crashhandler: fully initialize struct sigaction 2023-01-31 00:50:48 +03:00
aac0be1ab3 engine: imagelib: img_bmp: fully initialize local palette array 2023-01-31 00:50:04 +03:00
6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2023-01-30 23:17:53 +03:00
39fd30a472 engine: client: fix HUD font loading 2023-01-27 19:07:26 +03:00
279e391949 engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
327372e253 engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387 engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0 engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2023-01-25 02:38:18 +03:00
b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
ef1572b15b engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD) 2023-01-18 19:45:21 +03:00
aaeb18f433 engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
16b162f7bb engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
This reverts commit a6475f530b.
2023-01-18 19:21:51 +03:00
5313dc9475 engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2023-01-16 09:21:30 +03:00
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize 2023-01-14 18:52:38 +03:00
6232e288e1 engine: client: fool proof R_SaveVideoMode 2023-01-14 11:45:42 +03:00
a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2023-01-14 10:58:04 +03:00
de84df99f3 engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX (#1211)
* Added definitions for IRIX

* Patchset to get dedicated server to compile on IRIX.

* Cleaned up debug statements in wscript

* Potential bug in IRIX implementation of isnan? For now just use the portable macro.

* Include the platform port files in the build

* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.

* Clean up formatting and remove unneeded debugging statements

* Added GPL copyright notice and description

* Moved to irix platform folder and edited script

* Re-introduced _inline macro

* Replace spaces with tabs

Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2023-01-13 08:50:33 +03:00
1119a9ac22 engine: network: reenable DNS resolving in separate thread for Windows 2023-01-13 08:09:16 +03:00
171c0c8d3b engine: common: zone: use stdint types 2023-01-12 04:04:53 +03:00
9b5e0fef01 engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up 2023-01-12 04:02:04 +03:00
eb0459a045 engine: strip Intel suffixes from server library name, but only on special platforms
Remove same code from filesystem, it's not what filesystem should do
2023-01-10 04:51:34 +03:00
113904ea91 public: fix build 2023-01-09 22:47:54 +03:00
209a03a12a engine, public: prepare to removal of XASH_MSVC macro 2023-01-09 08:01:52 +03:00
c28aeb2362 engine: make crashhandler implementation choice private to crashhandler code 2023-01-09 07:55:54 +03:00
9152bbf106 engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2023-01-07 11:08:32 +03:00
40ba0238f8 engine: client: cosmetic changes in pmove code 2023-01-07 11:07:32 +03:00
4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2023-01-07 07:23:14 +03:00
2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2023-01-06 00:38:05 +03:00
787d3bc5dd engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
49a65edfc3 engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2023-01-05 06:09:10 +03:00
4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
51b5d7a41d engine: host: ensure we always have right slashes under Windows 2023-01-04 19:39:52 +03:00
80507b2eca engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
ed47346ef1 engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00
d047dfc319 engine: add few lines in mod_bmodel back, got removed in previous commits accidentally 2023-01-03 18:26:18 +03:00
13ed2742b2 engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check 2023-01-03 07:50:50 +03:00
df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2023-01-03 04:01:53 +03:00
c1287b3950 engine: client: speed up reconnect for legacy servers 2023-01-03 03:19:46 +03:00
e621c98602 engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2022-12-30 02:06:15 +03:00
eb7eb4acbc engine: client: cl_scrn: minor refactoring 2022-12-30 01:58:26 +03:00
e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2022-12-30 01:57:10 +03:00
52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2022-12-27 23:10:11 +03:00
41aa867a21 engine: common: don't try to delete now non-existing config file after backing up 2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b engine: server: Fix broken description for saves. 2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83 filesystem: fix lseek for mpg123 2022-12-24 22:02:58 +03:00
Andrey Akhmichin
444e08f59a engine: common: simplify strings operations. 2022-12-21 03:26:41 +03:00
Andrey Akhmichin
9450c08eec engine: server: simplify strings operations. 2022-12-21 03:26:11 +03:00
Andrey Akhmichin
f4fb8b4ac2 engine: client: simplify strings operation. 2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144 engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
Andrey Akhmichin
e273e09fc9 engine: platform: win32: simplify strings operations. 2022-12-20 16:06:25 +03:00
327017421c
engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems 2022-12-19 18:38:49 +03:00
f3400c983e engine: network: fix address comparator 2022-12-15 12:25:03 +03:00
754d55beef engine: common: fix for HLBSP extended clipnodes hack when BSP2 support is enabled 2022-12-13 11:34:42 +03:00
cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2022-12-13 11:12:08 +03:00
07afbd64d4 engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing 2022-12-13 10:54:06 +03:00
af7d6f6fa8 engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2022-12-12 08:18:00 +03:00
cb0f513bf0 engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data 2022-12-12 08:14:01 +03:00
a3ef6c955c engine: don't double register rcon_password cvar 2022-12-12 08:13:24 +03:00
60e7a7aa23 engine: server: set correct flags for rcon_ cvars on server 2022-12-12 08:05:55 +03:00
e1431e1040 engine: server: add rcon_enable cvar to control whether server should accept remote commands 2022-12-12 08:02:56 +03:00
9e54ddfd55 engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
18c94b6ec4 engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
SNMetamorph
b1d910a3a5 engine: client: fixed connection hang when all resources downloaded (fix #829) 2022-12-09 19:20:53 +03:00
SNMetamorph
840283d6e5 engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
SNMetamorph
d72481e5ac engine: netchan: fixed downloading files output directory 2022-12-09 19:20:53 +03:00
SNMetamorph
dbe9309475 engine: netchan: fixed wrong compressed file size calculation 2022-12-09 19:20:53 +03:00
d50ed1c087 engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore 2022-12-08 05:44:17 +03:00
e48133bf4b engine: server: fix sv_log output for enttools usage 2022-12-08 05:40:36 +03:00
ea3bfd969c engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00
7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2022-12-07 23:39:57 +03:00
859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2022-12-07 23:14:34 +03:00
436a788ac8 engine: client: disable FPS counter by default 2022-12-07 21:54:23 +03:00
5098e24806 engine: client: touch: fix empty list when opening touch buttons menu for the first time 2022-12-07 15:35:51 +03:00
1d8acc16f1 engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded) 2022-12-06 20:28:44 +03:00
802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2022-12-06 11:50:38 +03:00
0e9106685b engine: imagelib: img_png: fix Mem_Free on null ptr 2022-12-05 06:13:04 +03:00
9b001987e9 engine: imagelib: fix crash when chunk length is more than file size 2022-12-05 05:39:41 +03:00
5c2c02c317 engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
21c898d796 engine: imagelib: validate player decal image size (max 512x512) 2022-12-05 04:55:24 +03:00
e48b708fa6 engine: imagelib: img_png: validate image size through common engine function 2022-12-05 04:54:20 +03:00
ccf7619ae5 engine: imagelib: refactor image loading function 2022-12-05 03:22:07 +03:00
7d0d6b8e0d engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes 2022-12-05 03:22:07 +03:00
SNMetamorph
a19270a0dc engine: client: max fragment size test retries increased to 3 2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1 engine: client: fixed max fragment size wrong calculation 2022-12-04 23:29:26 +03:00
SNMetamorph
58465c3727 engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603 engine: common: simplify strings operations. 2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc engine: common: imagelib: img_png.c: fix wrong palette decoding. 2022-12-04 22:09:24 +03:00
Andrey Akhmichin
3287501f97 engine: client: simplify strings operations. 2022-12-04 22:04:07 +03:00
Andrey Akhmichin
2454594a18 engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
51161004eb engine: common: simplify string operations 2022-12-04 05:26:22 +03:00
270e2a76a8 engine: soundlib: simplify string operation 2022-12-04 05:26:22 +03:00
c61442e960 engine: imagelib: simplify string operation 2022-12-04 05:26:22 +03:00
ebf3877cda engine: common: throw an error message into log in normal mode too! 2022-12-02 21:22:22 +03:00
e97310c441 engine: common: net_ws: fix uninitialized family in IPSocket 2022-12-02 21:21:53 +03:00
cbe3e608b6 engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed 2022-12-01 18:25:21 +03:00
f30f23ba51 engine: common: validate and load PNG images in customization 2022-12-01 18:25:11 +03:00
1ba117a8e9 engine: client: netgraph: fix few global-buffer-overflow errors 2022-12-01 18:23:52 +03:00
d9a245dcb5 engine: reset cheat cvars on remote games 2022-12-01 02:44:01 +03:00
9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
c9e4e62474 engine: client: allow IPv6 in NetAPI 2022-12-01 00:35:05 +03:00
aa6a1db0a9 engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
8b6f12418e engine: common: make few network cvars privileged 2022-11-29 13:29:47 +03:00
7013d447ca engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
93b2f535e2 engine: client: tune max commands/max backup commands values for legacy protocol 2022-11-27 18:26:53 +03:00
SNMetamorph
3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2022-11-27 04:50:30 +03:00
SNMetamorph
084fac3606 engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
f377461fdf engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
SNMetamorph
65671d8788 engine: common: minor code fixes in hpak.c 2022-11-25 23:05:48 +03:00
Andrey Akhmichin
809d5f1aa8 engine: client: in_touch.c: add spray button. 2022-11-25 22:32:33 +03:00
SNMetamorph
49fc6143ab engine: common: imagelib: fixed loading 32 bits per pixel BMP files 2022-11-25 22:30:49 +03:00
SNMetamorph
8717843333 engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures 2022-11-25 22:30:49 +03:00
SNMetamorph
f6d8996968 engine: common: imagelib: added missed BMP compression type macros 2022-11-25 22:30:49 +03:00
9389305072 engine: common: set cl_filterstuffcmd to 1 by default 2022-11-25 22:23:51 +03:00
b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2022-11-25 05:45:20 +03:00
SNMetamorph
49d93c0e76 engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning 2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c engine: common: hpak: all file operations made to use gamedir only 2022-11-22 17:59:41 +03:00
SNMetamorph
e204f05726 engine: client: fixed players spray textures not being updated 2022-11-22 17:59:41 +03:00
3da736a1eb engine: server: try to solve issue when server dll has no voice mgr 2022-11-17 21:06:15 +03:00
64e97124c3 Merge master to ipv6 2022-11-17 19:34:46 +03:00
46979419ae wscript: check Android's log library globally 2022-11-17 01:23:33 +03:00
30d9b6d844 engine: platform: win32: fix compile 2022-11-17 01:20:01 +03:00
dd881d3da9 engine: server: remove duplicate function 2022-11-16 23:37:26 +03:00
a894ca60c6 engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2022-11-16 22:05:31 +03:00
023f6712f9 engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
42740149ac engine: client: fix mouse cursor being hidden in background map 2022-11-16 21:02:41 +03:00
7b74015c4d engine: server: check if player can hear other before sending voicedata 2022-11-16 20:59:18 +03:00
c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2022-11-14 20:12:10 +03:00
SNMetamorph
ae94a6aeba engine: client: fixed client VGUI API shutdown 2022-11-14 20:09:20 +03:00
e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2022-11-14 20:08:01 +03:00
d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2022-11-12 16:35:18 +03:00
SNMetamorph
32372654c2 engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT 2022-11-11 16:12:56 +03:00
17d0b19f9e engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
f469b56b93 engine: host: only sleep once between frames 2022-11-10 12:42:48 +03:00
616cbdb1eb engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc 2022-11-10 12:11:16 +03:00
0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
SNMetamorph
5d73c6cb84 engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
afa1d429fe engine: client: backported enttool from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
d1309c3aeb engine: common: backported "set" command from old engine 2022-11-10 11:56:10 +03:00
SNMetamorph
b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2022-11-08 06:39:09 +06:00
SNMetamorph
8cbe0e5b30 engine: client: vgui: added VGui_UpdateInternalCursorState function 2022-11-08 06:39:09 +06:00
Andrey Akhmichin
d237114962 engine: common: imagelib: img_png.c: unroll loops. 2022-11-02 14:14:05 +06:00
SNMetamorph
44a43c2c09 engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2022-10-27 00:52:16 +06:00
SNMetamorph
ee8098839e engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2022-10-27 00:52:16 +06:00
305b2579eb engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2022-10-13 14:07:48 +03:00
2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2022-09-27 14:00:18 +03:00
360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
0645402946 engine: fix crash when reading GoldSrc hashpaks 2022-09-19 06:03:01 +03:00
5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2022-09-12 08:42:50 +03:00
f571a41cf3 wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
8ffb3aac8a engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2022-09-10 22:52:52 +03:00
Andrey Akhmichin
fd152e82e8 engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2022-09-08 12:11:02 +03:00
0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2022-09-08 04:16:29 +03:00
7a2ac4a9c0 engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
Andrey Akhmichin
e6bb9d980d engine: client: in_touch.c: make touch buttons extention-independent. 2022-09-05 11:25:52 +03:00
4be4870982 engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug 2022-08-31 19:50:31 +03:00
19c2061831 wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time 2022-08-31 19:48:42 +03:00
3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
24763f9b07 engine: server: request client to use Opus Custom codec 2022-08-31 06:54:58 +03:00
0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
82ab06efdd engine: client: voice: new version, move to Opus Custom codec
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
4b05cf4399 engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage 2022-08-31 02:46:33 +03:00
28001ea150 engine: client: enable notify messages in non-developer mode 2022-08-28 00:48:12 +03:00
f633b3dbf6 engine: increase MAX_INIT_MSG to 192 kilobytes limit
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2022-08-25 21:21:22 +03:00
a7d4cafe10 wscript: finally disable building opus for dedicated 2022-08-25 19:33:16 +03:00
ca2a6635b6 engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar 2022-08-25 19:22:06 +03:00
7341a6b020 engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... ) 2022-08-25 18:22:43 +03:00
ac05acf6dc
engine: network: I'm fucking blind 2022-08-23 20:04:59 +03:00
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00