Commit Graph

495 Commits

Author SHA1 Message Date
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
a641488b98 engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing. 2020-05-11 03:02:13 +03:00
46b0590e4e engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
9b22149509 engine: host: execute server.cfg right before main loop starts 2020-05-02 19:26:41 +03:00
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e Fix SaveBMP 2020-04-25 21:19:58 +03:00
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00
51a45d745e engine: userconfig.d support from old engine 2020-04-14 20:08:08 +03:00
dc2ab714f6 mpg123: backport some UB fixes from upstream 2020-03-30 00:46:39 +03:00
4c6fd79f07 tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already 2020-03-30 00:42:10 +03:00
3d9c482eae host: add -help, fix #136 2020-03-04 08:55:22 +03:00
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
248c8a745c engine: common: imagelib: split imagelib.h. 2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5 engine: common: imagelib: use rgba_t as RGBA palette type. 2020-03-02 15:07:54 +05:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c imagelib: fix unaligned access 2020-02-17 23:25:39 +03:00
68472f90eb filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference 2020-02-14 21:48:26 +07:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
01e2ea24da engine: common: imagelib: img_png.c: add a missing return statement. 2020-02-11 17:06:41 +03:00
f5783ae1df engine: common: imagelib: img_tga.c: check pixel type before buffer allocation. 2020-02-11 15:39:05 +05:00
27da2e10ff filesystem: fix const cast 2020-02-09 00:29:56 +07:00
7d0e45b507 network: restore WSAsize_t define for win32 2020-02-08 23:59:43 +07:00
c7e3eae9dd filesystem: fix wrong types 2020-02-08 23:38:45 +07:00
d8f20f3642 common: add DOS4GW platform 2020-02-08 23:15:40 +07:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
adc718f4d5 public: add XASH_POSIX platform define 2020-02-08 23:15:40 +07:00
22c148a39e filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency 2020-02-08 23:15:40 +07:00
2b90790071 network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
070272489d library: fix saverestore offsets code from old engine 2020-02-08 23:15:40 +07:00
538d8a6fb4 network: fix NET_MAX_FRAGMENT limit 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
a1db6c6a9b lowmemory: remove datagram limit 2019-11-01 13:49:53 +07:00
5e5ffec67d lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility) 2019-10-29 11:35:02 +07:00
5348046109 lowmemory: increase decals limit 2019-10-28 12:29:44 +07:00
57d48b64eb keys: add OSK 2019-10-28 12:28:52 +07:00
5145b1956c zone; revert removing clean check 2019-10-28 12:25:20 +07:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
feb01b270e zone, platform: add swap allocator 2019-10-26 12:10:50 +07:00
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
iZarif
bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
edf3fcd398 engine: common: explicitly cast literals to floats, include tgmath when needed 2019-10-18 16:46:54 +03:00
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d2a8cfe614 Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51.

This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
d6bb72f772 engine: dedicated: fix old-style-definitions 2019-10-05 03:17:38 +03:00
cb5e282af4 engine: sequence: fix condition 2019-10-05 02:22:46 +03:00
b175d8a0cb engine: net_encode: due to bug in GCC <9, disable duplicated-branches here 2019-10-05 02:22:10 +03:00
f3a40ac794 engine: cfgscript: fix userinfo cvars wrong dump to config 2019-10-05 02:10:09 +03:00
dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
409eee3bb4 engine: fix gameinfo parsing 2019-10-04 11:58:14 +03:00
cb0791c915 http: do not continue after HTTP_Free, fix potential buffer overflow 2019-09-29 01:42:17 +07:00
9a1414505a imagelib: support for 16-bit transparent tga 2019-09-27 02:12:35 +07:00
e8006c3253 engine: move ShellExecute to client, as it cannot be used in dedicated 2019-09-19 17:09:18 +03:00
07aa9595c0 engine: android: allow building dedicated on Android 2019-09-19 17:09:18 +03:00
a1ae770f70 engine: ref: add optional export to determine actual human readable renderer name 2019-08-09 03:39:24 +03:00
8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
505392c2f8 imagelib: png: include correct winsock 2019-08-09 02:35:53 +03:00
ee2c1ad8fa engine: net_ws: include engine headers first 2019-08-08 16:09:32 +03:00
7771356e66 engine: net_ws: fix dedicated build 2019-08-08 07:33:47 +03:00
cb417a3d51 engine: client: implement connectionprogress partially 2019-08-08 07:19:08 +03:00
386a68e334 engine: fix wrong function called on closing socket on Win32 2019-07-30 18:41:24 +03:00
ca57c8424d filesystem: follow C89 2019-07-30 18:20:54 +03:00
0eb1d4c7c0 engine: build: fix armhf compiling 2019-07-29 06:53:18 +03:00
d790292829 engine: replace CFG_END macro with function, add saving support for R_GetConfigName 2019-07-28 00:27:35 +03:00
b1f23f9ff6 engine: patch dedicated to build 2019-07-27 15:40:57 +03:00
8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
e308281b0b engine: fix buffer overflow in COM_ParseFile 2019-07-26 17:24:09 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
b539ed5a3d engine: remove write_to_clipboard, as there was no way to enable it for a long time and no one even asked for this 2019-07-19 17:24:25 +03:00
4eab7d6503
engine: fix build 2019-07-19 17:17:12 +03:00
cedc1e0eb2 engine: soundlib: show mpg123 errors in console 2019-07-13 23:25:55 +03:00
4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
9662ab106f engine: client: implement errormsg, secure client by checking server IP address we're connected to 2019-07-13 20:54:16 +03:00
a85a856215 engine: implement connection warning dialog showing up, update menu 2019-07-12 22:42:13 +03:00
Jonathan Poncelet
37255354d4 Various: Fixed obscure crashes on Mac
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
2019-07-12 18:18:42 +03:00
da4062ede9 engine: cmd: add apropos command from old engine 2019-07-09 16:36:34 +03:00
e700a7498e engine: move matchpattern from old engine 2019-07-09 16:36:15 +03:00
7dda1c28f4 engine: console: add missing hpk commands autocomplete 2019-07-09 15:23:55 +03:00
364c96f45c engine: console: sort output in commmand autocomplete for bind 2019-07-09 15:11:50 +03:00
7aa163f713 engine: console: implement autocomplete for any arg count, add autocomplete for bind for both keys and commands 2019-07-09 15:08:00 +03:00
83953c7fb3 Port ip filter and partially useragent from old engine. 2019-07-09 03:48:09 +03:00
5e8d3acc51 engine: build: fix ARM64 macro 2019-07-08 19:10:49 +03:00
54920f13df engine: rename library naming function, as it returns a full path and not just library name 2019-07-07 02:47:45 +03:00
efd2e434b4 engine: fix build on non-x86 archs 2019-07-07 00:20:38 +03:00
8320f0598f Merge 4529 update 2019-07-02 23:44:42 +03:00
2e2949b180 Apply 4529 update 2019-07-02 23:39:27 +03:00
89a3fd6323 engine: make use of platform-unique library naming scheme 2019-07-01 05:50:04 +03:00
ec18dd9535 engine: implement platform-unique library naming 2019-07-01 05:48:53 +03:00
bb4c73b25c engine: build: lower case operating system names 2019-07-01 05:47:38 +03:00
90e0c070ac engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness 2019-07-01 04:03:18 +03:00
b5d9bf5dc8 engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only) 2019-06-29 23:25:50 +03:00
a378379ac5 engine: network: link to Winsock2 directly 2019-06-29 22:01:32 +03:00
bcb4c9a722 Merge remote-tracking branch 'nekonomicon/png' 2019-06-29 20:41:53 +03:00
4eee187f1b engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images. 2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873 engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal (#39) 2019-06-21 17:25:43 +03:00
3ae7ecaeb3 engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
f2c927906f Merge 4511 update 2019-06-17 07:36:46 +03:00
b16529cc65 Apply 4511 update 2019-06-17 07:05:36 +03:00
8d2bea03e0
filesystem: disable netpath code
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
70d45f23de public: crclib now is part of public library 2019-06-06 04:33:57 +03:00
003bbea358 engine: common: remove unneeded REF_DLL ifdef, keep #error anyway 2019-06-06 01:28:59 +03:00
85240f0145 filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code) 2019-06-02 12:27:58 +03:00
Mr0maks
3023c8a72b
Merge branch 'master' into master 2019-05-30 21:25:56 +05:00
Mr0maks
01a33dcf7e filesystem: zip: remove 'big' block 2019-05-30 00:51:52 +05:00
Mr0maks
b42f020ad5 filesystem: zip: warning else zip file is empty 2019-05-29 20:04:14 +05:00
Mr0maks
6422005716 filesystem: zip: remove commented code 2019-05-29 13:05:19 +05:00
Mr0maks
efc9048b43 filesystem: zip: zlib error code 2019-05-29 13:01:33 +05:00
Mr0maks
12bc507156 filesystem: zip: working unpack code 2019-05-28 18:51:44 +05:00
Mr0maks
f9a7ffa5e8 filesystem: zip: remove malloc 2019-05-28 15:04:08 +05:00
6f2016db06 engine: imagelib: bmp: fix unaligned access 2019-05-28 03:55:22 +03:00
27e742df12 engine: crclib: fix unaligned access 2019-05-28 03:55:04 +03:00
1d78d7c720 filesystem: fix even more char signness 2019-05-27 23:27:20 +03:00
Mr0maks
1cc2ec9095 filesystem: zip: codestyle 2 2019-05-27 23:02:38 +05:00
Mr0maks
5cf4e34607 filesystem: zip: codestyle 2019-05-27 20:44:14 +05:00
Mr0maks
b32de42ab7 filesystem: zip: fix memory leak (not freed info) 2019-05-26 23:04:17 +05:00
Mr0maks
b04a48f126 filesystem: zip: remove XASH_ZLIB macro 2019-05-26 20:12:41 +05:00
Mr0maks
3c0a34926a filesystem: zip: pk3 support 2019-05-26 00:38:21 +05:00
Mr0maks
039b42868d filesystem: zip: add FS_AddFileToZip 2019-05-25 23:24:34 +05:00
Mr0maks
671c247381 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2019-05-25 22:54:42 +05:00
9048c108c4 engine: fix char default signness 2019-05-25 03:12:17 +03:00
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965 filesystem: add support for zip files 2019-05-24 21:13:03 +05:00
c215b89923 Apply 4483 update 2019-05-19 15:01:23 +03:00
5af6506d86 engine: ensure that we loading same client library 2019-05-12 03:08:51 +03:00
fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
3fef353291 android: initial port 2019-05-02 18:07:03 +03:00
1a700fd06b platform: move MSGBOX implementation to platform backends 2019-05-01 19:44:48 +03:00
e3e2f3afe5 platform: move Sys_ShellExecute implementation to platform backends 2019-05-01 19:21:47 +03:00
5be982cc72 ref: remove shared textures enum, instead use hardcoded texture names 2019-04-15 01:43:43 +03:00
d5911b33b1 msvc8 support 2019-04-12 14:33:57 +07:00
a9cf3357c7 ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore 2019-04-04 22:43:33 +03:00
Jonathan Poncelet
60a1c4f0cc Prevented net send errors from triggering an entire host error 2019-04-01 20:17:13 +01:00
62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 2019-03-22 18:41:57 +03:00
5f849c4823 engine: bring back XASH_USE_SELECT. I need somehow disable this only on my work PC 2019-03-22 18:29:42 +03:00
b09242e41c engine: fix dedicated check 2019-03-22 18:26:44 +03:00
26616314f8 engine: add initial support for MCST Elbrus 2019-03-22 18:21:47 +03:00
1483b21f00 Merge branch '0.20-renderdll' 2019-03-22 18:19:13 +03:00
743c5ca8d5 engine: make dedicated work again 2019-03-22 16:47:52 +03:00
92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
6a6f341c07
Merge pull request #22 from FWGS/netsplit
Extended netsplit, network extensions
2019-03-21 17:23:49 +03:00
4880ca3ca2 engine: move EXPORT definition to xash3d_types 2019-03-20 02:38:37 +03:00
121c72c9e0 Merge origin/master into ref_dll 2019-03-20 02:38:13 +03:00
7aa7f4dbbd engine: fix broken win32 types after moving more definitions to xash3d_types.h 2019-03-20 01:18:26 +03:00
fb6fd61cd9 public: initial moving some common code into static public library, that can be linked to any engine part 2019-03-20 01:17:46 +03:00
297ca08e81 ref: replace model (un)loading by Mod_ProcessRenderData 2019-03-17 21:19:24 +07:00
8339096ad8 ref: Improve model unloading, fix texture leak 2019-03-17 18:26:57 +07:00
aabf5f5621 ref: remove convar_t from renderer, disable engine-related definitions in mod_local 2019-03-16 18:15:05 +07:00
9c6352ec57 ref: move tracer color cvars to ref 2019-03-16 17:49:07 +07:00
5fa9632ec0 fix studiomodel textures 2019-03-16 17:24:32 +07:00
31ab710485 Fix sprite loading 2019-03-16 11:27:15 +07:00
4247af8fa8 Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone 2019-03-16 11:18:43 +07:00
199ebfed48 ref: implement engine ref API 2019-03-16 04:17:56 +03:00
97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
234507b7f1 ref: fix all undefined references 2019-03-11 17:37:58 +03:00
d0d5fd1a3f ref: fix some undefined references, compile-in mathlib and crtlib to refdll 2019-03-06 17:14:25 +03:00
e7234bada2 ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
437ba6d7a2 ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
574f03c139 ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 2019-02-24 18:45:44 +03:00
8b5c5826a8 legacymode: prevent dropping from server when fps too high 2019-02-24 02:48:53 +07:00
e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
2b1ed2b20a
Merge branch 'master' into netsplit 2019-02-08 07:59:52 +00:00
b1e3fa5f4d http: fix uninitialized progress value 2019-02-05 01:11:12 +07:00
c09190f66e legacymode: add legacy infokey for legacy servers 2019-02-04 23:53:46 +07:00
1d9b5d4611 http: remove unneeded platform-depended macros 2019-02-03 16:37:58 +07:00
e05c1ed912 HTTP download support 2019-02-02 05:15:59 +07:00