0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
a641488b98
engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing.
2020-05-11 03:02:13 +03:00
46b0590e4e
engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs
2020-05-11 02:28:04 +03:00
9b22149509
engine: host: execute server.cfg right before main loop starts
2020-05-02 19:26:41 +03:00
e0dfc4c0b4
launcher: oops, enable NOCONHOST only for Win32
2020-04-30 20:48:33 +03:00
732cb925e5
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e
Fix SaveBMP
2020-04-25 21:19:58 +03:00
82c54b1b54
engine: disallow zero-width strings for getenv()
2020-04-19 13:02:51 +03:00
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
2020-04-19 13:02:51 +03:00
51a45d745e
engine: userconfig.d support from old engine
2020-04-14 20:08:08 +03:00
dc2ab714f6
mpg123: backport some UB fixes from upstream
2020-03-30 00:46:39 +03:00
4c6fd79f07
tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already
2020-03-30 00:42:10 +03:00
3d9c482eae
host: add -help, fix #136
2020-03-04 08:55:22 +03:00
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
248c8a745c
engine: common: imagelib: split imagelib.h.
2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
...
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 15:07:54 +05:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
...
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c
imagelib: fix unaligned access
2020-02-17 23:25:39 +03:00
68472f90eb
filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference
2020-02-14 21:48:26 +07:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
01e2ea24da
engine: common: imagelib: img_png.c: add a missing return statement.
2020-02-11 17:06:41 +03:00
f5783ae1df
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-11 15:39:05 +05:00
27da2e10ff
filesystem: fix const cast
2020-02-09 00:29:56 +07:00
7d0e45b507
network: restore WSAsize_t define for win32
2020-02-08 23:59:43 +07:00
c7e3eae9dd
filesystem: fix wrong types
2020-02-08 23:38:45 +07:00
d8f20f3642
common: add DOS4GW platform
2020-02-08 23:15:40 +07:00
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
adc718f4d5
public: add XASH_POSIX platform define
2020-02-08 23:15:40 +07:00
22c148a39e
filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency
2020-02-08 23:15:40 +07:00
2b90790071
network: add stub for systems without BSD sockets, WATTCP support
2020-02-08 23:15:40 +07:00
070272489d
library: fix saverestore offsets code from old engine
2020-02-08 23:15:40 +07:00
538d8a6fb4
network: fix NET_MAX_FRAGMENT limit
2020-02-08 23:15:40 +07:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
dd1daa5bff
engine: correctly validate blueshift maps
2019-12-03 02:27:08 +03:00
3da10f28c4
engine: restored BShift maps support
2019-12-02 02:14:02 +03:00
077bc7323c
engine: host: fix crash
2019-12-02 01:01:39 +03:00
6f2b559c5a
engine: common: cfgscript.c: change wrong variable type to fix compilation.
2019-12-01 17:30:48 +03:00
0991255534
engine: dedicated: fix dedicated build
2019-11-28 19:23:34 +03:00
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
08e7bb1bf4
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
2019-11-28 17:49:14 +03:00
ecd675926a
engine: cvar: add null checks as these functions are passed to user's DLL
2019-11-26 02:48:16 +03:00
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
ac4a14ef6c
engine: host: support DEFAULT_DEV macro
2019-11-24 03:02:12 +03:00
f56887bde9
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
2019-11-24 02:12:17 +03:00
23fe1c0985
engine: use appropriate path array length
2019-11-24 02:10:52 +03:00
936b491248
engine: dedicated: remove unused stub
2019-11-08 01:09:55 +03:00
tyabus
934dffd273
engine: common: fix message formating
2019-11-07 23:26:11 +03:00
0cb591821a
Merge sdl12-port into master
2019-11-06 22:29:04 +03:00
15924aebaa
xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
2019-11-05 01:41:35 +03:00
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
1f308a43c8
engine: fix build after lowmemory rebase
2019-11-02 08:56:07 +03:00
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
9e99a2bc37
engine: dirty sdl1.2 port
2019-11-02 08:56:07 +03:00
0dd91ceda2
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
a1db6c6a9b
lowmemory: remove datagram limit
2019-11-01 13:49:53 +07:00
5e5ffec67d
lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
2019-10-29 11:35:02 +07:00
5348046109
lowmemory: increase decals limit
2019-10-28 12:29:44 +07:00
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
5145b1956c
zone; revert removing clean check
2019-10-28 12:25:20 +07:00
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
feb01b270e
zone, platform: add swap allocator
2019-10-26 12:10:50 +07:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
edf3fcd398
engine: common: explicitly cast literals to floats, include tgmath when needed
2019-10-18 16:46:54 +03:00
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d
engine: fix build
2019-10-05 04:02:25 +03:00
d6bb72f772
engine: dedicated: fix old-style-definitions
2019-10-05 03:17:38 +03:00
cb5e282af4
engine: sequence: fix condition
2019-10-05 02:22:46 +03:00
b175d8a0cb
engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
2019-10-05 02:22:10 +03:00
f3a40ac794
engine: cfgscript: fix userinfo cvars wrong dump to config
2019-10-05 02:10:09 +03:00
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
409eee3bb4
engine: fix gameinfo parsing
2019-10-04 11:58:14 +03:00
cb0791c915
http: do not continue after HTTP_Free, fix potential buffer overflow
2019-09-29 01:42:17 +07:00
9a1414505a
imagelib: support for 16-bit transparent tga
2019-09-27 02:12:35 +07:00
e8006c3253
engine: move ShellExecute to client, as it cannot be used in dedicated
2019-09-19 17:09:18 +03:00
07aa9595c0
engine: android: allow building dedicated on Android
2019-09-19 17:09:18 +03:00
a1ae770f70
engine: ref: add optional export to determine actual human readable renderer name
2019-08-09 03:39:24 +03:00
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
2019-08-09 02:46:29 +03:00
505392c2f8
imagelib: png: include correct winsock
2019-08-09 02:35:53 +03:00
ee2c1ad8fa
engine: net_ws: include engine headers first
2019-08-08 16:09:32 +03:00
7771356e66
engine: net_ws: fix dedicated build
2019-08-08 07:33:47 +03:00
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
386a68e334
engine: fix wrong function called on closing socket on Win32
2019-07-30 18:41:24 +03:00
ca57c8424d
filesystem: follow C89
2019-07-30 18:20:54 +03:00
0eb1d4c7c0
engine: build: fix armhf compiling
2019-07-29 06:53:18 +03:00
d790292829
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
2019-07-28 00:27:35 +03:00
b1f23f9ff6
engine: patch dedicated to build
2019-07-27 15:40:57 +03:00
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00
e308281b0b
engine: fix buffer overflow in COM_ParseFile
2019-07-26 17:24:09 +03:00
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
b539ed5a3d
engine: remove write_to_clipboard, as there was no way to enable it for a long time and no one even asked for this
2019-07-19 17:24:25 +03:00
4eab7d6503
engine: fix build
2019-07-19 17:17:12 +03:00
cedc1e0eb2
engine: soundlib: show mpg123 errors in console
2019-07-13 23:25:55 +03:00
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
2019-07-13 20:54:16 +03:00
a85a856215
engine: implement connection warning dialog showing up, update menu
2019-07-12 22:42:13 +03:00
Jonathan Poncelet
37255354d4
Various: Fixed obscure crashes on Mac
...
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
2019-07-12 18:18:42 +03:00
da4062ede9
engine: cmd: add apropos command from old engine
2019-07-09 16:36:34 +03:00
e700a7498e
engine: move matchpattern from old engine
2019-07-09 16:36:15 +03:00
7dda1c28f4
engine: console: add missing hpk commands autocomplete
2019-07-09 15:23:55 +03:00
364c96f45c
engine: console: sort output in commmand autocomplete for bind
2019-07-09 15:11:50 +03:00
7aa163f713
engine: console: implement autocomplete for any arg count, add autocomplete for bind for both keys and commands
2019-07-09 15:08:00 +03:00
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
5e8d3acc51
engine: build: fix ARM64 macro
2019-07-08 19:10:49 +03:00
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
efd2e434b4
engine: fix build on non-x86 archs
2019-07-07 00:20:38 +03:00
8320f0598f
Merge 4529 update
2019-07-02 23:44:42 +03:00
2e2949b180
Apply 4529 update
2019-07-02 23:39:27 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
ec18dd9535
engine: implement platform-unique library naming
2019-07-01 05:48:53 +03:00
bb4c73b25c
engine: build: lower case operating system names
2019-07-01 05:47:38 +03:00
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
2019-07-01 04:03:18 +03:00
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00
85240f0145
filesystem: zip: use miniz header only library instead of zlib, add miniz generated header(stripped ZIP reading/writing code)
2019-06-02 12:27:58 +03:00
Mr0maks
3023c8a72b
Merge branch 'master' into master
2019-05-30 21:25:56 +05:00
Mr0maks
01a33dcf7e
filesystem: zip: remove 'big' block
2019-05-30 00:51:52 +05:00
Mr0maks
b42f020ad5
filesystem: zip: warning else zip file is empty
2019-05-29 20:04:14 +05:00
Mr0maks
6422005716
filesystem: zip: remove commented code
2019-05-29 13:05:19 +05:00
Mr0maks
efc9048b43
filesystem: zip: zlib error code
2019-05-29 13:01:33 +05:00
Mr0maks
12bc507156
filesystem: zip: working unpack code
2019-05-28 18:51:44 +05:00
Mr0maks
f9a7ffa5e8
filesystem: zip: remove malloc
2019-05-28 15:04:08 +05:00
6f2016db06
engine: imagelib: bmp: fix unaligned access
2019-05-28 03:55:22 +03:00
27e742df12
engine: crclib: fix unaligned access
2019-05-28 03:55:04 +03:00
1d78d7c720
filesystem: fix even more char signness
2019-05-27 23:27:20 +03:00
Mr0maks
1cc2ec9095
filesystem: zip: codestyle 2
2019-05-27 23:02:38 +05:00
Mr0maks
5cf4e34607
filesystem: zip: codestyle
2019-05-27 20:44:14 +05:00
Mr0maks
b32de42ab7
filesystem: zip: fix memory leak (not freed info)
2019-05-26 23:04:17 +05:00
Mr0maks
b04a48f126
filesystem: zip: remove XASH_ZLIB macro
2019-05-26 20:12:41 +05:00
Mr0maks
3c0a34926a
filesystem: zip: pk3 support
2019-05-26 00:38:21 +05:00
Mr0maks
039b42868d
filesystem: zip: add FS_AddFileToZip
2019-05-25 23:24:34 +05:00
Mr0maks
671c247381
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2019-05-25 22:54:42 +05:00
9048c108c4
engine: fix char default signness
2019-05-25 03:12:17 +03:00
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965
filesystem: add support for zip files
2019-05-24 21:13:03 +05:00
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
5af6506d86
engine: ensure that we loading same client library
2019-05-12 03:08:51 +03:00
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
1a700fd06b
platform: move MSGBOX implementation to platform backends
2019-05-01 19:44:48 +03:00
e3e2f3afe5
platform: move Sys_ShellExecute implementation to platform backends
2019-05-01 19:21:47 +03:00
5be982cc72
ref: remove shared textures enum, instead use hardcoded texture names
2019-04-15 01:43:43 +03:00
d5911b33b1
msvc8 support
2019-04-12 14:33:57 +07:00
a9cf3357c7
ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
2019-04-04 22:43:33 +03:00
Jonathan Poncelet
60a1c4f0cc
Prevented net send errors from triggering an entire host error
2019-04-01 20:17:13 +01:00
62f04137a5
engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
2019-03-22 18:41:57 +03:00
5f849c4823
engine: bring back XASH_USE_SELECT. I need somehow disable this only on my work PC
2019-03-22 18:29:42 +03:00
b09242e41c
engine: fix dedicated check
2019-03-22 18:26:44 +03:00
26616314f8
engine: add initial support for MCST Elbrus
2019-03-22 18:21:47 +03:00
1483b21f00
Merge branch '0.20-renderdll'
2019-03-22 18:19:13 +03:00
743c5ca8d5
engine: make dedicated work again
2019-03-22 16:47:52 +03:00
92b89936b3
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00
6a6f341c07
Merge pull request #22 from FWGS/netsplit
...
Extended netsplit, network extensions
2019-03-21 17:23:49 +03:00
4880ca3ca2
engine: move EXPORT definition to xash3d_types
2019-03-20 02:38:37 +03:00
121c72c9e0
Merge origin/master into ref_dll
2019-03-20 02:38:13 +03:00
7aa7f4dbbd
engine: fix broken win32 types after moving more definitions to xash3d_types.h
2019-03-20 01:18:26 +03:00
fb6fd61cd9
public: initial moving some common code into static public library, that can be linked to any engine part
2019-03-20 01:17:46 +03:00
297ca08e81
ref: replace model (un)loading by Mod_ProcessRenderData
2019-03-17 21:19:24 +07:00
8339096ad8
ref: Improve model unloading, fix texture leak
2019-03-17 18:26:57 +07:00
aabf5f5621
ref: remove convar_t from renderer, disable engine-related definitions in mod_local
2019-03-16 18:15:05 +07:00
9c6352ec57
ref: move tracer color cvars to ref
2019-03-16 17:49:07 +07:00
5fa9632ec0
fix studiomodel textures
2019-03-16 17:24:32 +07:00
31ab710485
Fix sprite loading
2019-03-16 11:27:15 +07:00
4247af8fa8
Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
2019-03-16 11:18:43 +07:00
199ebfed48
ref: implement engine ref API
2019-03-16 04:17:56 +03:00
97aba69ed0
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
2019-03-15 21:23:59 +03:00
234507b7f1
ref: fix all undefined references
2019-03-11 17:37:58 +03:00
d0d5fd1a3f
ref: fix some undefined references, compile-in mathlib and crtlib to refdll
2019-03-06 17:14:25 +03:00
e7234bada2
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
2019-03-06 16:23:33 +03:00
437ba6d7a2
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
2019-02-27 06:23:03 +07:00
574f03c139
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
2019-02-24 18:45:44 +03:00
8b5c5826a8
legacymode: prevent dropping from server when fps too high
2019-02-24 02:48:53 +07:00
e193ac2c04
ref: more @mittorn 's changes on RefAPI
2019-02-23 21:49:46 +03:00
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
2b1ed2b20a
Merge branch 'master' into netsplit
2019-02-08 07:59:52 +00:00
b1e3fa5f4d
http: fix uninitialized progress value
2019-02-05 01:11:12 +07:00
c09190f66e
legacymode: add legacy infokey for legacy servers
2019-02-04 23:53:46 +07:00
1d9b5d4611
http: remove unneeded platform-depended macros
2019-02-03 16:37:58 +07:00
e05c1ed912
HTTP download support
2019-02-02 05:15:59 +07:00