.. |
activity.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
activitymap.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
aflock.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
agrunt.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
airtank.cpp
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Android.mk
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animating.cpp
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Fixed incorrect field types. (#219)
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2021-12-08 05:50:05 +05:00 |
animation.cpp
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Fix animation code accessing invalid sequence descriptor.
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2022-11-26 02:30:26 +05:00 |
animation.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
apache.cpp
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Decrement rocket count only if it was successfully created. (#234)
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2021-12-21 04:00:54 +05:00 |
barnacle.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
barney.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
basemonster.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
bigmomma.cpp
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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
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2023-08-29 16:00:23 +00:00 |
bloater.cpp
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bmodels.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
bullsquid.cpp
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Remove redundant casts to float when retrieving model frames
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2020-07-24 10:46:26 +05:00 |
buttons.cpp
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Fix func_button's sparks origin when func_button has origin brush (#291)
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2022-07-22 01:12:08 +00:00 |
cbase.cpp
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Use definitions from build.h everywhere.
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2023-11-01 01:25:07 +05:00 |
cbase.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
cdll_dll.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
client.cpp
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Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot.
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2023-04-23 22:11:54 +05:00 |
client.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
CMakeLists.txt
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Revert "cmake: force to use library naming scheme."
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2023-12-21 21:47:02 +05:00 |
combat.cpp
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Implement 'corpsephysics' cvar. Issue #190 (#255)
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2022-06-06 20:51:03 +05:00 |
compile.bat
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compile.bat in release mode. Remove BOM from tripmine.cpp (#284)
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2022-07-19 12:29:44 +00:00 |
controller.cpp
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Fix alien controllers facing in idle state (#282)
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2022-07-19 11:35:27 +00:00 |
crossbow.cpp
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Reset fov on crossbow holster (#394)
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2023-09-30 18:27:53 +00:00 |
crowbar.cpp
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Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
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2022-07-19 12:32:51 +03:00 |
decals.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
defaultai.cpp
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defaultai.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
doors.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
doors.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
effects.cpp
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Fixed beam attachment invalidated on restore. (#208)
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2021-11-21 15:18:13 +05:00 |
effects.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
egon.cpp
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Removed unused variables in ev_hldm.cpp (#218)
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2021-12-06 00:14:52 +05:00 |
enginecallback.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
explode.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
explode.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
exportdef.h
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Use definitions from build.h everywhere.
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2023-11-01 01:25:07 +05:00 |
extdll.h
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Include build.h.
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2023-11-01 01:49:55 +05:00 |
flyingmonster.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
flyingmonster.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
func_break.cpp
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Add a cvar fixing pushable excessive acceleration (#343)
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2022-11-25 09:41:42 +00:00 |
func_break.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
func_tank.cpp
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server: func_tank: prevent domain error on barrel adjust (#328)
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2022-09-18 20:49:58 +00:00 |
game.cpp
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Add a cvar fixing pushable excessive acceleration (#343)
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2022-11-25 09:41:42 +00:00 |
game.h
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Change bunnyhop cap via movevar.
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2023-04-23 20:54:36 +05:00 |
gamerules.cpp
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Add "cl_autowepswitch" cvar implementation.
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2019-11-03 22:59:33 +05:00 |
gamerules.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
gargantua.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
gauss.cpp
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Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254)
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2022-06-06 20:49:48 +05:00 |
genericmonster.cpp
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ggrenade.cpp
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Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252)
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2022-06-05 21:35:04 +05:00 |
globals.cpp
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glock.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
gman.cpp
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h_ai.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
h_battery.cpp
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Fixed wrong base class specified. (#224)
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2021-12-09 06:03:12 +05:00 |
h_cine.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
h_cycler.cpp
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
h_export.cpp
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Use definitions from build.h everywhere.
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2023-11-01 01:25:07 +05:00 |
handgrenade.cpp
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Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275)
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2022-07-18 13:13:58 +00:00 |
hassassin.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
headcrab.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
healthkit.cpp
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Fixed wrong base class specified. (#223)
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2021-12-09 06:03:47 +05:00 |
hgrunt.cpp
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Use named constants instead of some magical constants in hgrunt code
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2023-04-24 01:57:25 +03:00 |
hl.def
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Revert breaking changes.
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2021-06-17 22:35:36 +05:00 |
hornet.cpp
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Fix some potential troubles.
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2019-11-16 13:54:47 +05:00 |
hornet.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
hornetgun.cpp
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server: reduce hornetgun recharge time only in multiplayer.
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2023-11-18 23:01:20 +05:00 |
houndeye.cpp
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Allow special beam color for houndeye squad of size 5
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2021-06-06 04:01:57 +05:00 |
ichthyosaur.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
islave.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
items.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
items.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
leech.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
lights.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
maprules.cpp
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maprules.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
monsterevent.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
monstermaker.cpp
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monsters.cpp
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Change ideal monster state in MonsterUse only if monster is idle
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2021-07-07 00:10:27 +05:00 |
monsters.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
monsterstate.cpp
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Fix checking for gag spawnflag (#143)
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2020-12-25 11:14:22 +05:00 |
mortar.cpp
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mp5.cpp
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server: spawn mp5 with full ammo only in multiplayer.
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2023-11-18 22:45:26 +05:00 |
mpstubb.cpp
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multiplay_gamerules.cpp
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server: increase python damage into multiplayer.
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2023-11-18 11:56:53 +05:00 |
nihilanth.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
nodes_compat.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
nodes.cpp
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Fix graphs directory being created with strange permissions (#205)
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2021-11-19 00:39:50 +05:00 |
nodes.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
observer.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
osprey.cpp
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Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
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2022-06-06 20:49:21 +05:00 |
pathcorner.cpp
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Fixed wrong base class specified. (#225)
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2021-12-10 07:39:06 +05:00 |
plane.cpp
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plane.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
plats.cpp
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Fix some potential troubles.
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2019-11-16 13:54:47 +05:00 |
player.cpp
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Change bunnyhop cap via movevar.
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2023-04-23 20:54:36 +05:00 |
player.h
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Change bunnyhop cap via movevar.
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2023-04-23 20:54:36 +05:00 |
playermonster.cpp
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All copyright symbols to (c)
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2018-01-19 20:00:32 +03:00 |
python.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
rat.cpp
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replace.sh
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roach.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
rpg.cpp
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Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
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2022-07-18 22:31:56 +03:00 |
satchel.cpp
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Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
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2022-07-19 12:29:32 +03:00 |
saverestore.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
schedule.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
schedule.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
scientist.cpp
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Fix scientist's voice pitch selection (#292)
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2022-07-22 12:56:02 +00:00 |
scripted.cpp
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Fix potential conflict of monster states in scripted_sequence
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2021-07-07 00:08:14 +05:00 |
scripted.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
scriptevent.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
shotgun.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
singleplay_gamerules.cpp
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Add the latest steam changes for cl_autowepswitch cvar.
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2020-10-11 00:08:47 +05:00 |
skill.cpp
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skill.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
sound.cpp
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Fixed wrong base class specified. (#226)
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2021-12-10 07:38:48 +05:00 |
soundent.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
soundent.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
spectator.cpp
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spectator.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
squad.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
squadmonster.cpp
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Fix removing squad member
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2021-06-06 04:03:40 +05:00 |
squadmonster.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
squeakgrenade.cpp
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Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
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2022-07-18 22:31:56 +03:00 |
stats.cpp
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All copyright symbols to (c)
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2018-01-19 20:00:32 +03:00 |
subs.cpp
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Revert changes to LinearMove (#331)
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2022-09-25 22:40:52 +00:00 |
talkmonster.cpp
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When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398)
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2023-10-17 15:15:10 +00:00 |
talkmonster.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
teamplay_gamerules.cpp
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More safe strncpy usage.
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2022-11-14 08:47:47 +05:00 |
teamplay_gamerules.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
tempmonster.cpp
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tentacle.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
trains.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
triggers.cpp
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Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924.
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2021-06-05 20:20:22 +05:00 |
tripmine.cpp
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Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332)
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2022-09-26 14:55:19 +00:00 |
turret.cpp
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Precache missing sounds for sentry gun.
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2021-04-04 07:07:54 +05:00 |
util.cpp
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Use fast and simple ROTR algorithm implementation.
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2023-11-01 01:31:10 +05:00 |
util.h
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server: increase sentences limit.
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2023-11-18 01:22:09 +05:00 |
vector.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
weapons.cpp
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Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306)
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2022-08-06 14:40:26 +00:00 |
weapons.h
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server: spawn mp5 with full ammo only in multiplayer.
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2023-11-18 22:45:26 +05:00 |
world.cpp
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Realtime cheats (#197)
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2021-10-26 21:52:17 +00:00 |
wscript
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server: wscript: remove prop.cpp from excluded files
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2023-04-25 03:06:25 +03:00 |
Wxdebug.cpp
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wxdebug.h
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xen.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
zombie.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |