..
activity.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
activitymap.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
aflock.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
agrunt.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
airtank.cpp
Server format.
2016-07-31 18:48:50 +05:00
Android.mk
Port func_vehicle implementation from cs16-client/regamedll_cs. ( #428 )
2024-01-28 09:14:47 +00:00
animating.cpp
Fixed incorrect field types. ( #219 )
2021-12-08 05:50:05 +05:00
animation.cpp
Fix animation code accessing invalid sequence descriptor.
2022-11-26 02:30:26 +05:00
animation.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
apache.cpp
Decrement rocket count only if it was successfully created. ( #234 )
2021-12-21 04:00:54 +05:00
barnacle.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
barney.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
basemonster.h
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00
bigmomma.cpp
Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) ( #385 )
2023-08-29 16:00:23 +00:00
bloater.cpp
Server format.
2016-07-31 18:48:50 +05:00
bmodels.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
bullsquid.cpp
Remove redundant casts to float when retrieving model frames
2020-07-24 10:46:26 +05:00
buttons.cpp
Fix func_button's sparks origin when func_button has origin brush ( #291 )
2022-07-22 01:12:08 +00:00
cbase.cpp
server: export physic interface init function to properly detect Xash3D engine ( #440 )
2024-02-23 19:15:37 +00:00
cbase.h
server: export physic interface init function to properly detect Xash3D engine ( #440 )
2024-02-23 19:15:37 +00:00
cdll_dll.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
client.cpp
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND ( #449 )
2024-04-14 09:12:07 +00:00
client.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
CMakeLists.txt
server: include vcs info to the build and register variables
2024-04-07 16:51:34 +00:00
combat.cpp
Remove completely useless language check.
2024-02-24 03:22:52 +05:00
compile.bat
Port func_vehicle implementation from cs16-client/regamedll_cs. ( #428 )
2024-01-28 09:14:47 +00:00
controller.cpp
Fix alien controllers facing in idle state ( #282 )
2022-07-19 11:35:27 +00:00
crossbow.cpp
server: export physic interface init function to properly detect Xash3D engine ( #440 )
2024-02-23 19:15:37 +00:00
crowbar.cpp
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2022-07-19 12:32:51 +03:00
decals.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
defaultai.cpp
Server format.
2016-07-31 18:48:50 +05:00
defaultai.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
doors.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
doors.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
effects.cpp
Remove completely useless language check.
2024-02-24 03:22:52 +05:00
effects.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
egon.cpp
Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. ( #433 )
2024-02-02 13:02:25 +00:00
enginecallback.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
explode.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
explode.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
exportdef.h
Use definitions from build.h everywhere.
2023-11-01 01:25:07 +05:00
extdll.h
Include build.h.
2023-11-01 01:49:55 +05:00
flyingmonster.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
flyingmonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
func_break.cpp
HL 25th anniversary pushable fix. ( #427 )
2024-01-28 09:13:49 +00:00
func_break.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
func_tank.cpp
server: func_tank: prevent domain error on barrel adjust ( #328 )
2022-09-18 20:49:58 +00:00
game.cpp
server: include vcs info to the build and register variables
2024-04-07 16:51:34 +00:00
game.h
Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. ( #433 )
2024-02-02 13:02:25 +00:00
gamerules.cpp
Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. ( #433 )
2024-02-02 13:02:25 +00:00
gamerules.h
Change weapon switch rules.
2024-02-04 01:15:33 +05:00
gargantua.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
gauss.cpp
Clear hitgroup for reflected gauss shots.
2024-02-13 20:44:58 +05:00
genericmonster.cpp
Remove unneeded casts.
2017-07-24 02:47:26 +05:00
ggrenade.cpp
Properly set up hand grenade sequence.
2024-02-19 03:33:57 +05:00
globals.cpp
Remove completely useless language check.
2024-02-24 03:22:52 +05:00
glock.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
gman.cpp
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
h_ai.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
h_battery.cpp
Fixed wrong base class specified. ( #224 )
2021-12-09 06:03:12 +05:00
h_cine.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
h_cycler.cpp
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00
h_export.cpp
Use definitions from build.h everywhere.
2023-11-01 01:25:07 +05:00
handgrenade.cpp
Improve handgrenade throw physics.
2024-01-17 14:14:47 +05:00
hassassin.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
headcrab.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
healthkit.cpp
Fixed wrong base class specified. ( #223 )
2021-12-09 06:03:47 +05:00
hgrunt.cpp
Use named constants instead of some magical constants in hgrunt code
2023-04-24 01:57:25 +03:00
hl.def
Revert breaking changes.
2021-06-17 22:35:36 +05:00
hornet.cpp
Fix some potential troubles.
2019-11-16 13:54:47 +05:00
hornet.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
hornetgun.cpp
server: reduce hornetgun recharge time only in multiplayer.
2023-11-18 23:01:20 +05:00
houndeye.cpp
Allow special beam color for houndeye squad of size 5
2021-06-06 04:01:57 +05:00
ichthyosaur.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
islave.cpp
Fix alien slave beams staying forever if they exist during a level change.
2024-02-19 01:55:49 +05:00
items.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
items.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
leech.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00
lights.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
maprules.cpp
min->Q_min, max->Q_max.
2017-10-15 01:05:50 +05:00
maprules.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
monsterevent.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
monstermaker.cpp
Server format.
2016-07-31 18:48:50 +05:00
monsters.cpp
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00
monsters.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
monsterstate.cpp
Fix checking for gag spawnflag ( #143 )
2020-12-25 11:14:22 +05:00
mortar.cpp
Redefine string_t. Fix wrong variables type.
2017-12-10 20:56:46 +05:00
mp5.cpp
server: spawn mp5 with full ammo only in multiplayer.
2023-11-18 22:45:26 +05:00
mpstubb.cpp
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
multiplay_gamerules.cpp
Change weapon switch rules.
2024-02-04 01:15:33 +05:00
nihilanth.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
nodes_compat.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
nodes.cpp
Fix graphs directory being created with strange permissions ( #205 )
2021-11-19 00:39:50 +05:00
nodes.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
observer.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
osprey.cpp
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 ( #253 )
2022-06-06 20:49:21 +05:00
pathcorner.cpp
Fixed wrong base class specified. ( #225 )
2021-12-10 07:39:06 +05:00
plane.cpp
Server format.
2016-07-31 18:48:50 +05:00
plane.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
plats.cpp
Fix some potential troubles.
2019-11-16 13:54:47 +05:00
player.cpp
Remove completely useless language check.
2024-02-24 03:22:52 +05:00
player.h
Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. ( #433 )
2024-02-02 13:02:25 +00:00
playermonster.cpp
All copyright symbols to (c)
2018-01-19 20:00:32 +03:00
python.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
rat.cpp
Server format.
2016-07-31 18:48:50 +05:00
replace.sh
Add sed script and convert all SetXXX macros
2016-03-02 11:39:18 +00:00
roach.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
rpg.cpp
Change weapon switch rules.
2024-02-04 01:15:33 +05:00
satchel.cpp
HL 25th anniversary update satchel changes. ( #429 )
2024-01-28 09:15:15 +00:00
saverestore.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
schedule.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
schedule.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
scientist.cpp
Add kludge for Uplink's scientist model.
2024-02-14 04:14:02 +05:00
scripted.cpp
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00
scripted.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
scriptevent.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
shotgun.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
singleplay_gamerules.cpp
Change weapon switch rules.
2024-02-04 01:15:33 +05:00
skill.cpp
Apply some @AlliedModders's patches.
2017-06-29 18:56:03 +05:00
skill.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
sound.cpp
Replace magic numbers related to the max number of sentences with symbolic constants. Change condition from greater-or-equal to just greater. ( #432 )
2024-01-31 11:01:12 +00:00
soundent.cpp
#ifdef->#if
2021-06-07 05:05:58 +05:00
soundent.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
spectator.cpp
Server format.
2016-07-31 18:48:50 +05:00
spectator.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
squad.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
squadmonster.cpp
Fix removing squad member
2021-06-06 04:03:40 +05:00
squadmonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
squeakgrenade.cpp
HL 25th anniversary update snark changes. ( #430 )
2024-01-28 09:16:06 +00:00
stats.cpp
All copyright symbols to (c)
2018-01-19 20:00:32 +03:00
subs.cpp
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00
talkmonster.cpp
When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) ( #398 )
2023-10-17 15:15:10 +00:00
talkmonster.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
teamplay_gamerules.cpp
More safe strncpy usage.
2022-11-14 08:47:47 +05:00
teamplay_gamerules.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
tempmonster.cpp
Revert some changes from PR
2016-08-08 15:01:16 +06:00
tentacle.cpp
Got rid "defined".
2021-06-07 19:17:22 +05:00
trains.h
Port func_vehicle implementation from cs16-client/regamedll_cs. ( #428 )
2024-01-28 09:14:47 +00:00
triggers.cpp
Avoid trigger_hurt's heal for dead players.
2024-01-26 21:42:30 +05:00
tripmine.cpp
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled ( #332 )
2022-09-26 14:55:19 +00:00
turret.cpp
Precache missing sounds for sentry gun.
2021-04-04 07:07:54 +05:00
util.cpp
Prevent crash on 64-bit archs.
2024-02-28 02:50:59 +05:00
util.h
Remove completely useless language check.
2024-02-24 03:22:52 +05:00
vector.h
#ifdef->#if.
2021-06-20 03:53:07 +05:00
vehicle.cpp
Port func_vehicle implementation from cs16-client/regamedll_cs. ( #428 )
2024-01-28 09:14:47 +00:00
weapons.cpp
Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. ( #433 )
2024-02-02 13:02:25 +00:00
weapons.h
Change weapon switch rules.
2024-02-04 01:15:33 +05:00
world.cpp
Remove completely useless language check.
2024-02-24 03:22:52 +05:00
wscript
server: include vcs info to the build and register variables
2024-04-07 16:51:34 +00:00
Wxdebug.cpp
move useless files to useless/dlls directory.
2016-06-25 21:45:47 +05:00
wxdebug.h
move useless files to useless/dlls directory.
2016-06-25 21:45:47 +05:00
xen.cpp
Partially fix double promotion.
2019-10-13 16:49:25 +05:00
zombie.cpp
Use sound array macros. ( #215 )
2021-12-06 00:14:31 +05:00