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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 20:40:24 +01:00
Commit Graph

1902 Commits

Author SHA1 Message Date
2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
725b7ea7f9 common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00
c8945caefc engine: net_buffer: remove unused MSG_SeekToByte 2024-01-28 20:01:29 +03:00
8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
b3d8fb03bf engine: client: add generic handler for simple types of screenshots commands 2024-01-28 10:43:37 +03:00
0579e40857 engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
c77f290bc6 engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side 2024-01-28 10:00:51 +03:00
b41fe076ae engine: server: exclude expired IP filters from check 2024-01-28 10:00:51 +03:00
a7c422fde6 engine: platform: make Platform_SetTimer static inline to not fix unused-function 2024-01-28 10:00:51 +03:00
2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
bf959da7ff engine: libmpg: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
862b9e68be engine: server: fix possible null pointer dereference 2024-01-25 16:21:55 +03:00
2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 2024-01-25 05:50:11 +03:00
11172838f2 engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture 2024-01-25 05:43:51 +03:00
47bc50b8c6 engine: client: fix taking console color from colors.lst 2024-01-25 04:22:20 +03:00
5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
aa54309d5c engine: wscript: fix pthreads check by explicitly checking it in C mode 2024-01-23 21:23:23 +03:00
60df08c11c engine: crashhandler: fix build for NetBSD AMD64 2024-01-23 20:25:17 +03:00
7d464df107 engine: platform: linux: define portability macro for sigevent (oh, glibc...) 2024-01-23 19:22:56 +03:00
296f89acf9 engine: platform: linux: fix build with musl (and probably other libcs) using portability macro 2024-01-23 18:57:33 +03:00
40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
9b6518376c engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
6c3fee7f27 engine: cvar: move common checks if cvar can be updated into generic function 2024-01-13 05:18:09 +03:00
6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
cd681d4303 engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
46f30e215c common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
Ruslan Piasetskyi
15bc09b06b engine: platform: linux: Add gettid definition for old systems
The gettid() library support was added in glibc 2.30. Earlier glibc
versions did not provide a wrapper for this system call, necessitating
the use of syscall(2).

Also, put _GNU_SOURCE definition in the guard to avoid the warning:
  ../engine/platform/linux/sys_linux.c:16: warning: "_GNU_SOURCE" redefined
   #define _GNU_SOURCE

  <command-line>: note: this is the location of the previous definition
2024-01-06 13:43:35 +03:00
380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
9551240680 engine: host: fix -Werror=parentheses 2024-01-05 02:35:16 +03:00
6605d0456c engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero 2024-01-05 02:27:37 +03:00
99e8f7b486 engine: host: fix warning about incompatible features bits 2024-01-05 02:26:25 +03:00
c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
f2584dcb9d engine: host: better engine features print 2024-01-04 05:31:01 +03:00
ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
632264809f engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host. 2023-12-30 16:36:13 +03:00
bcfabbe802 engine: do not save configs when we closing because of the errors 2023-12-28 22:42:12 +03:00
c244cfc937 engine: do not save configs when we closing because of the errors 2023-12-28 22:40:10 +03:00
65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn
b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00