SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2023-03-27 03:47:42 +03:00
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2023-03-24 18:03:06 +03:00
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2023-03-24 01:52:14 +03:00
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2023-03-15 04:58:33 +03:00
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2023-03-15 04:58:00 +03:00
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2023-03-13 06:16:17 +03:00
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2023-03-13 06:15:45 +03:00
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
fgsfds
5c56b51044
engine: client: don't pop up OSK during loading screens on the PSVita either
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
7e9d46689c
engine: client: fix multiline CenterPrint
2023-02-24 19:46:02 +03:00
b6347d17c9
engine: client: sound: don't print sound/ twice in soundlist command
2023-02-19 12:25:03 +03:00
8293bc91d4
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
2023-02-18 03:37:20 +03:00
58e95c7d6f
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
2023-02-17 22:50:42 +03:00
e481c86ba2
engine: client: console: fix NXPrintf newlines, small refactoring
2023-02-15 05:53:39 +03:00
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2023-02-11 06:50:46 +03:00
f42a174482
engine: client: empty current map name in CL_ClearState
2023-02-11 06:45:20 +03:00
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2023-02-11 06:43:38 +03:00
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2023-02-11 06:06:21 +03:00
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2023-02-09 06:32:14 +03:00
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2023-02-09 05:58:54 +03:00
fgsfds
65095df124
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:15:01 +01:00
05016f8639
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2023-02-06 00:05:32 +03:00
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2023-02-06 00:05:28 +03:00
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2023-02-05 02:26:48 +01:00
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2023-02-05 02:26:17 +01:00
f910f4896c
engine: client: font: finally add support for tab character in engine
2023-02-04 22:53:10 +03:00
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
16b162f7bb
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b
.
2023-01-18 19:21:51 +03:00
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2023-01-14 18:52:38 +03:00
6232e288e1
engine: client: fool proof R_SaveVideoMode
2023-01-14 11:45:42 +03:00
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2023-01-14 10:58:04 +03:00
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
acd86ce490
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
2023-01-13 08:50:33 +03:00
9152bbf106
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
2023-01-07 11:08:32 +03:00
40ba0238f8
engine: client: cosmetic changes in pmove code
2023-01-07 11:07:32 +03:00
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2023-01-07 07:23:14 +03:00
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2023-01-05 06:09:10 +03:00
c1287b3950
engine: client: speed up reconnect for legacy servers
2023-01-03 03:19:46 +03:00
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2022-12-30 01:58:26 +03:00
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2022-12-30 01:57:10 +03:00
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2022-12-27 23:10:11 +03:00
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144
engine: client: Fix access to uninitialized variable.
2022-12-20 16:06:41 +03:00
a3ef6c955c
engine: don't double register rcon_password cvar
2022-12-12 08:13:24 +03:00
9e54ddfd55
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2022-12-12 06:31:54 +03:00
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
SNMetamorph
b1d910a3a5
engine: client: fixed connection hang when all resources downloaded ( fix #829 )
2022-12-09 19:20:53 +03:00
436a788ac8
engine: client: disable FPS counter by default
2022-12-07 21:54:23 +03:00
5098e24806
engine: client: touch: fix empty list when opening touch buttons menu for the first time
2022-12-07 15:35:51 +03:00
SNMetamorph
a19270a0dc
engine: client: max fragment size test retries increased to 3
2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1
engine: client: fixed max fragment size wrong calculation
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
3287501f97
engine: client: simplify strings operations.
2022-12-04 22:04:07 +03:00
cbe3e608b6
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
2022-12-01 18:25:21 +03:00
1ba117a8e9
engine: client: netgraph: fix few global-buffer-overflow errors
2022-12-01 18:23:52 +03:00
d9a245dcb5
engine: reset cheat cvars on remote games
2022-12-01 02:44:01 +03:00
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2022-12-01 01:51:07 +03:00
c9e4e62474
engine: client: allow IPv6 in NetAPI
2022-12-01 00:35:05 +03:00
aa6a1db0a9
engine: remove duplicate svc_strings definition
2022-12-01 00:34:33 +03:00
7013d447ca
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2022-11-28 07:54:24 +03:00
93b2f535e2
engine: client: tune max commands/max backup commands values for legacy protocol
2022-11-27 18:26:53 +03:00
SNMetamorph
3ab749cc2e
engine: client: cl_tent: fixed incorrect players spray textures update
2022-11-27 04:50:30 +03:00
Andrey Akhmichin
809d5f1aa8
engine: client: in_touch.c: add spray button.
2022-11-25 22:32:33 +03:00
SNMetamorph
e204f05726
engine: client: fixed players spray textures not being updated
2022-11-22 17:59:41 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
a894ca60c6
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2022-11-16 22:05:31 +03:00
023f6712f9
engine: client: always toggle mouse on when in console, menu or typing chat message
2022-11-16 21:14:48 +03:00
42740149ac
engine: client: fix mouse cursor being hidden in background map
2022-11-16 21:02:41 +03:00
c2a24fbbce
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
2022-11-14 20:12:10 +03:00
SNMetamorph
ae94a6aeba
engine: client: fixed client VGUI API shutdown
2022-11-14 20:09:20 +03:00
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph )
2022-11-14 20:08:01 +03:00
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2022-11-12 16:35:18 +03:00
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2022-11-10 12:11:16 +03:00
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2022-11-10 11:56:10 +03:00
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2022-11-08 06:39:09 +06:00
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2022-10-27 00:52:16 +06:00
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2022-10-19 01:08:39 +03:00
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2022-09-27 14:00:18 +03:00
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
0c50e43663
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
2022-09-08 04:16:29 +03:00
7a2ac4a9c0
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2022-09-08 04:16:29 +03:00
Andrey Akhmichin
e6bb9d980d
engine: client: in_touch.c: make touch buttons extention-independent.
2022-09-05 11:25:52 +03:00
4be4870982
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
2022-08-31 19:50:31 +03:00
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2022-08-31 19:48:42 +03:00
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
4b05cf4399
engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
2022-08-31 02:46:33 +03:00
28001ea150
engine: client: enable notify messages in non-developer mode
2022-08-28 00:48:12 +03:00
3e9f2df2bf
engine: client: fix incorrect mark for ConsolePrint notifications
2022-08-25 21:21:22 +03:00
7341a6b020
engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... )
2022-08-25 18:22:43 +03:00
3c682507e7
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2022-08-22 11:44:13 +03:00
SNMetamorph
e9ae6d08b5
engine: client: enable interpolation of local player angles
2022-08-22 10:24:15 +03:00
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2022-08-20 15:36:02 +03:00
8630ef2c67
engine: client: voice: allow using inputfromfile when microphone isn't connected
2022-08-20 06:13:33 +03:00
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2022-08-20 03:56:54 +03:00
SNMetamorph
8e48a98d48
engine: client: voice: codec quality levels changed
2022-08-19 20:47:01 +03:00
SNMetamorph
76dbefb9ec
engine: client: voice: fixed initialization checks
2022-08-19 20:47:01 +03:00
327dcc0293
engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
...
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
SNMetamorph
74707551ae
engine: client: voice: fixed hanging voice status
2022-08-19 04:14:25 +03:00
SNMetamorph
2f5f5ef0a6
engine: client: voice: fixed sound playback from file
2022-08-19 04:14:25 +03:00
SNMetamorph
f7dc9d8e72
engine: client: voice: frame size increased to 40 msec
2022-08-19 04:14:25 +03:00
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2022-08-18 04:46:11 +03:00
SNMetamorph
b0ff51d5a0
engine: client: voice: changed bitrate units to kbps in voice_codecinfo
2022-08-18 04:46:11 +03:00
SNMetamorph
0a6885e02d
engine: client: voice chat cvars set as privileged
2022-08-18 04:46:11 +03:00
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2022-08-18 04:46:11 +03:00