fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
b73c16c216
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 23:51:48 +03:00
fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2023-02-05 03:39:32 +01:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2023-02-05 02:26:48 +01:00
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc
nswitch: always enable console
2023-02-05 02:18:11 +01:00
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2023-02-05 02:16:38 +01:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
f910f4896c
engine: client: font: finally add support for tab character in engine
2023-02-04 22:53:10 +03:00
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
ba6dd3c751
engine: client: font: fix another inverted check
2023-02-04 21:23:51 +03:00
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2023-02-04 20:58:33 +03:00
2225915702
engine: client: font: fix CL_DrawStringLen
2023-02-04 20:54:17 +03:00
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2023-02-03 18:20:02 +03:00
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2023-02-03 18:06:07 +03:00
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2023-02-03 17:49:06 +03:00
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2023-02-03 08:50:41 +03:00
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2023-02-02 02:49:25 +03:00
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2023-02-01 06:42:31 +03:00
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2023-01-31 07:18:23 +03:00
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
2e3788f23d
engine: dedicated: add CL_HudMessage to dedicated stubs
2023-01-31 07:14:26 +03:00
eaf9a9283a
Revert "engine: network: do not read from uninitialized sockaddr storage"
...
This reverts commit 4f78ec01cf
.
2023-01-31 04:33:27 +03:00
4f78ec01cf
engine: network: do not read from uninitialized sockaddr storage
2023-01-31 04:14:18 +03:00
be084d5603
engine: crashhandler: fully initialize struct sigaction
2023-01-31 00:50:48 +03:00
aac0be1ab3
engine: imagelib: img_bmp: fully initialize local palette array
2023-01-31 00:50:04 +03:00
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2023-01-30 23:17:53 +03:00
39fd30a472
engine: client: fix HUD font loading
2023-01-27 19:07:26 +03:00
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2023-01-27 06:19:31 +03:00
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2023-01-27 06:19:31 +03:00
Andrey Akhmichin
801dbaa387
engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/layer3.c?view=patch&r1=4275&r2=4274
Same as: f246a0cdfd
2023-01-25 15:57:52 +03:00
Andrey Akhmichin
ffd5c2d3d0
engine: common: soundlib: libmpg: backport fix for CVE-2017-12839.
...
Original patch: https://www.mpg123.de/cgi-bin/scm/mpg123/trunk/src/libmpg123/getbits.h?view=patch&r1=2024&r2=4323
Same as: 8a5e21a2a2
2023-01-25 15:57:52 +03:00
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
b946ed4625
engine: platform: sdl: don't flood about closest display mode in case of no changes
2023-01-18 20:05:00 +03:00
ef1572b15b
engine: crashhandler: fix build on FreeBSD (and probably on NetBSD and OpenBSD)
2023-01-18 19:45:21 +03:00
aaeb18f433
engine: inline version of MSG_BigShort
2023-01-18 19:29:27 +03:00
dd1d86c289
engine: platform: sdl: check usable display rect before creating window
2023-01-18 19:28:16 +03:00
16b162f7bb
engine: vid: position window in center by default
2023-01-18 19:27:40 +03:00
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b
.
2023-01-18 19:21:51 +03:00
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2023-01-14 18:52:38 +03:00
6232e288e1
engine: client: fool proof R_SaveVideoMode
2023-01-14 11:45:42 +03:00
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2023-01-14 10:58:04 +03:00
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
...
* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
acd86ce490
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
2023-01-13 08:50:33 +03:00
1119a9ac22
engine: network: reenable DNS resolving in separate thread for Windows
2023-01-13 08:09:16 +03:00
171c0c8d3b
engine: common: zone: use stdint types
2023-01-12 04:04:53 +03:00
9b5e0fef01
engine: common: zone: make Mem_Alloc return aligned addresses on ILP32, thanks Xav101 on Discord for heads up
2023-01-12 04:02:04 +03:00
eb0459a045
engine: strip Intel suffixes from server library name, but only on special platforms
...
Remove same code from filesystem, it's not what filesystem should do
2023-01-10 04:51:34 +03:00
113904ea91
public: fix build
2023-01-09 22:47:54 +03:00
209a03a12a
engine, public: prepare to removal of XASH_MSVC macro
2023-01-09 08:01:52 +03:00
c28aeb2362
engine: make crashhandler implementation choice private to crashhandler code
2023-01-09 07:55:54 +03:00
9152bbf106
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
2023-01-07 11:08:32 +03:00
40ba0238f8
engine: client: cosmetic changes in pmove code
2023-01-07 11:07:32 +03:00
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2023-01-07 07:23:14 +03:00
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
49a65edfc3
engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix)
2023-01-05 07:24:24 +03:00
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2023-01-05 06:09:10 +03:00
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
51b5d7a41d
engine: host: ensure we always have right slashes under Windows
2023-01-04 19:39:52 +03:00
80507b2eca
engine: mod_bmodel: fix const qualifier discard warning
2023-01-04 17:55:59 +03:00
ed47346ef1
engine: crashhandler: fix _GNU_SOURCE redefined warning
2023-01-04 17:54:45 +03:00
d047dfc319
engine: add few lines in mod_bmodel back, got removed in previous commits accidentally
2023-01-03 18:26:18 +03:00
13ed2742b2
engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check
2023-01-03 07:50:50 +03:00
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
aa3a0fa392
engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
2023-01-03 04:01:53 +03:00
c1287b3950
engine: client: speed up reconnect for legacy servers
2023-01-03 03:19:46 +03:00
e621c98602
engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage
2022-12-30 02:06:15 +03:00
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2022-12-30 01:58:26 +03:00
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2022-12-30 01:57:10 +03:00
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2022-12-27 23:10:11 +03:00
41aa867a21
engine: common: don't try to delete now non-existing config file after backing up
2022-12-27 02:31:46 +03:00
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2022-12-25 04:26:00 +03:00
MoeMod Server #2
499cd48e83
filesystem: fix lseek for mpg123
2022-12-24 22:02:58 +03:00
Andrey Akhmichin
444e08f59a
engine: common: simplify strings operations.
2022-12-21 03:26:41 +03:00
Andrey Akhmichin
9450c08eec
engine: server: simplify strings operations.
2022-12-21 03:26:11 +03:00
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2022-12-20 16:07:34 +03:00
Andrey Akhmichin
0d5cd89144
engine: client: Fix access to uninitialized variable.
2022-12-20 16:06:41 +03:00
Andrey Akhmichin
e273e09fc9
engine: platform: win32: simplify strings operations.
2022-12-20 16:06:25 +03:00
327017421c
engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems
2022-12-19 18:38:49 +03:00
f3400c983e
engine: network: fix address comparator
2022-12-15 12:25:03 +03:00
754d55beef
engine: common: fix for HLBSP extended clipnodes hack when BSP2 support is enabled
2022-12-13 11:34:42 +03:00
cd813bbfbe
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
2022-12-13 11:12:08 +03:00
07afbd64d4
engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing
2022-12-13 10:54:06 +03:00
af7d6f6fa8
engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
2022-12-12 08:18:00 +03:00
cb0f513bf0
engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data
2022-12-12 08:14:01 +03:00
a3ef6c955c
engine: don't double register rcon_password cvar
2022-12-12 08:13:24 +03:00
60e7a7aa23
engine: server: set correct flags for rcon_ cvars on server
2022-12-12 08:05:55 +03:00
e1431e1040
engine: server: add rcon_enable cvar to control whether server should accept remote commands
2022-12-12 08:02:56 +03:00
9e54ddfd55
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2022-12-12 06:31:54 +03:00
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2022-12-12 06:30:47 +03:00
18c94b6ec4
engine: common: add network address comparator function
2022-12-12 06:30:47 +03:00
SNMetamorph
b1d910a3a5
engine: client: fixed connection hang when all resources downloaded ( fix #829 )
2022-12-09 19:20:53 +03:00
SNMetamorph
840283d6e5
engine: netchan: fixed fragbufs very high memory usage
2022-12-09 19:20:53 +03:00
SNMetamorph
d72481e5ac
engine: netchan: fixed downloading files output directory
2022-12-09 19:20:53 +03:00
SNMetamorph
dbe9309475
engine: netchan: fixed wrong compressed file size calculation
2022-12-09 19:20:53 +03:00
d50ed1c087
engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
2022-12-08 05:44:17 +03:00
e48133bf4b
engine: server: fix sv_log output for enttools usage
2022-12-08 05:40:36 +03:00
ea3bfd969c
engine: imagelib: img_wad: dirty hack to fix black holes in console background images
2022-12-08 05:40:11 +03:00
7469d6a248
engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
2022-12-07 23:39:57 +03:00
859f36afce
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
2022-12-07 23:14:34 +03:00
436a788ac8
engine: client: disable FPS counter by default
2022-12-07 21:54:23 +03:00
5098e24806
engine: client: touch: fix empty list when opening touch buttons menu for the first time
2022-12-07 15:35:51 +03:00
1d8acc16f1
engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
2022-12-06 20:28:44 +03:00
802c7a86a9
engine: platform: sdl: add pause and scrolllock handlers
2022-12-06 11:50:38 +03:00
0e9106685b
engine: imagelib: img_png: fix Mem_Free on null ptr
2022-12-05 06:13:04 +03:00
9b001987e9
engine: imagelib: fix crash when chunk length is more than file size
2022-12-05 05:39:41 +03:00
5c2c02c317
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
2022-12-05 04:56:07 +03:00
21c898d796
engine: imagelib: validate player decal image size (max 512x512)
2022-12-05 04:55:24 +03:00
e48b708fa6
engine: imagelib: img_png: validate image size through common engine function
2022-12-05 04:54:20 +03:00
ccf7619ae5
engine: imagelib: refactor image loading function
2022-12-05 03:22:07 +03:00
7d0d6b8e0d
engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
2022-12-05 03:22:07 +03:00
SNMetamorph
a19270a0dc
engine: client: max fragment size test retries increased to 3
2022-12-04 23:29:26 +03:00
SNMetamorph
c34ce2d9e1
engine: client: fixed max fragment size wrong calculation
2022-12-04 23:29:26 +03:00
SNMetamorph
58465c3727
engine: common: fixed dedicated server bug
...
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603
engine: common: simplify strings operations.
2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc
engine: common: imagelib: img_png.c: fix wrong palette decoding.
2022-12-04 22:09:24 +03:00
Andrey Akhmichin
3287501f97
engine: client: simplify strings operations.
2022-12-04 22:04:07 +03:00
Andrey Akhmichin
2454594a18
engine: server: simplify strings operations.
2022-12-04 22:03:48 +03:00
51161004eb
engine: common: simplify string operations
2022-12-04 05:26:22 +03:00
270e2a76a8
engine: soundlib: simplify string operation
2022-12-04 05:26:22 +03:00
c61442e960
engine: imagelib: simplify string operation
2022-12-04 05:26:22 +03:00
ebf3877cda
engine: common: throw an error message into log in normal mode too!
2022-12-02 21:22:22 +03:00
e97310c441
engine: common: net_ws: fix uninitialized family in IPSocket
2022-12-02 21:21:53 +03:00
cbe3e608b6
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
2022-12-01 18:25:21 +03:00
f30f23ba51
engine: common: validate and load PNG images in customization
2022-12-01 18:25:11 +03:00
1ba117a8e9
engine: client: netgraph: fix few global-buffer-overflow errors
2022-12-01 18:23:52 +03:00
d9a245dcb5
engine: reset cheat cvars on remote games
2022-12-01 02:44:01 +03:00
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2022-12-01 01:51:07 +03:00
c9e4e62474
engine: client: allow IPv6 in NetAPI
2022-12-01 00:35:05 +03:00
aa6a1db0a9
engine: remove duplicate svc_strings definition
2022-12-01 00:34:33 +03:00
8b6f12418e
engine: common: make few network cvars privileged
2022-11-29 13:29:47 +03:00
7013d447ca
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2022-11-28 07:54:24 +03:00
93b2f535e2
engine: client: tune max commands/max backup commands values for legacy protocol
2022-11-27 18:26:53 +03:00
SNMetamorph
3ab749cc2e
engine: client: cl_tent: fixed incorrect players spray textures update
2022-11-27 04:50:30 +03:00
SNMetamorph
084fac3606
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
2022-11-27 04:50:30 +03:00