Commit Graph

508 Commits

Author SHA1 Message Date
a547526e86 engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
SNMetamorph
09d647182d engine: net_encode: equality comparisions replaced with Q_equal macros 2021-07-09 14:57:49 +03:00
SNMetamorph
8b76ab93fb engine: net_encode: made delta more GoldSrc consistant 2021-07-09 14:57:49 +03:00
15ec6539e3 engine: filesystem: fix custom loader enabled by mistype 2021-07-02 19:26:01 +03:00
2147542e33 engine: all user libraries packed inside archives are now deprecated 2021-06-27 00:20:23 +03:00
a0af256641 engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
21174dc9cf engine: library: fix missing return 2021-06-27 00:02:41 +03:00
894726d699 engine: disable custom DLL loader for everything except 32-bit x86 2021-06-27 00:02:16 +03:00
4abe1a77f4 engine: filesystem: fix missing newline in debug message 2021-06-22 11:31:53 +03:00
6e0d372504 engine: fix FunctionFromName on MSVC, fix memory leak 2021-06-21 10:20:29 +03:00
91ee9bd32a engine: merge tests for imagelib 2021-06-20 20:26:22 +03:00
6ea25b8194 engine: add simple unit-testing (v3?) 2021-06-20 19:59:16 +03:00
5bc4359a2f engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 2021-06-20 19:59:16 +03:00
37c5dfa49f engine: generalize maps command and map command autocompletion 2021-06-18 00:05:34 +03:00
9b1fccd1fa engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion 2021-06-08 01:08:06 +03:00
exstrim401
db3e71bfcc engine: Removed unused Haiku variables 2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0 engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181 engine: Haiku BeGameLauncher support 2021-06-07 19:39:52 +03:00
6063149b93 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:31:54 +03:00
a28d15e519 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:30:40 +03:00
94959110f6 engine: fix typo, #488 2021-06-07 15:53:20 +03:00
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
43f1137565 engine: use substring search for mpfilter 2021-06-07 02:23:44 +03:00
exstrim401
b7922368bd
engine: Haiku OS support (#478) 2021-06-05 10:54:37 +03:00
ddd48c420b engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
d54a648792 engine: common: avoid sign bit loss in MSG_WriteBitLong 2021-06-01 17:57:54 +03:00
585955eb19 engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive 2021-05-02 01:20:18 +03:00
ddc4d76668
engine: common: add quote symbol escaping support (#411) 2021-04-04 22:03:02 +03:00
f5e400de69 server: fix wrong xashid key on server, it's uuid now 2021-03-28 01:57:40 +03:00
9c8059ea96 engine: imagelib: add BGRA saving for PNG
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
c62db950f1 server: implement rcon redirection, add redirect command from old engine 2021-03-27 23:46:57 +03:00
acaf15c5d2 engine: increase MAX_LEGACY_SERVERS limit 2021-03-27 23:22:51 +03:00
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2 2021-03-24 19:11:17 +03:00
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2021-03-23 23:49:08 +03:00
f2ab4c0d0e engine: cfgscript: don't let scr vars overwrite existing variables
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
0ba1a8e7bc engine: cfgscript: reduce copypasted code 2021-03-15 03:38:10 +03:00
26404315cb engine: filesystem: avoid unnecessary padding in private structs 2021-03-11 21:46:00 +03:00
be1958473b engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled 2021-03-11 21:42:35 +03:00
331a2046c8 engine: net: fix delta incorrect casts when field is signed 2021-03-10 21:51:21 +03:00
9120d40ce5 engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro 2021-03-09 23:58:21 +03:00
155eb1ba58 engine: fix various warnings 2021-03-07 03:40:01 +03:00
efaf7ac622 engine: fix UB on MSG_BigShort 2021-03-07 03:39:16 +03:00
fe2c4af8c2 engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc 2021-03-07 02:49:40 +03:00
3e7dd30fd7 engine: soundlib: use stdint definitions for WAV headers 2021-03-07 02:48:56 +03:00
e77957bc81 client: decrease visibility of some cvars 2021-03-06 23:40:04 +03:00
75210b1ff6 engine: common: filesystem.c: add binary search for files from zip-archives. 2021-03-01 19:53:07 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
d7b3c7b681 engine: proper order for XASH_LOW_MEMORY definitions 2021-01-29 03:24:41 +03:00
Gleb Mazovetskiy
6d614e028a Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
2106eef4b2 system.c: Fix Sys_Warn/Error text buffer sizes
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
Gleb Mazovetskiy
69e15e9c7b gl4es: Fix so name and add to renderer collector
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
    passed to `R_LoadRenderer`.

2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
   finds it.
2020-12-29 00:44:42 +03:00
abd9778ef3 engine: common: simplified strings operations. 2020-11-28 23:20:14 +03:00
c53985c0bc engine: common: imagelib: img_tga.c: refactor Targa encoder. 2020-11-18 18:54:25 +05:00
2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:17:08 +03:00
d4003f9527 crashhandler: fix build 2020-08-23 20:33:17 +03:00
d30605c09f engine: fixes for dedicated 2020-08-23 19:02:15 +03:00
9ff6d44178 crashhandler: remove unknown arch error 2020-08-23 19:02:15 +03:00
065811cc46 engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof. 2020-07-27 18:59:50 +03:00
e69956c9ea engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images. 2020-07-22 14:37:40 +03:00
bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
a641488b98 engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing. 2020-05-11 03:02:13 +03:00
46b0590e4e engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
9b22149509 engine: host: execute server.cfg right before main loop starts 2020-05-02 19:26:41 +03:00
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e Fix SaveBMP 2020-04-25 21:19:58 +03:00
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00
51a45d745e engine: userconfig.d support from old engine 2020-04-14 20:08:08 +03:00
dc2ab714f6 mpg123: backport some UB fixes from upstream 2020-03-30 00:46:39 +03:00
4c6fd79f07 tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already 2020-03-30 00:42:10 +03:00
3d9c482eae host: add -help, fix #136 2020-03-04 08:55:22 +03:00
3c8ce640c4 Merge neko/mathlib into master 2020-03-04 05:38:30 +03:00
248c8a745c engine: common: imagelib: split imagelib.h. 2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5 engine: common: imagelib: use rgba_t as RGBA palette type. 2020-03-02 15:07:54 +05:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c imagelib: fix unaligned access 2020-02-17 23:25:39 +03:00
68472f90eb filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference 2020-02-14 21:48:26 +07:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
01e2ea24da engine: common: imagelib: img_png.c: add a missing return statement. 2020-02-11 17:06:41 +03:00
f5783ae1df engine: common: imagelib: img_tga.c: check pixel type before buffer allocation. 2020-02-11 15:39:05 +05:00
27da2e10ff filesystem: fix const cast 2020-02-09 00:29:56 +07:00
7d0e45b507 network: restore WSAsize_t define for win32 2020-02-08 23:59:43 +07:00
c7e3eae9dd filesystem: fix wrong types 2020-02-08 23:38:45 +07:00
d8f20f3642 common: add DOS4GW platform 2020-02-08 23:15:40 +07:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
adc718f4d5 public: add XASH_POSIX platform define 2020-02-08 23:15:40 +07:00
22c148a39e filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency 2020-02-08 23:15:40 +07:00
2b90790071 network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
070272489d library: fix saverestore offsets code from old engine 2020-02-08 23:15:40 +07:00
538d8a6fb4 network: fix NET_MAX_FRAGMENT limit 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
a1db6c6a9b lowmemory: remove datagram limit 2019-11-01 13:49:53 +07:00
5e5ffec67d lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility) 2019-10-29 11:35:02 +07:00
5348046109 lowmemory: increase decals limit 2019-10-28 12:29:44 +07:00
57d48b64eb keys: add OSK 2019-10-28 12:28:52 +07:00
5145b1956c zone; revert removing clean check 2019-10-28 12:25:20 +07:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
feb01b270e zone, platform: add swap allocator 2019-10-26 12:10:50 +07:00
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
iZarif
bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
edf3fcd398 engine: common: explicitly cast literals to floats, include tgmath when needed 2019-10-18 16:46:54 +03:00
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d2a8cfe614 Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51.

This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
d6bb72f772 engine: dedicated: fix old-style-definitions 2019-10-05 03:17:38 +03:00
cb5e282af4 engine: sequence: fix condition 2019-10-05 02:22:46 +03:00
b175d8a0cb engine: net_encode: due to bug in GCC <9, disable duplicated-branches here 2019-10-05 02:22:10 +03:00
f3a40ac794 engine: cfgscript: fix userinfo cvars wrong dump to config 2019-10-05 02:10:09 +03:00
dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
409eee3bb4 engine: fix gameinfo parsing 2019-10-04 11:58:14 +03:00
cb0791c915 http: do not continue after HTTP_Free, fix potential buffer overflow 2019-09-29 01:42:17 +07:00
9a1414505a imagelib: support for 16-bit transparent tga 2019-09-27 02:12:35 +07:00
e8006c3253 engine: move ShellExecute to client, as it cannot be used in dedicated 2019-09-19 17:09:18 +03:00