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Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306)
2 weeks ago
..
Android.mk Add missing file to build lists. 5 years ago
CMakeLists.txt cmake: add more options and show more diagnostic messages. 2 months ago
Wxdebug.cpp move useless files to useless/dlls directory. 6 years ago
activity.h #ifdef->#if. 1 year ago
activitymap.h #ifdef->#if. 1 year ago
aflock.cpp Partially fix double promotion. 3 years ago
agrunt.cpp Use sound array macros. (#215) 9 months ago
airtank.cpp Server format. 6 years ago
animating.cpp Fixed incorrect field types. (#219) 8 months ago
animation.cpp #ifdef->#if. 1 year ago
animation.h #ifdef->#if. 1 year ago
apache.cpp Decrement rocket count only if it was successfully created. (#234) 8 months ago
barnacle.cpp #ifdef->#if 1 year ago
barney.cpp Partially fix double promotion. 3 years ago
basemonster.h #ifdef->#if. 1 year ago
bigmomma.cpp Got rid "defined". 1 year ago
bloater.cpp Server format. 6 years ago
bmodels.cpp Partially fix double promotion. 3 years ago
bullsquid.cpp Remove redundant casts to float when retrieving model frames 2 years ago
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 4 weeks ago
cbase.cpp #ifdef->#if 1 year ago
cbase.h #ifdef->#if. 1 year ago
cdll_dll.h #ifdef->#if. 1 year ago
client.cpp Use MAX_WEAPONS constant instead of magic numbers (#294) 3 weeks ago
client.h #ifdef->#if. 1 year ago
combat.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 2 months ago
compile.bat compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 1 month ago
controller.cpp Fix alien controllers facing in idle state (#282) 1 month ago
crossbow.cpp Fixed crossbow fire on empty sequence not playing. (#207) 9 months ago
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 1 month ago
decals.h #ifdef->#if. 1 year ago
defaultai.cpp Server format. 6 years ago
defaultai.h #ifdef->#if. 1 year ago
doors.cpp #ifdef->#if 1 year ago
doors.h #ifdef->#if. 1 year ago
effects.cpp Fixed beam attachment invalidated on restore. (#208) 9 months ago
effects.h #ifdef->#if. 1 year ago
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 9 months ago
enginecallback.h #ifdef->#if. 1 year ago
explode.cpp Partially fix double promotion. 3 years ago
explode.h #ifdef->#if. 1 year ago
exportdef.h #ifdef->#if. 1 year ago
extdll.h #ifdef->#if. 1 year ago
flyingmonster.cpp Partially fix double promotion. 3 years ago
flyingmonster.h #ifdef->#if. 1 year ago
func_break.cpp Fixed wrong base class specified. (#222) 8 months ago
func_break.h #ifdef->#if. 1 year ago
func_tank.cpp Partially fix double promotion. 3 years ago
game.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 2 months ago
game.h Implement 'corpsephysics' cvar. Issue #190 (#255) 2 months ago
gamerules.cpp Add "cl_autowepswitch" cvar implementation. 3 years ago
gamerules.h #ifdef->#if. 1 year ago
gargantua.cpp Use sound array macros. (#215) 9 months ago
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2 months ago
genericmonster.cpp Remove unneeded casts. 5 years ago
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2 months ago
globals.cpp Server format. 6 years ago
glock.cpp Got rid "defined". 1 year ago
gman.cpp Apply some @AlliedModders's patches. 5 years ago
h_ai.cpp Partially fix double promotion. 3 years ago
h_battery.cpp Fixed wrong base class specified. (#224) 8 months ago
h_cine.cpp Partially fix double promotion. 3 years ago
h_cycler.cpp #ifdef->#if. 1 year ago
h_export.cpp Revert breaking changes. 1 year ago
handgrenade.cpp Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 1 month ago
hassassin.cpp Got rid "defined". 1 year ago
headcrab.cpp Partially fix double promotion. 3 years ago
healthkit.cpp Fixed wrong base class specified. (#223) 8 months ago
hgrunt.cpp Fix some potential troubles. 3 years ago
hl.def Revert breaking changes. 1 year ago
hornet.cpp Fix some potential troubles. 3 years ago
hornet.h #ifdef->#if. 1 year ago
hornetgun.cpp Removed unused variables in ev_hldm.cpp (#218) 9 months ago
houndeye.cpp Allow special beam color for houndeye squad of size 5 1 year ago
ichthyosaur.cpp Got rid "defined". 1 year ago
islave.cpp Use sound array macros. (#215) 9 months ago
items.cpp Partially fix double promotion. 3 years ago
items.h #ifdef->#if. 1 year ago
leech.cpp Use sound array macros. (#215) 9 months ago
lights.cpp Partially fix double promotion. 3 years ago
maprules.cpp min->Q_min, max->Q_max. 5 years ago
maprules.h #ifdef->#if. 1 year ago
monsterevent.h #ifdef->#if. 1 year ago
monstermaker.cpp Server format. 6 years ago
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 1 year ago
monsters.h #ifdef->#if. 1 year ago
monsterstate.cpp Fix checking for gag spawnflag (#143) 2 years ago
mortar.cpp Redefine string_t. Fix wrong variables type. 5 years ago
mp5.cpp Got rid "defined". 1 year ago
mpstubb.cpp Apply some @AlliedModders's patches. 5 years ago
multiplay_gamerules.cpp #ifdef->#if 1 year ago
nihilanth.cpp Got rid "defined". 1 year ago
nodes.cpp Fix graphs directory being created with strange permissions (#205) 9 months ago
nodes.h #ifdef->#if. 1 year ago
nodes_compat.h #ifdef->#if. 1 year ago
observer.cpp Partially fix double promotion. 3 years ago
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2 months ago
pathcorner.cpp Fixed wrong base class specified. (#225) 8 months ago
plane.cpp Server format. 6 years ago
plane.h #ifdef->#if. 1 year ago
plats.cpp Fix some potential troubles. 3 years ago
player.cpp Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 weeks ago
player.h #ifdef->#if. 1 year ago
playermonster.cpp All copyright symbols to (c) 5 years ago
prop.cpp Remove unneeded casts. 5 years ago
python.cpp Got rid "defined". 1 year ago
rat.cpp Server format. 6 years ago
replace.sh Add sed script and convert all SetXXX macros 7 years ago
roach.cpp Partially fix double promotion. 3 years ago
rpg.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 1 month ago
satchel.cpp Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 1 month ago
saverestore.h #ifdef->#if. 1 year ago
schedule.cpp #ifdef->#if 1 year ago
schedule.h #ifdef->#if. 1 year ago
scientist.cpp Fix scientist's voice pitch selection (#292) 4 weeks ago
scripted.cpp Fix potential conflict of monster states in scripted_sequence 1 year ago
scripted.h #ifdef->#if. 1 year ago
scriptevent.h #ifdef->#if. 1 year ago
shotgun.cpp Got rid "defined". 1 year ago
singleplay_gamerules.cpp Add the latest steam changes for cl_autowepswitch cvar. 2 years ago
skill.cpp Apply some @AlliedModders's patches. 5 years ago
skill.h #ifdef->#if. 1 year ago
sound.cpp Fixed wrong base class specified. (#226) 8 months ago
soundent.cpp #ifdef->#if 1 year ago
soundent.h #ifdef->#if. 1 year ago
spectator.cpp Server format. 6 years ago
spectator.h #ifdef->#if. 1 year ago
squad.h #ifdef->#if. 1 year ago
squadmonster.cpp Fix removing squad member 1 year ago
squadmonster.h #ifdef->#if. 1 year ago
squeakgrenade.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 1 month ago
stats.cpp All copyright symbols to (c) 5 years ago
subs.cpp Partially fix double promotion. 3 years ago
talkmonster.cpp Fix possible bug with talkmonster facing during the script (#213) 9 months ago
talkmonster.h #ifdef->#if. 1 year ago
teamplay_gamerules.cpp #ifdef->#if 1 year ago
teamplay_gamerules.h #ifdef->#if. 1 year ago
tempmonster.cpp Revert some changes from PR 6 years ago
tentacle.cpp Got rid "defined". 1 year ago
trains.h #ifdef->#if. 1 year ago
triggers.cpp Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 1 year ago
tripmine.cpp Don't play tripmine draw animation after placing the last tripmine (#300) 2 weeks ago
turret.cpp Precache missing sounds for sentry gun. 1 year ago
util.cpp #ifdef->#if. 1 year ago
util.h #ifdef->#if. 1 year ago
vector.h #ifdef->#if. 1 year ago
weapons.cpp Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 weeks ago
weapons.h Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 weeks ago
world.cpp Realtime cheats (#197) 10 months ago
wscript Revert breaking changes. 1 year ago
wxdebug.h move useless files to useless/dlls directory. 6 years ago
xen.cpp Partially fix double promotion. 3 years ago
zombie.cpp Use sound array macros. (#215) 9 months ago