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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-12-03 15:30:21 +01:00
hlsdk-xash3d/dlls
2024-11-27 18:36:51 +03:00
..
activity.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
activitymap.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
aflock.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
agrunt.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
airtank.cpp Server format. 2016-07-31 18:48:50 +05:00
Android.mk Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
animating.cpp Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
animation.cpp server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
animation.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
apache.cpp Decrement rocket count only if it was successfully created. (#234) 2021-12-21 04:00:54 +05:00
barnacle.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
barney.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
basemonster.h Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
bigmomma.cpp Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) 2023-08-29 16:00:23 +00:00
bloater.cpp Server format. 2016-07-31 18:48:50 +05:00
bmodels.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
bullsquid.cpp Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
cbase.cpp server: export physic interface init function to properly detect Xash3D engine (#440) 2024-02-23 19:15:37 +00:00
cbase.h server: export physic interface init function to properly detect Xash3D engine (#440) 2024-02-23 19:15:37 +00:00
cdll_dll.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
client.cpp Better bounds check from HL25 update. (#469) 2024-09-18 20:17:24 +00:00
client.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
CMakeLists.txt Exclude .lib archive files from install 2024-11-27 05:29:51 +03:00
combat.cpp Remove completely useless language check. 2024-02-24 03:22:52 +05:00
compile.bat Fix compile.bat scripts to build with MSVC6 2024-05-21 18:55:44 +03:00
controller.cpp Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
crossbow.cpp server: export physic interface init function to properly detect Xash3D engine (#440) 2024-02-23 19:15:37 +00:00
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
decals.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
defaultai.cpp Server format. 2016-07-31 18:48:50 +05:00
defaultai.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
doors.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
doors.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
effects.cpp Remove completely useless language check. 2024-02-24 03:22:52 +05:00
effects.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
egon.cpp Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. (#433) 2024-02-02 13:02:25 +00:00
enginecallback.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
explode.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
explode.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
exportdef.h Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
extdll.h Include build.h. 2023-11-01 01:49:55 +05:00
flyingmonster.cpp Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
flyingmonster.h Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
func_break.cpp HL 25th anniversary pushable fix. (#427) 2024-01-28 09:13:49 +00:00
func_break.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_tank.cpp server: func_tank: prevent domain error on barrel adjust (#328) 2022-09-18 20:49:58 +00:00
game.cpp Fix sv_game_build_branch referencing the wrong string (#477) 2024-10-24 06:52:51 +00:00
game.h Add check for new "sv_allow_autoaim". 2024-10-20 19:10:44 +05:00
gamerules.cpp Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. (#433) 2024-02-02 13:02:25 +00:00
gamerules.h Change weapon switch rules. 2024-02-04 01:15:33 +05:00
gargantua.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
gauss.cpp Clear hitgroup for reflected gauss shots. 2024-02-13 20:44:58 +05:00
genericmonster.cpp Remove unneeded casts. 2017-07-24 02:47:26 +05:00
ggrenade.cpp Reset handgrenade frame when setting animation framerate to 0 to avoid leaving grenade in a 'flying' frame. Fix #238 (#458) 2024-07-04 19:59:30 +00:00
globals.cpp Remove completely useless language check. 2024-02-24 03:22:52 +05:00
glock.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
gman.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
h_ai.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_battery.cpp Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
h_cine.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_cycler.cpp server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
h_export.cpp Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
handgrenade.cpp Improve handgrenade throw physics. 2024-01-17 14:14:47 +05:00
hassassin.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
headcrab.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
healthkit.cpp Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
hgrunt.cpp Use named constants instead of some magical constants in hgrunt code 2023-04-24 01:57:25 +03:00
hl.def Revert breaking changes. 2021-06-17 22:35:36 +05:00
hornet.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
hornet.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
hornetgun.cpp server: reduce hornetgun recharge time only in multiplayer. 2023-11-18 23:01:20 +05:00
houndeye.cpp Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
ichthyosaur.cpp Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
islave.cpp Fix alien slave beams staying forever if they exist during a level change. 2024-02-19 01:55:49 +05:00
items.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
items.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
leech.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
lights.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
maprules.cpp Fix null dereference in game_score (#472) 2024-10-09 19:11:45 +00:00
maprules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monstermaker.cpp Server format. 2016-07-31 18:48:50 +05:00
monsters.cpp Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
monsters.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterstate.cpp Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
mortar.cpp Redefine string_t. Fix wrong variables type. 2017-12-10 20:56:46 +05:00
mp5.cpp server: spawn mp5 with full ammo only in multiplayer. 2023-11-18 22:45:26 +05:00
mpstubb.cpp Update frame-independent yaw speed calculation code. (#470) 2024-09-18 20:18:58 +00:00
multiplay_gamerules.cpp Additional bounds checks. 2024-10-20 18:12:31 +05:00
nihilanth.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
nodes_compat.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
nodes.cpp Fix max nodes text. (#475) 2024-10-18 06:09:33 +00:00
nodes.h Fix nodes and links bounds check. (#474) 2024-10-18 06:10:17 +00:00
observer.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
osprey.cpp server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
pathcorner.cpp server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
plane.cpp Server format. 2016-07-31 18:48:50 +05:00
plane.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
plats.cpp server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
player.cpp Add check for new "sv_allow_autoaim". 2024-10-20 19:10:44 +05:00
player.h Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. (#433) 2024-02-02 13:02:25 +00:00
playermonster.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
python.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
rat.cpp Server format. 2016-07-31 18:48:50 +05:00
replace.sh
roach.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
rpg.cpp ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO. 2024-10-14 00:18:16 +05:00
satchel.cpp HL 25th anniversary update satchel changes. (#429) 2024-01-28 09:15:15 +00:00
saverestore.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
schedule.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
schedule.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scientist.cpp Add kludge for Uplink's scientist model. 2024-02-14 04:14:02 +05:00
scripted.cpp Reduce pMonster variable scope. 2024-10-18 06:09:11 +00:00
scripted.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scriptevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
shotgun.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
singleplay_gamerules.cpp ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO. 2024-10-14 00:18:16 +05:00
skill.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
skill.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
sound.cpp Replace magic numbers related to the max number of sentences with symbolic constants. Change condition from greater-or-equal to just greater. (#432) 2024-01-31 11:01:12 +00:00
soundent.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
soundent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
spectator.cpp Server format. 2016-07-31 18:48:50 +05:00
spectator.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squad.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squadmonster.cpp Fix removing squad member 2021-06-06 04:03:40 +05:00
squadmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squeakgrenade.cpp HL 25th anniversary update snark changes. (#430) 2024-01-28 09:16:06 +00:00
stats.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
subs.cpp Make cycler and func_button speakable targets for scripted_sentence. (#434) 2024-02-03 22:33:15 +00:00
talkmonster.cpp When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398) 2023-10-17 15:15:10 +00:00
talkmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
teamplay_gamerules.cpp More safe strncpy usage. 2022-11-14 08:47:47 +05:00
teamplay_gamerules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
tempmonster.cpp Revert some changes from PR 2016-08-08 15:01:16 +06:00
tentacle.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
trains.h Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
triggers.cpp Better bounds check from HL25 update. (#469) 2024-09-18 20:17:24 +00:00
tripmine.cpp Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
turret.cpp Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
util.cpp Better bounds check from HL25 update. (#469) 2024-09-18 20:17:24 +00:00
util.h Better bounds check from HL25 update. (#469) 2024-09-18 20:17:24 +00:00
vector.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
vehicle.cpp server: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
weapons.cpp Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. (#433) 2024-02-02 13:02:25 +00:00
weapons.h ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO. 2024-10-14 00:18:16 +05:00
world.cpp Remove completely useless language check. 2024-02-24 03:22:52 +05:00
wscript wscript: don't set subsystem flag, it's only needed for executables 2024-11-27 18:36:51 +03:00
Wxdebug.cpp
wxdebug.h
xen.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
zombie.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00