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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 11:19:39 +01:00
hlsdk-xash3d/dlls
2024-01-20 10:45:01 +05:00
..
activity.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
activitymap.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
aflock.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
agrunt.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
airtank.cpp Server format. 2016-07-31 18:48:50 +05:00
Android.mk Add missing file to build lists. 2017-11-18 14:53:44 +05:00
animating.cpp Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
animation.cpp Fix animation code accessing invalid sequence descriptor. 2022-11-26 02:30:26 +05:00
animation.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
apache.cpp Decrement rocket count only if it was successfully created. (#234) 2021-12-21 04:00:54 +05:00
barnacle.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
barney.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
basemonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
bigmomma.cpp Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) 2023-08-29 16:00:23 +00:00
bloater.cpp Server format. 2016-07-31 18:48:50 +05:00
bmodels.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
bullsquid.cpp Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
cbase.cpp Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
cbase.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
cdll_dll.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
client.cpp Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. 2023-04-23 22:11:54 +05:00
client.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
CMakeLists.txt cmake: set -O3 option to android linker. 2024-01-15 14:10:37 +05:00
combat.cpp Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
compile.bat compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
controller.cpp Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
crossbow.cpp Reset fov on crossbow holster (#394) 2023-09-30 18:27:53 +00:00
crowbar.cpp Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
decals.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
defaultai.cpp Server format. 2016-07-31 18:48:50 +05:00
defaultai.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
doors.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
doors.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
effects.cpp Fixed beam attachment invalidated on restore. (#208) 2021-11-21 15:18:13 +05:00
effects.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
egon.cpp Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
enginecallback.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
explode.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
explode.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
exportdef.h Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
extdll.h Include build.h. 2023-11-01 01:49:55 +05:00
flyingmonster.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
flyingmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_break.cpp Add a cvar fixing pushable excessive acceleration (#343) 2022-11-25 09:41:42 +00:00
func_break.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_tank.cpp server: func_tank: prevent domain error on barrel adjust (#328) 2022-09-18 20:49:58 +00:00
game.cpp Check if we have sv_language cvar to detect Xash3D. 2024-01-15 10:10:02 +05:00
game.h Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
gamerules.cpp Add "cl_autowepswitch" cvar implementation. 2019-11-03 22:59:33 +05:00
gamerules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
gargantua.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
gauss.cpp Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
genericmonster.cpp Remove unneeded casts. 2017-07-24 02:47:26 +05:00
ggrenade.cpp Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
globals.cpp Server format. 2016-07-31 18:48:50 +05:00
glock.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
gman.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
h_ai.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_battery.cpp Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
h_cine.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_cycler.cpp #ifdef->#if. 2021-06-20 03:53:07 +05:00
h_export.cpp Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
handgrenade.cpp Improve handgrenade throw physics. 2024-01-17 14:14:47 +05:00
hassassin.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
headcrab.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
healthkit.cpp Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
hgrunt.cpp Use named constants instead of some magical constants in hgrunt code 2023-04-24 01:57:25 +03:00
hl.def Revert breaking changes. 2021-06-17 22:35:36 +05:00
hornet.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
hornet.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
hornetgun.cpp server: reduce hornetgun recharge time only in multiplayer. 2023-11-18 23:01:20 +05:00
houndeye.cpp Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
ichthyosaur.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
islave.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
items.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
items.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
leech.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
lights.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
maprules.cpp min->Q_min, max->Q_max. 2017-10-15 01:05:50 +05:00
maprules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monstermaker.cpp Server format. 2016-07-31 18:48:50 +05:00
monsters.cpp Change ideal monster state in MonsterUse only if monster is idle 2021-07-07 00:10:27 +05:00
monsters.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterstate.cpp Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
mortar.cpp Redefine string_t. Fix wrong variables type. 2017-12-10 20:56:46 +05:00
mp5.cpp server: spawn mp5 with full ammo only in multiplayer. 2023-11-18 22:45:26 +05:00
mpstubb.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
multiplay_gamerules.cpp server: increase python damage into multiplayer. 2023-11-18 11:56:53 +05:00
nihilanth.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
nodes_compat.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
nodes.cpp Fix graphs directory being created with strange permissions (#205) 2021-11-19 00:39:50 +05:00
nodes.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
observer.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
pathcorner.cpp Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
plane.cpp Server format. 2016-07-31 18:48:50 +05:00
plane.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
plats.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
player.cpp Improve spawn spot randomization in multiplayer. 2024-01-20 10:45:01 +05:00
player.h Change bunnyhop cap via movevar. 2023-04-23 20:54:36 +05:00
playermonster.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
python.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
rat.cpp Server format. 2016-07-31 18:48:50 +05:00
replace.sh Add sed script and convert all SetXXX macros 2016-03-02 11:39:18 +00:00
roach.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
rpg.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
satchel.cpp Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
saverestore.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
schedule.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
schedule.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scientist.cpp Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
scripted.cpp Fix potential conflict of monster states in scripted_sequence 2021-07-07 00:08:14 +05:00
scripted.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scriptevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
shotgun.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
singleplay_gamerules.cpp Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
skill.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
skill.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
sound.cpp Fixed wrong base class specified. (#226) 2021-12-10 07:38:48 +05:00
soundent.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
soundent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
spectator.cpp Server format. 2016-07-31 18:48:50 +05:00
spectator.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squad.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squadmonster.cpp Fix removing squad member 2021-06-06 04:03:40 +05:00
squadmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squeakgrenade.cpp Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
stats.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
subs.cpp Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
talkmonster.cpp When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398) 2023-10-17 15:15:10 +00:00
talkmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
teamplay_gamerules.cpp More safe strncpy usage. 2022-11-14 08:47:47 +05:00
teamplay_gamerules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
tempmonster.cpp Revert some changes from PR 2016-08-08 15:01:16 +06:00
tentacle.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
trains.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
triggers.cpp Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 2021-06-05 20:20:22 +05:00
tripmine.cpp Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
turret.cpp Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
util.cpp Use fast and simple ROTR algorithm implementation. 2023-11-01 01:31:10 +05:00
util.h server: increase sentences limit. 2023-11-18 01:22:09 +05:00
vector.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
weapons.cpp Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
weapons.h server: spawn mp5 with full ammo only in multiplayer. 2023-11-18 22:45:26 +05:00
world.cpp Realtime cheats (#197) 2021-10-26 21:52:17 +00:00
wscript server: wscript: remove prop.cpp from excluded files 2023-04-25 03:06:25 +03:00
Wxdebug.cpp move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
wxdebug.h move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
xen.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
zombie.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00