bdc2390d41
Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient"
...
This reverts commit 82addf11bb
.
2023-06-28 14:26:42 +03:00
acc113309c
Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits"
...
This reverts commit 6a7b330463
.
2023-06-28 14:26:40 +03:00
5afda72290
engine: common: net_encode: simplify Delta_ClampIntegerField
2023-06-28 05:07:53 +03:00
6a7b330463
engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits
2023-06-28 04:47:12 +03:00
f5b9826fd9
engine: common: net_encode: directly access delta description struct than searching for it every time
2023-06-27 19:56:32 +03:00
82addf11bb
engine: common: net_encode: rewrite Delta_CompareField to be more efficient
2023-06-27 18:06:24 +03:00
40e248aa63
engine: common: remove unused tentlist_t definition
2023-06-27 17:30:09 +03:00
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
4bbd1e59a4
engine: server: static-ize world functions
2023-06-19 07:47:38 +03:00
0809453b2c
engine: server: static-ize sv_query functions
2023-06-19 07:39:00 +03:00
8350d81c18
engine: server: static-ize sv_pmove functions
2023-06-19 07:38:18 +03:00
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
2023-06-19 07:32:22 +03:00
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
03a85e0caa
engine: platform: psvita: add unused data to workaround bug in vita-elf-create (thanks @fgsfdsfgs)
2023-06-18 22:49:44 +03:00
01ad3dda2a
engine: server: escape rcon arguments before passing it to command buffer, also use more efficient concatenation
2023-06-18 04:44:28 +03:00
2a05624615
engine: server: keep silence in case of unset or invalid rcon password
2023-06-18 04:30:21 +03:00
16c87ae2c9
engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux
2023-06-16 08:43:16 +03:00
c16a10e6f3
engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code
2023-06-16 07:32:19 +03:00
c7d748e8df
engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not
2023-06-16 07:19:17 +03:00
c966589a50
engine: server: static-ize few game API functions, set GAME_EXPORT attribute
2023-06-15 19:22:13 +03:00
4c02c25506
engine: server: do not assert if SetFatPVS/PAS were called without active player
...
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
a4997d0647
engine: server: port old engine's fullupdate ratelimit, but simplify it
2023-06-15 18:09:59 +03:00
243c3cc80f
engine: server: port old engine's userinfo penalty
2023-06-15 04:46:22 +03:00
9c62fa901f
engine: server: pregenerate CRC table and testpacket data
2023-06-14 00:35:07 +03:00
jeefo
61c75b9809
engine: server: log: use S_USAGE in logaddress for consistency with existing code
2023-06-11 16:28:36 +03:00
jeefo
868d10a842
engine: server: log: allow to disable logaddress without turning off logs completely
2023-06-11 16:28:36 +03:00
jeefo
699f3579fe
engine: server: log: fix log off command not disabling logging to console ( fixes #1340 )
2023-06-11 16:28:36 +03:00
jeefo
873ce0ce48
engine: server: query: A2S_PLAYER response should contain bots and normal players
2023-06-11 14:14:59 +03:00
450f77443d
engine: client: ignore some out of band packets if we're not connecting to server
2023-06-11 07:06:01 +03:00
278ff22ba9
engine: server: query: use common SV_GetPlayerCount, fix random styling issues
2023-06-10 02:47:52 +03:00
jeefo
d9ef1d4608
server: implement correct answers to TSourceEngineQuery server queries
...
* count bots as clients as in goldsrc
* handle source-style packets after xash's built-in packets to not interfere with them
2023-06-10 02:06:45 +03:00
b84aba68fa
engine: platform: implement generic GetNativeObject for POSIX systems without SDL2
2023-06-07 04:07:53 +03:00
23f1c43282
engine: common: net_buffer: use uint32_t in place of dword
2023-06-06 00:28:23 +03:00
a7c76ac0bf
engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs
2023-06-06 00:26:54 +03:00
26959cd280
engine: common: net_encode: use stdint.h types in Delta_CompareField
2023-06-06 00:20:56 +03:00
1fdf6180e6
engine: platform: sdl: merge required SDL2 platform changes for new Android port from @Velaron 's tree
2023-06-05 21:51:59 +03:00
d2237fa144
engine: platform: android: merge new SDL2 based Android port from @Velaron 's tree
2023-06-05 21:35:58 +03:00
ef663a8790
engine: partially remove legacy Android port, in preparation of new port merge
2023-06-05 20:30:18 +03:00
ba039b8e71
engine: drop XASH_DYNAMIC_DLADDR
2023-06-05 20:30:18 +03:00
02ce80981c
filesystem: update optional funcs interface, add platform-specific GetNativeObject call
2023-06-05 20:30:18 +03:00
a23e17c6d7
engine: platform: sdl: set QtWayland hints
2023-06-02 06:18:47 +03:00
8caa2d142f
scripts: sailfish: initial SailfishOS support
2023-06-02 05:37:13 +03:00
f49a2bc8f3
engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does
2023-05-29 14:40:54 +03:00
7fd1534753
engine: common: cvar: remove unused CVAR_TO_BOOL macro
2023-05-27 21:52:58 +03:00
bd52a9ec2d
engine: platform: linux: move evdev_keydebug cvar to static allocation
2023-05-27 21:52:58 +03:00
9e0d389d9e
engine: server: moved server cvars to static allocation
2023-05-27 21:52:58 +03:00
70b26a13c2
engine: allow ref dlls to use convar_t
2023-05-27 21:52:58 +03:00
6a1f96a2c6
engine: always unlink variables and commands BEFORE all pointers to them would be lost
2023-05-27 21:52:58 +03:00
4ce2475602
engine: common: move network cvars to static allocation
2023-05-27 21:52:58 +03:00
e7ece41ba0
engine: common: move model cvars to static allocation
2023-05-27 21:52:58 +03:00
05579927a5
engine: client: sound: move dsp cvars to static allocation
2023-05-27 21:52:58 +03:00
2f5b359c99
engine: client: move tracer cvars to static allocation
2023-05-27 21:52:58 +03:00
214fc7e827
engine: common: move host cvars to static allocation
2023-05-27 21:52:58 +03:00
df173a83ed
engine: client: move touch cvars to static allocation
2023-05-27 21:52:58 +03:00
3918bcd71c
engine: client: move console cvars to static allocation
2023-05-27 21:52:58 +03:00
f19ed1c1c2
engine: client: move joystick cvars to static allocation
2023-05-27 21:52:58 +03:00
03ec2f603b
engine: client: move netgraph cvars to static allocation
2023-05-27 21:52:58 +03:00
1ee01163b7
engine: client: move scrn cvars to static allocation
2023-05-27 21:52:58 +03:00
b1d60c248d
engine: client: move main client cvars to static allocation
2023-05-27 21:52:58 +03:00
d9cbf1fa89
engine: client: move input cvars to static allocation
2023-05-27 21:52:58 +03:00
cd022bdac7
engine: client: move keys cvars to static allocation
2023-05-27 21:52:58 +03:00
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
d4470402ee
engine: move vid cvars to static allocation
2023-05-27 21:52:58 +03:00
05560c7607
engine: always read and set vid_fullscreen value directly with it's object
2023-05-27 21:52:58 +03:00
5627dbbf34
engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
2023-05-27 20:02:09 +03:00
f13c285287
filesystem: verbose error printing in FS_SetCurrentDirectory, move error reporting from engine
2023-05-26 22:29:34 +03:00
cb43df43ef
engine: common: cvar: do not check if cvar was registered in DirectSet when it has valid next pointer
2023-05-24 03:51:16 +03:00
356f78ee81
engine: platform: sdl: fix possible buffer overrun in SDL port audio code
2023-05-24 03:49:13 +03:00
275cd73ade
engine: server: do not trigger speedhack detection for fakeclients
2023-05-24 00:36:54 +03:00
e27ac6b092
platform: win32: properly change icon
2023-05-20 23:32:19 +03:00
7333ddc1d9
engine: client: move some RenderAPI GetParm queries to engine
2023-05-19 05:03:25 +03:00
fbd7d8f58a
engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
...
Thanks to @tyabus for suggestion
2023-05-19 04:49:29 +03:00
3415185dde
engine: server: implement simple anti-speedhack
2023-05-19 04:44:42 +03:00
551ea71906
engine: server: make generic function to kick players with a reason
2023-05-19 04:44:42 +03:00
b0f52236bc
engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
2023-05-17 17:45:17 +03:00
7dcddc559c
engine: platform: sdl: set PulseAudio role only on POSIX systems
2023-05-17 17:38:18 +03:00
d8093ec587
engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
2023-05-17 17:17:25 +03:00
323626c308
engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
2023-05-17 05:02:12 +03:00
7d2bf93c72
engine: client: voice: do not reinitialize voice with same parameters
2023-05-15 17:48:15 +03:00
04107d384e
engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE
2023-05-15 02:11:44 +03:00
3a0f1763fb
engine: whereami: update from our downstream fork (only cosmetic changes)
2023-05-15 01:51:14 +03:00
377dd9a255
engine: client: bring back NetAPI infostring options, as they conform to the API definitions
2023-05-14 12:24:40 +03:00
de1e53311a
engine: client: cl_game: static-ize engine functions in client API
2023-05-14 12:10:14 +03:00
19582cdf11
engine: simplify force version drawing logic
2023-05-14 09:50:17 +03:00
4856a3c084
Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe"
...
This reverts commit 78e239d883
.
2023-05-05 21:19:58 +03:00
78e239d883
engine: soundlib: wav: attempt to make FindNextChunk more safe
2023-05-02 08:54:37 +03:00
5a7b68fcc1
filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath
2023-05-02 08:52:54 +03:00
c33a384975
engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences
2023-05-02 08:51:53 +03:00
5b582b744a
engine: client: check if filesystem was initialized during client shutdown
2023-04-30 10:14:02 +03:00
c96f8ba722
engine: client: in_joy: do not create cvar on shutdown
2023-04-30 10:14:02 +03:00
9f92e2a1f7
engine: client: console: do not save history if nothing was executed in console
2023-04-30 10:14:02 +03:00
710b234493
engine: add new pretty --help output
2023-04-30 10:14:02 +03:00
75759530e3
engine: remove doublecolons from MSGBOX macros
2023-04-30 10:14:02 +03:00
5162ab62fd
engine: filesystem: do not crash if engine was shutdown before filesystem was loaded
2023-04-30 10:14:02 +03:00
3e2a215c15
engine: client: in_joy: rename -nojoy to -noenginejoy to avoid conflict with client.dll's joystick support
2023-04-30 10:14:02 +03:00
07fd4f37ef
engine: remove unused -caseinsensitive command line argument
2023-04-30 10:14:02 +03:00
cb3b16e2ec
engine: client: implement v_dark in engine, instead of making it ref-specific
2023-04-28 16:52:22 +03:00
bd3dc71f39
engine: server: refactor banid, explicitly does not allow ban using userid for now
2023-04-28 16:24:41 +03:00
48176233bd
public: move FOV calculating functions out of libpublic, as they are very specific to engine view
2023-04-26 05:22:34 +03:00
a292d2fd53
platform: win32: replace Q_sprintf calls by Q_snprintf
2023-04-26 05:20:45 +03:00
ec2951cf45
engine: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
8c7db8499f
engine: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2023-04-26 05:20:45 +03:00
b16fa8eddc
public: remove Q_strcat and Q_strcpy, and patch the code that uses it
2023-04-26 05:20:45 +03:00
b72033eb74
engine: client: fix master server query through NetAPI
2023-04-23 22:05:11 +03:00
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
5b52a9a19f
engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte
2023-04-20 10:35:21 +03:00
cacfff008f
engine: common: enable autocomplete for mp3 command
2023-04-19 17:54:45 +03:00
398cec626e
engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility
2023-04-19 17:54:28 +03:00
1affc36f06
engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it
2023-04-18 17:28:27 +03:00
8d6ac3fad4
engine: common: net_encode: cosmetic changes, static-ize functions, move private macros
2023-04-18 05:16:57 +03:00
41025c0049
engine: client: reset connection retries counter on changelevel
...
Fixes an issue when connection retry counter near the failure state
and the server changes level
2023-04-18 04:45:27 +03:00
Tim Schumacher
6518a5cf8b
engine: whereami: Add SerenityOS
2023-04-17 19:30:11 +03:00
248be5458f
engine: common: hpak: do not print hashpak contents in quiet mode
2023-04-17 04:39:21 +03:00
2e7306e96a
engine: network: fix missing newline in IP port allocation error message
2023-04-17 04:37:16 +03:00
101a7a1240
engine: client: try to fix random crash in CL_ClearWorld when using legacy protocol
2023-04-15 04:08:40 +03:00
25d6b2b069
engine: client: fix FlushEntityPacket message overflow on legacy servers
2023-04-15 04:08:40 +03:00
f67b97e63c
engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string
2023-04-15 04:08:40 +03:00
9a24cb8c96
engine: client: console: remove useless function Con_StringLength
2023-04-15 04:08:40 +03:00
de88aec958
filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
...
* Add Xash3D FWGS contributors copyrights
2023-04-15 02:39:38 +03:00
7f31871b5a
engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights
2023-04-15 02:39:16 +03:00
824a34ee1e
engine: common: imgelib: fix declaration after statement in test code
2023-04-14 18:58:43 +03:00
4d4162336a
engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency
2023-04-11 03:11:23 +03:00
Jonathan Poncelet
372514151d
engine: common: mod_bmodel: Fixed default texture name check
...
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
6c9ce478a9
engine: common: mod_bmodel: Fixed Con_Printf warnings
...
Some formatting characters did not match up with their
values.
2023-04-11 01:41:20 +03:00
Jonathan Poncelet
78555ab125
engine: common: mod_bmodel: Tidied texture loading procedure
2023-04-11 01:41:20 +03:00
129de871e3
engine: common: hpak: use statically allocated hpk_maxsize cvar because gamedll can re-register it for some reason
2023-04-03 06:22:55 +03:00
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
cee3757e6f
engine: common: hpak: add hpak deletion in validate function
2023-04-03 06:04:18 +03:00
12ed092446
engine: client: register VGui surface cvars
2023-04-03 06:03:29 +03:00
dc0982932b
engine: common: sequence: static-ize private functions
2023-04-03 04:33:19 +03:00
5d387101b9
engine: client: remove unused Key_IsBind
2023-04-03 04:33:19 +03:00
eef1e1868a
engine: common: remove unused BaseCmd_Replace
2023-04-03 04:33:19 +03:00
4005ef831a
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
2023-04-03 04:33:19 +03:00
b0c71c598f
engine: common: remove unused Mod_AmbientLevels
2023-04-03 04:33:19 +03:00
d7848b7b8d
engine: client: efx: remove unused CL_FreeParticle
2023-04-03 04:33:19 +03:00
9cdce1ce69
engine: network: remove unused MSG_Read/WriteBitFloat
2023-04-03 04:17:54 +03:00
84edd9d0c4
engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles
2023-04-03 04:17:02 +03:00
d8355a651f
engine: add missing Sequence_Init and Sequence_OnLevelLoad calls
2023-04-03 04:12:47 +03:00
004ac8105e
engine: common: identification: static-ize all functions
2023-04-03 04:04:25 +03:00
2e8ab13242
engine: client: fix parsing svc_spawnentity on old protocol
2023-04-03 03:56:31 +03:00
27d9fc0afe
engine: client: sound: remove unused functions
2023-04-03 03:55:57 +03:00
192d510924
engine: client: remove unused function CL_FreeEntity and everything that used it
2023-04-03 03:55:57 +03:00
3614cfa878
engine: client: avi: remove unused function
2023-04-03 03:55:57 +03:00
12efcf1c44
engine: network: remove some totally ununsed functions
2023-04-03 03:13:50 +03:00
a8de11643c
engine: platform: sdl: make GL_CreateContext and GL_DeleteContext functions static
2023-04-03 03:13:33 +03:00
597027277c
engine: server: remove some totally unused functions
2023-04-03 03:12:52 +03:00
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2023-04-03 03:11:39 +03:00
01e0542223
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
2023-04-03 00:57:47 +03:00
93a7ccd14f
engine: network: add net_gai_state_t enum for NET_StringToAdrNB result value
2023-04-03 00:15:35 +03:00
892e5c59eb
engine: server: convert public_server cvar to static allocation
2023-04-02 22:48:47 +03:00
c2992afb4a
engine: network: make all HTTP commands and cvars restricted, except http_addcustomserver. Also zero http_useragent by default (it's autogenerated now)
2023-03-31 01:22:41 +03:00
b99e7a6304
engine: network: include build info to default HTTP useragent
2023-03-31 01:16:17 +03:00
8888b456df
engine: client: cl_tent: rewrite R_Sprite_Explode to be closer to original function but support Xash extensions
2023-03-30 04:42:48 +03:00
53987f47e2
engine: client: use alternative ease-in ease-out function in sound fade
2023-03-30 04:40:54 +03:00
6c62136f11
engine: client: avi: convert filename to wide characters before passing it into VFW API
2023-03-28 22:42:16 +03:00
f34b35be5a
engine: client: avi: re-attribute AVI support code by restoring original author copyright
2023-03-28 22:42:16 +03:00
4b5ee87de1
engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save
2023-03-28 21:34:51 +03:00
f1487cf576
engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument
2023-03-28 20:42:18 +03:00
SNMetamorph
b2ea8c9d18
engine: platform: win32: enabled attaching to existing console instead of creating new
2023-03-27 20:31:52 +03:00
6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2023-03-27 17:28:19 +03:00
96c30371b7
engine: client: better specify rawinput enabling condition on Win32
2023-03-27 17:22:48 +03:00
9a42f4149f
engine: client: disable enabling mouse cursor in key_message (typing in chat)
2023-03-27 17:22:48 +03:00
SNMetamorph
3361e74f54
engine: client: console: fixed console scrolling on psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
48e199bfa1
engine: common: enabled printing logs to stderr for psvita platform only in developer mode
2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
SNMetamorph
e024a67436
engine: platform: psvita: fixed vrtld error reporting
2023-03-27 03:52:51 +03:00
SNMetamorph
e3103249f4
engine: platform: psvita: added developer mode button to launcher
2023-03-27 03:52:51 +03:00
SNMetamorph
0746cb5365
engine: platform: psvita: disabled back touch sensor
2023-03-27 03:52:51 +03:00
fcda7517fe
engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging
2023-03-27 03:51:42 +03:00
2c77f4c566
engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers
2023-03-27 03:47:42 +03:00
1caa276531
engine: common: imagelib: fix loading cubemaps
...
Loop break was a bug that was added after refactoring imagelib loader.
In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2023-03-24 18:03:06 +03:00
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2023-03-24 01:52:14 +03:00
182d8edb42
engine: wscript: define enabled renderers as macros
2023-03-24 01:50:53 +03:00
098c4c009b
engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call
2023-03-21 05:16:07 +03:00
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
2023-03-20 16:29:43 +03:00
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
2023-03-18 20:34:30 +03:00
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2023-03-15 04:58:33 +03:00
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2023-03-15 04:58:00 +03:00
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2023-03-14 00:35:07 +03:00
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2023-03-13 06:25:57 +03:00
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2023-03-13 06:16:17 +03:00
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2023-03-13 06:15:45 +03:00
116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2023-03-13 06:08:36 +03:00
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00