a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
fgsfds
97a7de3377
engine: server: remove duplicate registration for sv_autosave
2023-03-11 07:09:18 +03:00
48ca8f9a70
engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
2023-03-02 17:36:56 +03:00
474833a3bf
engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
2023-03-01 15:57:30 +03:00
602f23fbdf
engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
2023-03-01 15:57:30 +03:00
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2023-02-17 22:48:56 +03:00
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
fgsfds
ee370ea007
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:14:47 +01:00
fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2023-02-05 02:29:22 +01:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
f7d4e5a2ea
engine: server: don't show GAMESAVED message in autosaves, small refactoring
2023-01-31 07:16:08 +03:00
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
de84df99f3
engine: fix functions returning void returning void value
2023-01-14 10:58:03 +03:00
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
aa3a0fa392
engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
2023-01-03 04:01:53 +03:00
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2022-12-25 04:26:00 +03:00
Andrey Akhmichin
9450c08eec
engine: server: simplify strings operations.
2022-12-21 03:26:11 +03:00
cd813bbfbe
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
2022-12-13 11:12:08 +03:00
a3ef6c955c
engine: don't double register rcon_password cvar
2022-12-12 08:13:24 +03:00
60e7a7aa23
engine: server: set correct flags for rcon_ cvars on server
2022-12-12 08:05:55 +03:00
e1431e1040
engine: server: add rcon_enable cvar to control whether server should accept remote commands
2022-12-12 08:02:56 +03:00
e48133bf4b
engine: server: fix sv_log output for enttools usage
2022-12-08 05:40:36 +03:00
7469d6a248
engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
2022-12-07 23:39:57 +03:00
859f36afce
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
2022-12-07 23:14:34 +03:00
1d8acc16f1
engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
2022-12-06 20:28:44 +03:00
Andrey Akhmichin
2454594a18
engine: server: simplify strings operations.
2022-12-04 22:03:48 +03:00
d9a245dcb5
engine: reset cheat cvars on remote games
2022-12-01 02:44:01 +03:00
b6bd4bc6f8
engine: server: precisely set client connected time after they were spawned
2022-11-25 05:45:20 +03:00
3da736a1eb
engine: server: try to solve issue when server dll has no voice mgr
2022-11-17 21:06:15 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
dd881d3da9
engine: server: remove duplicate function
2022-11-16 23:37:26 +03:00
7b74015c4d
engine: server: check if player can hear other before sending voicedata
2022-11-16 20:59:18 +03:00
SNMetamorph
32372654c2
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
2022-11-11 16:12:56 +03:00
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2022-11-10 11:56:10 +03:00
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2022-09-12 08:42:50 +03:00
24763f9b07
engine: server: request client to use Opus Custom codec
2022-08-31 06:54:58 +03:00
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
905bbf1515
engine: server: read full voicedata message even if voice is disabled server wide
2022-08-19 22:22:40 +03:00