Commit Graph

690 Commits

Author SHA1 Message Date
22dc5b7416 Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs 2020-01-18 07:15:45 +07:00
40c73719c0 engine: remove useless defines 2020-01-12 03:56:53 +03:00
022792709d engine: fix build 2020-01-12 03:56:53 +03:00
b9ec7ac886 engine: fix dedicated server crash 2020-01-12 03:56:53 +03:00
5d8b770e6c engine: client: declare CL_Quit_f as noreturn 2019-12-24 02:57:08 +03:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
d0dbd185ad engine: android: fix enum-conversion 2019-12-23 06:55:00 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
e424112020 engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 2019-12-23 06:32:39 +03:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
dd1daa5bff engine: correctly validate blueshift maps 2019-12-03 02:27:08 +03:00
154dd5c9ae engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 2019-12-03 02:17:12 +03:00
3da10f28c4 engine: restored BShift maps support 2019-12-02 02:14:02 +03:00
612e7560ae engine: client: fix r_showtextures 2019-12-02 02:13:41 +03:00
8399107826 engine: platform: android: remake video backend to use EGL through Java code 2019-12-02 01:01:39 +03:00
077bc7323c engine: host: fix crash 2019-12-02 01:01:39 +03:00
6f2b559c5a engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
0991255534 engine: dedicated: fix dedicated build 2019-11-28 19:23:34 +03:00
c07109e69c engine: fix -Wincompatible-pointer-types, add it to Werror list 2019-11-28 19:18:50 +03:00
08e7bb1bf4 engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
d0010cf9cb engine: don't call SCR_VidInit too soon 2019-11-28 17:43:06 +03:00
ecd675926a engine: cvar: add null checks as these functions are passed to user's DLL 2019-11-26 02:48:16 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
3a9801853d engine: client: detailed message if menu failed to load 2019-11-26 02:47:25 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
ac4a14ef6c engine: host: support DEFAULT_DEV macro 2019-11-24 03:02:12 +03:00
c613118199 defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 2019-11-24 03:01:50 +03:00
f56887bde9 engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87 2019-11-24 02:12:17 +03:00
23fe1c0985 engine: use appropriate path array length 2019-11-24 02:10:52 +03:00
744f75d4a3
engine: linux: simplify Platform_DoubleTime 2019-11-20 16:45:55 +03:00
37435365e2 platform/posix: fix _GNU_SOURCE define in lib_posix 2019-11-18 23:48:49 +07:00
94fc0febc7 fix some comments 2019-11-18 21:13:21 +07:00
177f8ed653 platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
7afee98f99 engine: ref: check if refdll was initialized before freeing texture 2019-11-17 18:05:05 +03:00
0636dc45bd engine: sdl: fix resizing event handling 2019-11-12 02:04:18 +03:00
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
936b491248 engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
tyabus
934dffd273 engine: common: fix message formating 2019-11-07 23:26:11 +03:00
0c34a5081c engine: client: make the code that generates screenshots and demos names simpler. 2019-11-07 23:12:34 +03:00
4b930c7854 Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2.
2019-11-07 05:06:24 +03:00
62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
13ed8d4529 wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options 2019-11-06 23:14:20 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
15924aebaa xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
b79c95d295 engine: wscript: fix typo, use pthreads.py tool 2019-11-05 01:40:06 +03:00
453c0d890d engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env 2019-11-05 01:35:20 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
d2740f78c1 wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 2019-11-05 01:01:33 +03:00
6953e829c4 lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
1365020302 ref: add enum for screen rotation 2019-11-04 20:27:46 +07:00
0e7013eeb0 lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer 2019-11-04 19:58:45 +07:00
1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
2062e55c6a lowmemory: cut up netgraph buffers 2019-11-02 08:56:07 +03:00
9aff6ca633 engine: wscript: support building for MotoMAGX 2019-11-02 08:56:07 +03:00
2958b14cc2 engine: platform: magx: add pre-init platform-specific hook 2019-11-02 08:56:07 +03:00
aa6674b032 engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
7a7bca2991 engine: wscript: always add librt on linux if it was checked before 2019-11-02 08:56:07 +03:00
5e8373fa46 engine: slightly update RefAPI 2019-11-02 08:56:07 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 2019-11-02 08:56:07 +03:00
ae35f15f15 engine: wscript: add option to build against sdl1.2 2019-11-02 08:56:07 +03:00
0dd91ceda2 xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
d6f8112860 gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64 2019-11-02 12:46:11 +07:00
a1db6c6a9b lowmemory: remove datagram limit 2019-11-01 13:49:53 +07:00
271d15f989 client: prevent precache overflow 2019-11-01 13:41:30 +07:00
Aimless-Wanderer
00e5d42459 platform: android: fix macros 2019-10-31 18:42:34 +03:00
291fdfac68 platform/evdev: add some keys, add keyevent debug 2019-10-31 13:22:58 +07:00
5e31e3fad0 keys: rotation support 2019-10-31 13:22:58 +07:00
7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
e3c3b05396 engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74 2019-10-30 16:55:00 +03:00
6e637456ef platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c 2019-10-30 16:46:18 +03:00
5e5ffec67d lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility) 2019-10-29 11:35:02 +07:00
06cadacb59 lowmemory: cut resources array for legacy mode, only related to downloads 2019-10-29 11:32:32 +07:00
b3a5283517 lowmemory: rename waf options 2019-10-28 12:31:29 +07:00
5348046109 lowmemory: increase decals limit 2019-10-28 12:29:44 +07:00
57d48b64eb keys: add OSK 2019-10-28 12:28:52 +07:00
5145b1956c zone; revert removing clean check 2019-10-28 12:25:20 +07:00
bb48e5209e console: fix wrong line width on start, remove some hard-coded sizes 2019-10-28 12:14:19 +07:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
1decb1c7fb xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
ba1347a8ce wscript: add options for low memory, async ns resolve and swap allocator 2019-10-26 12:12:59 +07:00
feb01b270e zone, platform: add swap allocator 2019-10-26 12:10:50 +07:00
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
2897e5f17e input: fix evdev macro 2019-10-26 06:53:24 +07:00
6723758edc platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count 2019-10-26 05:49:23 +07:00
23956a0b82 platform: alsa support 2019-10-25 09:04:52 +07:00
8905e7cbb7 wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string 2019-10-23 20:47:49 +03:00
iZarif
bf8b87c29d engine: client/common: fix a few more format warnings 2019-10-22 17:56:08 +03:00
803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
531c6cc375 engine: server: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
edf3fcd398 engine: common: explicitly cast literals to floats, include tgmath when needed 2019-10-18 16:46:54 +03:00
c67f065d90 engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
880dd2546f engine: client: fix wrong type in DSP 2019-10-18 08:11:05 +03:00
c2063c869d engine: client: fix demoplayback type from qboolean to int(can exceed false and true) 2019-10-18 08:04:00 +03:00
8be58bcd21 engine: android: fix EGL context create error condition 2019-10-11 17:36:56 +03:00
06e38b45c8 engine: android: don't throw host error when initializing software renderer on Android 2019-10-11 11:53:52 +03:00
d3dd671759 engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder 2019-10-11 11:50:21 +03:00
e0b8c338a8 engine: ref: more verbose refdll loading 2019-10-11 11:46:59 +03:00
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
eff814b148 engine: ref: remove redutant continue, return false in case of failed renderer initialization 2019-10-11 07:57:59 +03:00
898b697b70 engine: ref: allow to set r_refdll or -ref with ref_ prefix 2019-10-11 05:36:17 +03:00
6d8026cd81 engine: ref: fix spamming in console when getting human readable renderer names 2019-10-11 05:11:45 +03:00
ff1b28244b engine: client: port ui_renderworld from old engine 2019-10-11 04:12:52 +03:00
ae624801ac wscript: proper default showing in help 2019-10-11 03:46:17 +03:00
8889bda261 wscript: use ConfigurationContext.define instead of appending to env['DEFINES'] 2019-10-11 03:42:20 +03:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d2a8cfe614 Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51.

This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
6e2dbd4e1c engine: android: get rid of VLA 2019-10-05 03:33:13 +03:00
67cdbef833 engine: fix signed char in studio 2019-10-05 03:33:00 +03:00
d6bb72f772 engine: dedicated: fix old-style-definitions 2019-10-05 03:17:38 +03:00
cb5e282af4 engine: sequence: fix condition 2019-10-05 02:22:46 +03:00
b175d8a0cb engine: net_encode: due to bug in GCC <9, disable duplicated-branches here 2019-10-05 02:22:10 +03:00
fbb88a55cb engine: linux: fix C89 2019-10-05 02:10:46 +03:00
f3a40ac794 engine: cfgscript: fix userinfo cvars wrong dump to config 2019-10-05 02:10:09 +03:00
dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
409eee3bb4 engine: fix gameinfo parsing 2019-10-04 11:58:14 +03:00
cb0791c915 http: do not continue after HTTP_Free, fix potential buffer overflow 2019-09-29 01:42:17 +07:00
da11da97ad android: enable touch support 2019-09-28 20:09:26 +07:00
c0043a5467 touch: implement wheel 2019-09-28 19:35:30 +07:00
7770b1a82b input: improve touch emulation 2019-09-28 19:33:57 +07:00
0afc3d83c6 android: add stub for Platform_PreCreateMove 2019-09-28 04:26:19 +07:00
5040cb83d0 engine: win32: lib: oops, fix wrong sizeof 2019-09-27 17:02:04 +03:00
2b385ff1f4 engine: win32: lib: try to fix crash when checking dependencies 2019-09-27 16:56:20 +03:00
dba757f0c2 touch: fix wrong dx/dy sign 2019-09-27 02:25:38 +07:00
7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 2019-09-27 02:19:03 +07:00
9a1414505a imagelib: support for 16-bit transparent tga 2019-09-27 02:12:35 +07:00
13c1e807ad engine: s_mouth: fix another signed char 2019-09-25 04:10:47 +03:00
4049c54511 engine: android: fix video backend not compiled 2019-09-19 18:17:56 +03:00
e8006c3253 engine: move ShellExecute to client, as it cannot be used in dedicated 2019-09-19 17:09:18 +03:00
07aa9595c0 engine: android: allow building dedicated on Android 2019-09-19 17:09:18 +03:00
b91e97ca53 wscript: remove DEST_OS2 2019-09-19 17:09:18 +03:00
3032ce3bee engine: android: fix building dlsym_weak on latest NDK 2019-09-10 11:15:48 +06:00
8323df240b engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
a1ae770f70 engine: ref: add optional export to determine actual human readable renderer name 2019-08-09 03:39:24 +03:00
56938344b8 engine: win32: include shellapi.h 2019-08-09 03:07:56 +03:00
00b9ac676e engine: win32: fix inconsistent dll linkage 2019-08-09 02:51:15 +03:00
8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
505392c2f8 imagelib: png: include correct winsock 2019-08-09 02:35:53 +03:00
ee2c1ad8fa engine: net_ws: include engine headers first 2019-08-08 16:09:32 +03:00
7771356e66 engine: net_ws: fix dedicated build 2019-08-08 07:33:47 +03:00
cb417a3d51 engine: client: implement connectionprogress partially 2019-08-08 07:19:08 +03:00
01dcb52b4c mainui: update submodule, add connectionprogress calls to engine 2019-08-08 07:18:02 +03:00
7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 2019-08-03 19:01:35 +03:00