2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 20:00:53 +01:00
Commit Graph

2277 Commits

Author SHA1 Message Date
2ecae442fc engine: common: net_ws: minor refactoring 2024-10-02 23:25:12 +03:00
a1060b0eb5 engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
ddd8de888f engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6 2024-10-02 23:21:25 +03:00
87775faeca engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages. 2024-10-02 22:16:51 +03:00
47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
eef5cc17b3 breaking engine headers by replacing int with string_t where it's supposed to be 2024-09-05 01:28:55 +03:00
ad2191333d engine: add _st64 prefix to load abi2 binaries 2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
ff3d91ceb4 engine: add aaaa.mentality.rip:27011 master server 2024-08-28 19:56:41 +03:00
5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
151405618f engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
70e11cc309 engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
  and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Владислав Сухов
75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy
1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00
9be061735f engine: client: fix misleading gcc warning about printf format string not being literal 2024-08-08 04:36:40 +03:00
6bfa525080 engine: common: faster and simpler MSG_WriteString 2024-08-08 04:35:55 +03:00
8fcaf18897 engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
f558cde266 engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
b4db99006b engine: client: always print timedemo result 2024-08-07 08:46:55 +03:00
8994f079a5 engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo 2024-08-07 02:28:58 +03:00
b2d184cfa5 engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
92dc92379f engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
2a6862ceb9 engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark 2024-08-06 08:41:36 +03:00
4c569e1d5f engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
4420ffd49e engine: fix buffer overflow in Sys_PrintLog 2024-08-03 11:27:45 +03:00
fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
8be3bdac5d engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
d6e77e531d engine: fix memory leak in netchan
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
e686b1410d engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
2c23a1e0a0 engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
47eb9e8c8f engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
712b354421 engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Владислав Сухов
1086c31503 engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
Владислав Сухов
71a333261b engine: client: in_touch.c: added voicechat touch button 2024-07-30 15:33:35 +03:00
5ea2e295c1 engine: prevent rescanning filesystem when new player connects or on late precache
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.

Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
1fc7547a53 engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
a7d63649f8 engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00
107d4cdd61 engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
7bb5175084 Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
dd570b616b engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset 2024-07-29 05:11:41 +03:00
943a30af04 engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
eabed60e56 engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
f4a3b8571d engine: fix inverted check in debug log output
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
4a5f34089d engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
90da9659d1 engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
2e30acf611 engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
6911da8581 engine: client: add ui_allowconsole command that enables console
To be used by UI
2024-07-28 13:32:52 +03:00
e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
790f9bde54 engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
38bef99f98 engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
2fddbdddee engine: client: fix ScreenFade under quake compatibility mode 2024-07-21 04:33:46 +03:00
465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
3b1fb79a85 engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
fa74acb5f0 Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d.
2024-07-21 02:53:28 +03:00
836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505.
2024-07-21 02:53:23 +03:00