Commit Graph

1103 Commits

Author SHA1 Message Date
Bien Pham
988183a96a engine: implement support for secured client dlls 2022-02-01 05:56:54 +03:00
a6b43fbfff engine: show additional errno string when log file cannot be opened 2022-01-29 03:04:54 +03:00
61643585e0 engine: fix NULL ptr dereference when log file cannot be opened 2022-01-29 03:04:00 +03:00
Bien Pham
3a55b9cd67 engine: make pfnDrawString & pfnDrawStringReverse return width 2022-01-29 00:36:43 +03:00
89baa633c8 engine: sdl: fix mouse activated when focus gained but not game is active 2022-01-28 01:20:14 +03:00
1bf08cc2c3 engine: touch: fix button deletion 2022-01-27 17:10:50 +03:00
36d757c74a engine: server: fix message trace output 2022-01-27 03:48:54 +03:00
0fa1b4f944 engine: client: refactor tempentity parsing, make multipliers close to GoldSrc 2022-01-27 03:32:52 +03:00
56103a90eb engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value) 2022-01-27 03:32:52 +03:00
2fa964e939 engine: server: restore sv_trace_messages from old engine 2022-01-27 03:32:52 +03:00
0027678a56 engine: client: print which tempentity type was overflowed 2022-01-27 03:32:52 +03:00
ffea7d9729 engine: add host_lowmemorymode cvar to indicate low memory mode level 2022-01-27 03:32:52 +03:00
0e286f31c5 engine: client: fix DT_TIMEWINDOW_* signedness 2022-01-24 17:31:36 +03:00
5aa6bfee85 engine: first attempts on fuzzing the engine 2022-01-15 06:24:57 +03:00
df4f21680c engine: client: apply local client effects only if it wasn't rejected by clientdll 2022-01-14 16:18:09 +03:00
2c1b862654 engine: client: ignore EF_BRIGHTFIELD for local client
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.

By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
ea5937bce0 engine: net_encode: remove naive clientdata/weapondata copy, only copy fields explicitly listed in deltalst 2022-01-14 14:46:52 +03:00
6e4ab74694 engine: net_encode: split delta "no changes" copy into separate function 2022-01-14 14:33:13 +03:00
22e770e4d4 engine: client: disable viewsize without requested Quake compatibility 2022-01-14 01:18:22 +03:00
1f26710bd0 engine: fix add command error messages 2022-01-14 01:06:52 +03:00
96f35f76e1 engine: filesystem: fix creating directories with roDir 2022-01-14 00:42:24 +03:00
fa37d153c8 engine: common: restrict alias/unalias and stuffcmds from executing by server 2022-01-14 00:26:26 +03:00
aa5594d11f engine: client: don't let servers clear console 2022-01-14 00:03:05 +03:00
13cf909b99 engine: filesystem: allow extras ZIPs 2022-01-13 18:22:06 +03:00
606b5354e6 engine: filesystem: fix loading ZIP files 2022-01-13 17:46:54 +03:00
e29dcb4125 engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close 2022-01-13 16:44:45 +03:00
c3513b1615 engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 2022-01-13 16:18:23 +03:00
abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
f9d0fba05f wscript: remove duplicated branches diagnostic for good 2022-01-04 09:01:08 +03:00
1ffe050205 engine: print only command name in Unknown command message, rather than a full line 2022-01-04 09:01:08 +03:00
a2f741fe8a engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
f63d2d747f vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 2022-01-04 08:39:11 +03:00
7e687b45bb engine: client always uses SDL (virtually) on non-Win32 platforms 2022-01-04 08:39:11 +03:00
284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 2022-01-04 08:39:11 +03:00
01b2266b7e engine: net_encode: minor code style fix 2022-01-04 04:30:47 +03:00
4ae608913b console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer 2022-01-04 03:01:59 +03:00
295adcf222 engine: con_utils: don't also prepend backslash in autocompletion~ 2022-01-04 02:31:41 +03:00
3351ecd754 console: ignore whitespace commands on history, ignore backslash 2022-01-04 02:31:07 +03:00
46fd27eb14 console: remove prepending backslashes
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
210137c325 engine: increase model limit to the possible maximum without breaking the protocol 2022-01-03 23:07:33 +03:00
947b94d29f engine: client: delete unused test data :) 2021-12-31 04:10:06 +03:00
f007374866 engine: client: rewrite console history
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
Ivan Avdeev
cf09305f79 prettify modern flashlight addition to cl_tent 2021-12-30 13:28:56 +03:00
NightFox
9420fc3e39 general fix flashlight for other players in multiplayer mode 2021-12-28 15:09:29 +03:00
NightFox
13914830b7 add workaround for multiplayer 2021-12-28 02:16:55 +03:00
NightFox
0b1b181f26 remove workaround for classic render 2021-12-28 00:50:39 +03:00
7cb06956c2 engine: platform: win32: fix compile 2021-12-28 00:16:06 +03:00
ebfa8e6ffc engine: platform: android: fix compile 2021-12-27 03:19:50 +03:00
NightFox
e68546cd8b refactoring 2021-12-26 01:54:32 +03:00
NightFox
ab4d1c12c7 new flashlight 2021-12-25 00:30:02 +03:00
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
2df27e14a8 engine: client: make connect command available through stufftext, for future use 2021-12-23 01:25:03 +03:00
764ef93984 common: add fs_size_t typedef, for read()/write() return value 2021-12-23 01:21:33 +03:00
d8b3ab4dcc engine: filesystem: fix unused result warnings 2021-12-22 05:03:06 +03:00
08e72bad35 engine: crashhandler: clean up code 2021-12-22 05:02:34 +03:00
7e574ea42e engine: filesystem: do not create folders for files in rodir mode 2021-12-22 01:52:47 +03:00
0963e05716 engine: restore lumps after swapping them for blue shift maps
Mod_TestBmodelLumps may modify srclumps data, which is essential for
brush model loader. BlueShift maps have swapped lumps for some reason
Restoring them to default is fix for now
2021-12-20 18:12:36 +03:00
ca3544d559 engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it 2021-12-18 03:32:40 +03:00
329690f444 engine: menu_int: forgot to add new field in menu api 2021-12-11 13:14:54 -08:00
350ab21209 engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer 2021-12-11 13:14:54 -08:00
deeb84c5eb engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context 2021-12-10 02:58:26 +03:00
a99e1ca509 Merge master into vulkan 2021-12-10 01:12:04 +03:00
37aa5b1e99 engine: gamma: use FBitSet 2021-12-08 20:28:30 +03:00
SNMetamorph
aa07dab8ab engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE 2021-12-08 20:27:02 +03:00
e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
a777e7c80d engine, ref: add sprite and studio cvars to shared cvars list 2021-12-06 05:17:25 +03:00
1350fd0b52 engine: ref: use right Cvar_Get function :) 2021-12-06 05:02:30 +03:00
d7db48ce4b engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side 2021-12-06 04:57:32 +03:00
293482fbd5 engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag 2021-12-06 03:56:18 +03:00
NightFox
e3cbb785e2 Add FCVAR_READ_ONLY and unlock FCVAR_GLCONFIG (temporary solution for some commands) 2021-12-04 22:02:34 -08:00
07f1f7ded1 engine: launcher: use our Q_strncpy instead of standard strncpy 2021-12-03 09:41:58 +03:00
1cac321c00 engine: enable filtered command buffer for dedicated to pass the tests 2021-12-03 09:41:23 +03:00
aa7bfb4819 engine: check for non-standard alloca header 2021-12-03 09:22:40 +03:00
0c18a06946 engine: sequence: use Q_strncpy instead of standard strcpy 2021-12-03 09:22:40 +03:00
Valery Klachkov
99f382429e Vulkan is the best of the renders!
Co-authored-by: Ivan Avdeev <me@w23.ru>
2021-12-01 22:19:45 -08:00
Valery Klachkov
4c14dfbd9f Add vk render to video modes 2021-12-01 22:19:45 -08:00
24edcf7d9e engine: swap lumps back after they were swapped for blue-shift maps 2021-11-29 16:28:42 +03:00
c00e77c02e engine: fix const qualifier discard 2021-11-27 05:27:45 +03:00
25c0557f7f engine: platform: sdl: fix building with SDL1.2 2021-11-27 05:26:09 +03:00
SNMetamorph
f726793711 engine: client: cl_main: fixed compilation error 2021-11-23 13:10:39 +03:00
1944f48516 engine: common: allow unlimited commands for unprivileged mode at this time to not break mods like GGM 2021-11-23 05:23:38 +03:00
992bcd89ef engine: add cmd and cvar tests for privileged mode 2021-11-23 05:23:38 +03:00
2356bc9905 engine: client: escape keybindings and rcon commands 2021-11-23 05:23:38 +03:00
9159d406e3 engine: client: fix #673 2021-11-23 05:23:38 +03:00
508eb7ab5f engine: restore command escaping 2021-11-23 05:23:38 +03:00
1de1852409 engine: client: fix build after merging into one ParseCvarValue function 2021-11-23 05:23:38 +03:00
664506f79e engine: client: touch security, add unprivileged for buttons added from server, force it and client flags 2021-11-23 05:23:38 +03:00
06eb6838a9 engine: client: protect protected, privileged and server only cvars from server query 2021-11-23 05:23:38 +03:00
f2a9f805b8 engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
c6648a69ba engine: client: protect messagemode from command injection too 2021-11-23 05:23:38 +03:00
3203d9a043 engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands 2021-11-23 05:23:38 +03:00
8599119c8d engine: add filterable flag support for cvars and cmds 2021-11-23 05:23:38 +03:00
36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 2021-11-23 05:23:38 +03:00
b93938956e engine: allow exec command with config filenames whitelist 2021-11-23 05:23:38 +03:00
c96f10d40b engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value 2021-11-23 05:23:38 +03:00
8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 2021-11-23 05:23:38 +03:00
66d66eb835 common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags 2021-11-23 05:23:38 +03:00
9a4dec64f9 engine: describe protected and privileged cvars 2021-11-23 05:23:38 +03:00
94dc74a37f engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
b24c1a51d3 engine: try to mitigate outdated client.dll vulnerabilities 2021-11-23 05:23:38 +03:00
c79a649d97 engine: client: implement pfnFilteredClientCmd 2021-11-23 05:23:38 +03:00
f9d1d14848 engine: disable filtered command buffer for dedicated 2021-11-23 05:23:38 +03:00
1a1d81de62 engine: add stuffcmd filtering, not wired to ClientCmd yet 2021-11-23 05:23:38 +03:00
SNMetamorph
c366e25a10 ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples 2021-11-23 05:17:19 +03:00
8ab97fbbf0
engine: client: Add svc_exec support (#671)
* Add svc_exec support

* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
39893609fd engine: touch: cosmetical touch code refactoring 2021-11-10 01:06:56 +03:00
b9901bcb70 engine: client: forgot to register s_warn_late_precache cvar 2021-11-01 14:49:30 +06:00
ddc8f25d1d engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one 2021-10-31 17:31:03 -07:00
b8d72da847 engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support 2021-10-31 17:31:03 -07:00
59af947efd engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-31 17:31:03 -07:00
Владислав Сухов
b142fb0bca client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-31 17:31:03 -07:00
6571c78ed4 engine: client: hide late precache warning under s_warn_late_precache cvar
This warn is valid mostly for multiplayer games.
In singleplayer games, this is a false-positive as sentences are hot loaded
2021-10-31 21:06:54 +06:00
efc156fcf5 engine: ref_api: purposefully moved WorldToScreen to 2D functions from TriAPI, since WorldToScreen is expected to be simpler in-engine version rather than TriAPI one 2021-10-30 21:49:27 +06:00
e8cd6e9d65 engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support 2021-10-27 20:59:02 +03:00
d9fd6aa05c engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch. 2021-10-27 19:40:05 +03:00
Владислав Сухов
1042291ad6 client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Ivan Avdeev
69cddf1767 Merge remote-tracking branch 'upstream/master' into vulkan 2021-10-13 12:36:11 -07:00
Владислав Сухов
c9e4912a2a client: backport con_fontnum from old engine 2021-10-12 13:43:23 +03:00
621399c49b engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
f3fedbfdba engine: add safe ParseFile to menu extended API 2021-10-08 17:31:32 +03:00
29a8bfb1dc engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
004e190435 engine: common: test ParseFile length return value 2021-10-08 17:31:32 +03:00
a8c877c841 engine: server: fix ParseFile calls 2021-10-08 17:31:32 +03:00
4ba95277b9 engine: client: fix ParseFile calls 2021-10-08 17:31:32 +03:00
9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 2021-10-08 17:31:32 +03:00
a235bec5f1 engine: introduce COM_ParseFileSafe, add tests 2021-10-08 17:31:32 +03:00
a3a8acfe6c engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code 2021-10-04 05:43:35 +03:00
9e4e9cab04 engine: restore optional upscaling depending on SOUND_DMA_SPEED value :) 2021-10-04 05:43:35 +03:00
SNMetamorph
e4ad8def0d engine: filesystem: fixed current directory changing for Windows 2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69 engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
08c04200fb engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
91f845c335 engine: client: fix paused icon drawn when levelshots are disabled 2021-09-30 16:43:21 +03:00
3b933eabf5 engine: make test assert failure more pretty 2021-09-30 15:59:14 +03:00
fe0da74e75 engine: fix build with tests on 2021-09-30 15:58:32 +03:00
Ivan Avdeev
908e54114b Merge remote-tracking branch 'upstream/master' into vulkan 2021-09-09 20:15:13 -07:00
32068d8090 client: fix wrong paused icon 2021-08-27 18:09:07 +03:00
013918a371 console: redefine con_color as cvar 2021-08-27 17:05:02 +03:00
SNMetamorph
8c351d9255 engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 2021-07-31 13:47:43 +03:00
SNMetamorph
c4ef42009c engine: client: fixed height argument writing in Con_DrawStringLen 2021-07-31 01:23:56 +03:00
7b8ec0ad4b engine: server: fix another const qualifier lose 2021-07-20 17:09:16 +03:00
901e52615b engine: fix Com_ParseFile call 2021-07-20 16:26:17 +03:00
88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 2021-07-20 16:10:32 +03:00
0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
a547526e86 engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
Ivan Avdeev
def7fac402 rtx: fixup build after merge 2021-07-12 09:23:50 -07:00
Ivan Avdeev
02da9652bf make vulkan deps conditional at configure time 2021-07-11 15:47:51 -07:00
Ivan Avdeev
76d381388b improve vulkan api definitions 2021-07-11 14:07:25 -07:00
Ivan Avdeev
552e902a03 Merge remote-tracking branch 'upstream/master' into merge-master 2021-07-11 10:33:23 -07:00
SNMetamorph
09d647182d engine: net_encode: equality comparisions replaced with Q_equal macros 2021-07-09 14:57:49 +03:00
SNMetamorph
8b76ab93fb engine: net_encode: made delta more GoldSrc consistant 2021-07-09 14:57:49 +03:00
21a31ec81d
ci: migrate to GitHub Actions
* travis: disable build, disable deploy, add free aarch64/ppc64le/s390x builds

* scripts: cleanup of old CI scripts

* scripts: now port to GitHub Actions

* actions: fix extras checkout

* github: remove codeql action, turned out not to be very useful

* github: remove quiet flag on wget

* github: are we allowed to use envvars?

* github: add needed dependencies for linux

* github: install wget for windows

* scripts: convert our CPU architecture naming into what AppImage uses

* github: run scripts with bash explicitly

* github: first try to upload to GitHub Releases, enable amd64 win32 builds

* Use our uploadtool fork

* ci: include android, motomagx build for gha, refactor cirrus and travis ci scripts

* gha: try to fix build

* travis: try to fix build

* gha: try to fix upload, fix win32 build

* gha: use curl instead of wget, as it's preinstalled for windows. Fix Android build

* gha: add llvm repository, install clang-12 for android

* gha: motomagx: fail fast

* gha: android: explicitly set clang-12 as compiler and llvm-strip-12 as strip

* waifulib: xcompile: respect environment variables when using host compiler for Android

* waifulib: xcompile: use correct environ dict

* gha: try to fix -fuse-ld=lld with clang-12

* waifulib: xcompile: fix typo

* scripts: xcompile: fix motomagx build

* mainui: upgrade

* gha: fix android build, last time

* engine: wscript: disable crashhandler for magx
2021-07-03 20:21:09 +03:00
15ec6539e3 engine: filesystem: fix custom loader enabled by mistype 2021-07-02 19:26:01 +03:00
Nord1cWarr1or
8d793521c4
engine: keys: fix misleading comment
Update keys.c (#514)
2021-06-28 20:10:41 +03:00
2147542e33 engine: all user libraries packed inside archives are now deprecated 2021-06-27 00:20:23 +03:00
a0af256641 engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
21174dc9cf engine: library: fix missing return 2021-06-27 00:02:41 +03:00
894726d699 engine: disable custom DLL loader for everything except 32-bit x86 2021-06-27 00:02:16 +03:00
f8e6033ae6 engine: move TIMER_LINUX to TIMER_POSIX, enabling dedicated builds for FreeBSD and other *nix platforms 2021-06-26 00:19:49 +03:00
4abe1a77f4 engine: filesystem: fix missing newline in debug message 2021-06-22 11:31:53 +03:00
79f3a6f60e
engine: sound: code style fix 2021-06-22 00:49:22 +03:00
SNMetamorph
a2c83144c0 engine: sound: warn about late precached sounds in developer mode 2021-06-22 00:48:02 +03:00
6e0d372504 engine: fix FunctionFromName on MSVC, fix memory leak 2021-06-21 10:20:29 +03:00
91ee9bd32a engine: merge tests for imagelib 2021-06-20 20:26:22 +03:00
6ea25b8194 engine: add simple unit-testing (v3?) 2021-06-20 19:59:16 +03:00
5bc4359a2f engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 2021-06-20 19:59:16 +03:00
17d3eaa590 engine: win32: remove normal win32 library loader, from now on every win32 port must port custom loader 2021-06-20 19:59:16 +03:00
SNMetamorph
6ceb101ba1 engine: client: correctly named values in net_speeds stats 2021-06-18 08:58:46 +03:00
SNMetamorph
f7f069a38b engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434) 2021-06-18 08:58:46 +03:00
37c5dfa49f engine: generalize maps command and map command autocompletion 2021-06-18 00:05:34 +03:00
tyabus
0260a6c234 engine: server: backport maps command implementation from old engine 2021-06-18 00:05:34 +03:00
lilmayofuksu
2ad209b973
engine: server: updated TSource query to be more compatible with GoldSrc standard (#497)
Mark TSource queries as connectionless.
Only send Windows as the os if the engine was built on it.
2021-06-16 13:09:31 +03:00
Barış
18d8ef287d
engine: fix client can use kill command while not connected (#492) 2021-06-12 18:19:23 +03:00
9b1fccd1fa engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion 2021-06-08 01:08:06 +03:00
32e96bdad1 engine: support legacy net protocol in demos 2021-06-08 01:04:18 +03:00
c50f73b892 engine: fix brush model sound spatialization 2021-06-07 22:54:41 +03:00
exstrim401
db3e71bfcc engine: Removed unused Haiku variables 2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0 engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181 engine: Haiku BeGameLauncher support 2021-06-07 19:39:52 +03:00
6063149b93 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:31:54 +03:00
a28d15e519 engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value 2021-06-07 17:30:40 +03:00
94959110f6 engine: fix typo, #488 2021-06-07 15:53:20 +03:00
Ivan Avdeev
c9539f33f4 disable vulkan on android in one more place 2021-06-07 00:42:42 -07:00
Ivan Avdeev
c4d78ee04d attempt to fix a rather weird android ci build issue 2021-06-07 00:18:09 -07:00
Ivan Avdeev
f61fbe7d8b Merge branch 'master' into linux-and-other-fixes 2021-06-06 23:48:50 -07:00
9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
43f1137565 engine: use substring search for mpfilter 2021-06-07 02:23:44 +03:00
ad4062969b engine: client: fix warnings in cl_pmove 2021-06-07 02:22:08 +03:00
60c10333aa engine: client: fix sound not spatialized correctly, remove unused field from rawchan 2021-06-07 02:21:46 +03:00
0f84ce40f0 engine: client: fix cl_smoothtime, don't smooth movements when running local server(singleplayer, listenserve, etc) 2021-06-06 16:22:04 +03:00
3894edcb98 engine: client: enhance cl_showevents for reverse-engineering needs 2021-06-06 16:22:04 +03:00
5b387ba36a engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 2021-06-06 16:22:04 +03:00
d011dccaab engine: client: remove redundant index check 2021-06-06 15:51:41 +03:00
exstrim401
b7922368bd
engine: Haiku OS support (#478) 2021-06-05 10:54:37 +03:00
49a20a9ac5 engine: server: fix memleak after previous commit 2021-06-02 22:06:17 +03:00
8966172ce0 engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example) 2021-06-01 23:45:55 +03:00
ddd48c420b engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
f31e9ae19e engine: server: fix bounds check in SV_GetFragmentSize 2021-06-01 18:35:38 +03:00
4543008012 engine: server: declare sv_client_t::flags as unsigned 2021-06-01 17:58:33 +03:00
d54a648792 engine: common: avoid sign bit loss in MSG_WriteBitLong 2021-06-01 17:57:54 +03:00